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Old 07-17-2011, 06:45 PM   #121
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I do not see how useless Intimidate is, I find it very useful to slow enemies down for my allies. I don't have any other kind of speed boost so it's the only way for my knight to catch runners too. I'd like Spring back though, but saying Intimidade is useless is really not true.
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Old 07-17-2011, 08:41 PM   #122
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Quote:
Originally Posted by PT_DaAr_PT View Post
I do not see how useless Intimidate is, I find it very useful to slow enemies down for my allies. I don't have any other kind of speed boost so it's the only way for my knight to catch runners too. I'd like Spring back though, but saying Intimidade is useless is really not true.
Agreed. I may not be able to keep up with archers and barbs as a knight, however if I have allies nearby and I am in range of intimidate, I will use intimidate then onslaught my allies. If I am on my own, then I still have the possibility of catching a runner thanks to the brief period for which Intimidate stacks, finally (when I catch up and get in melee range ) I can use disable limb to pretty much negate the point of running and proceed to attack. Intimidate has certainly been a useful spell for me.

The main point people are making is that in combination with spring, intimidate starts to become more useful than it is on knights who no longer have a speed buff.
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Old 07-17-2011, 08:56 PM   #123
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Ok it has some use

In situations such as vs mind push.

However in group situations it's still far from the best slow spell. Maybe you're knight is the only one in range to cast a cc on an enemy but that's a rare situation.

For slow downs its not really doing anything that Ensnare or Slow aren't doing better. And then spells like ivy, winter stroke, ambush (for now) and so on are all doing a better job of stopping an enemy so you're allies (mainly warriors most of the time) can catch them. If they're not already destroyed by ranged attacks when the warriors get there.

Also, most of the situations where anyone uses a CC spell on someone so 'their allies can catch them' are situations where said enemy, or likely every enemy are running for the hills, and having played warriors and ranged class's in those situations its pretty clear those CC's are not making much difference, as a warrior most enemy's are shot to death before you reach them, as a ranger you can clearly see warriors running around trying to get a hit on something, sometimes I'll throw a CC to help them out but deep down I know all that's really doing is letting them at a few rp/xp points, 90% of the time that guy would have been dead 4 second later regardless of if I'd let those warriors catch him or if the rangers had just had a bit longer to shoot.

So sure, there are situations where you can use intimidate, but few where it's making any significant difference, and fewer still where other spells from other class's couldn't do it better.
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Old 07-17-2011, 08:59 PM   #124
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Her people from the NGD studio sets, but first the altars back to their old seats back to make it back to the Germans, more servers are further battles
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Old 07-17-2011, 09:59 PM   #125
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I think you are forgetting that hunter is defensive class -

I think this Hunter is a defensive class thingy-argument is totally invalid I think NGD didn't want too give archers a defensive and offensive at all but they were forced too because they did the same thing with mages and warriors With mages and warriors you can understand that there is a offensive and defensive subclass warriors; The Tank and the Epic damage guy Mages; The healer and the Epic Spells guy makes sense doesn't it Archers; The guy who pwns you from epic range and the guy that sneaks up behind you and kills you. Both sound offensive don't they? A archer simply CANT have a defensive subclass So I think that we have to judge hunters and marksmens equally and I think that claimes like ;'' A hunter shouldn't get this spell because Hunters are defensive!'' is total bullshit
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Old 07-17-2011, 10:20 PM   #126
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Quote:
Originally Posted by Torcida View Post
I think this Hunter is a defensive class thingy-argument is totally invalid I think NGD didn't want too give archers a defensive and offensive at all but they were forced too because they did the same thing with mages and warriors With mages and warriors you can understand that there is a offensive and defensive subclass warriors; The Tank and the Epic damage guy Mages; The healer and the Epic Spells guy makes sense doesn't it Archers; The guy who pwns you from epic range and the guy that sneaks up behind you and kills you. Both sound offensive don't they? A archer simply CANT have a defensive subclass So I think that we have to judge hunters and marksmens equally and I think that claimes like ;'' A hunter shouldn't get this spell because Hunters are defensive!'' is total bullshit
+1
Also NGD gave hunters bonus to attack from CAMO.

So when talking about hunter vs marksman it to me seems we have
marksman = range + power
hunter = speed + guile
both are attack classes

The changes to ambush slightly worry me for another reason.
If a hunter has a pet and wants to do battle, they will no longer be able to ambush first then attack. The hunter will have to use distracting shot then run to the enemy as the pet moves in to attack. Then the hunter will have to use fist (but wait new fist will allow enemy to use basic attacks but not skills). <--- pet will get raped no matter what with the new changes. You will almost always need to use beast skin to hunt someone that has more than 50% life, or risk losing the pet.
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Old 07-18-2011, 12:47 AM   #127
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taking away will domain for mages is stupid, they only have one knock down as it is, and its low range, no damage, i can accept the rest of the changes, but then i don't play those classes so thats easy for me to say


i'd rather you nerf will domains cooldown, mana cost, or something other than take it away, warlocks already have slow, why would they need another slow? and conjs dont' have enough offensive spells as it is, but i don't play a conj very much and only as support so, again easy for me to say
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Old 07-18-2011, 04:17 AM   #128
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Ok

So we will not have anymore ranged knockdowns for mages and archers.

Terror doesnt count...
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Old 07-18-2011, 04:29 AM   #129
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Quote:
Originally Posted by DemonMonger View Post
Ok

So we will not have anymore ranged knockdowns for mages and archers.

Terror doesnt count...
How come you are so sure? ;o Didn't really see NGD giving us some feedback yet.
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Old 07-18-2011, 04:49 AM   #130
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The fastest class get to slow down the others?

The marklsman is imba and still keeps the range, for PvP he will still be used as a hunter.

The hunter looses its CCs, so its getting totally useless.

And the mage gets a mummifying instead of will domain, so the barbarians can easyly slow you down + catch you, when they are mummified.

You think these changes will change anything?

Archers loose 1 CC, no hunters you will see on the servers, marksmen will be crying only one or two weeks then they have found the new way to keep distance. Mages loose one spell to keep a running melee away fom itself.

No one of you guys seems to play this game.... Embarrasing that these changes are the result of your thinking
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