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Old 08-19-2010, 08:56 AM   #121
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Quote:
Originally Posted by blood-raven View Post
remember that with the loss of lvl 1 spells + the fact that it's in the short bow tree not mutch full range marks will implement this or atleast not on a high lvl, so i'm not 100% with your statment.

regards
Remember that the same applies 100% to hunters. Hunters don't use dual shot, they use ensnaring arrow and, after the update, shield pierce.
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Old 08-19-2010, 09:20 AM   #122
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Nessa suggestion was taken serious.
we've been debating about doing this since the first iteration of Stalker.
I don't even know who Nessa is, but congratulations Nessa!
So you just admit you don't even read suggestion forum?
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Old 08-19-2010, 09:35 AM   #123
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Quote:
Originally Posted by Shwish View Post
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Originally Posted by blood-raven View Post
i think you won't be the only one, marks and hunters are growing to close to eachother, why play a marks if you can have a pet + camo + same dmg?

regards
i dont have a hunter to test at the moment. can hunters do 300 normals on amun (without any damage buffs)?
Can your Mark do 300 normals on amun (without any damage buffs)?
If so, then what setup/gear are you using?
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Old 08-19-2010, 10:03 AM   #124
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10 seconds duration of Army of One?

1 CC = bye bye duration. Even level 4 feint is 7 seconds...
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Old 08-19-2010, 10:05 AM   #125
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Quote:
Originally Posted by Mattdoesrock View Post
10 seconds duration of Army of One?

1 CC = bye bye duration. Even level 4 feint is 7 seconds...
dont forget about the "confuse" factor

Quote:
Originally Posted by KryHavoK View Post
Can your Mark do 300 normals on amun (without any damage buffs)?
If so, then what setup/gear are you using?
i use about 5 bows but for the purpose of this tests i only used 2 of them, both of which hit around 400s on horus with only recharged arrows(5) and specialist(4). on amun the my slow30 longbow hit around 300s and my medium20 shortbow hit the same but (with a tendancy of hitting lower) with recharged arrows(5) and specialist(4). with lightness(4) my slow30 was hitting around 330ish and my medium20 stayed around 300 but rarely creeeped under the 300 mark.

These were all done on normal mobs (giant trolls and sabertooths) as i couldnt find any english players to test them with.

imho this kind of damage is fine for a marksman (with the amun damage balances) with the possibilty of multiplying with Dead Eye

Last edited by Shwish; 08-19-2010 at 10:19 AM.
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Old 08-19-2010, 10:19 AM   #126
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my knights evasion is zero. is that wanted? i tried relog... still zero. with ring giving evasion +3 i have 3 evasion...

whats this? knight got a shield so he doesn't evade?

You nerfed aoo, thats ok... but please make other defensive buffs stronger.
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Old 08-19-2010, 10:34 AM   #127
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300 slows, what is the purpose in war for that?
Hitting 10 normal slow hits to finally get someone down?

And the hunter can do nearly the same, but with pet etc...
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Old 08-19-2010, 10:44 AM   #128
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Hunter is a defence not ofensive archer subclass... NGD doesn't do that what they wrote at home page...
Quote:
Archer:

Marksman: Offensive discipline. Increases the player's ability to make damaging attacks.

Hunter: Defensive discipline. Allows the player to train a pet and use skills to make a target easier to hit.
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Old 08-19-2010, 10:54 AM   #129
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Quote:
Originally Posted by Lekarz View Post
Hunter is a defence not ofensive archer subclass... NGD doesn't do that what they wrote at home page...
Lets look at all the updates NGD has made to hunters in the past 7 phases:

- Pets are removed when the hunter casts camouflague --> supportive addition to hunters
- Cold Blood --> offensive addtion for hunters
- Death Sentence --> supportive addition for hunters
- Reveal Enemy --> Supportive addition for hunters
- Improvement on Stalker Surrounding --> Supportive addition for hunters


and the one change made to marksman being the removal of a marksmans only support spell for an offensive damage buff

so clearly NGD is on the road to making hunters the real supportive archer and marksman the offensive archer and theres still more to come
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Old 08-19-2010, 10:59 AM   #130
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Quote:
Originally Posted by Nekoko View Post
10 seconds is NOT a level 19 skill. Also I hear from NDG how they want fights to last longer. How do 10 second buffs and aura's encourge this?
Why are the most often used spells the first ones per tree? Imo level 19 spells should be a better version of those you get earlier in the tree. e.g. a better south cross, less mana cost, more damage... Or, a cool protection spell. Only the mana cost is flawed, as you can't use it very often. (But if it's a "bug"... :P)

I'd still prefer 2 spells, one to resist ranged damage, one to resist melee damage, both, let's say 20 duration, 30 cooldown, but you can't run them both at the same time, they cancel each other. (There are enough useless spells in that tree, don't worry, hehe)
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