08-10-2010, 07:28 PM | #121 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Quote:
But if i should have to support i need more mana to actually support. What i am really pissed of is not having one nor the other, and ppl saying that it should be that way. |
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08-10-2010, 07:28 PM | #122 |
Count
Join Date: May 2007
Posts: 1,452
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I think the main problem with the barb is that the skill are:
Fulminating could totally be awesome if it wasnt because of the 1sec casting time, our range even got reduced, i tried and its impossible to cast. I have to admit that all the skills look useful compared to what hunters have on Ra.
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08-10-2010, 07:32 PM | #123 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Those +100%s are indeed false, since it only counts wep damage and totaly ignores stats/buffs. Meaning most of the time 100% damage is less than a buffed-normal hit, leading to more normal hit spam and less skill use.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
08-10-2010, 07:38 PM | #124 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
The mana problem with barbs is their buffs take such amounts of mana that theres not much left to use on tools. How much mana you consume does greatly vary on your playstyle and situation, theres no need to name one "most" consuming class. Id still pick my marks in a fort war when i had to, but you can play a marks easily in a way to not use as much, however the mana is always going down while fighting, thats marks specific. |
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08-10-2010, 07:38 PM | #125 | |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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It would be like saying Barbs no longer have to rely on high offense to win, but instead defensive buffs. People would rightly go ballistic -- that's no longer a Barbarian, the class they signed up to play. Same with Hunters having speed taken away and replaced with purely defensive buffs like SotW and Escapist (which were once both speed buffs). Like has been said elsewhere, those who view Regnum as an E-sport will just find a build that works, even if it's not consistent with the class' identity. But those who like the "virtual world" aspect are left wondering what happened.
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08-10-2010, 07:47 PM | #126 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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compare it with ao1, steel skin energy barrier and some others to see is not good defense if you act like a support class. Plus all this is archer class the only good defense spell for marks is strategic position and still is far less than other support classes.
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08-10-2010, 07:51 PM | #127 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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08-10-2010, 08:03 PM | #128 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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If marks should be support than give more damage to hunter, for they to be the attack class of archers.
But probably same ppl will be against it. |
08-10-2010, 08:27 PM | #129 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
We are trying to make the hunter class something that is more resembling of its actual leit motif class (ranger, scout, assassin) not a god like mess (that has the best defense, invisibility and also may carry a pet). |
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08-10-2010, 08:44 PM | #130 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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