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Old 05-30-2014, 05:22 PM   #131
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"[QUOTE=Lebeau;1799059]-Yes, offense = damage...."

as dmg dealers lock is not good at rvr but nothing messes up a zerg like a area set lock. And no its not safe work

But pls, pa dispels darkness? Fix this it ruins the use of some of the most expensive areas in seconds :/

The point with boostin direct dmg via jewlery was to make a bit more dmg in massive rvr situtions. In small fights and pvp dots are more than fine.
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Old 05-30-2014, 08:05 PM   #132
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Quote:
Originally Posted by Lebeau View Post
-Yes, offense = damage.
Ok, so no other factors, well I let that stand for you.

In my opinion offense is ALL your tools to get your opponents killed combined that sums up to your rvr efficiency as an offensive class, not just damage.

Quote:
-DoT's do NOT negate or ignore armor. Never did. Where u get this idea?
I guess im talking to a relatively new warlock here, that's ok, I will try to explain it...

When armor truly did effect DoTs in the same manner as other damages we had like 36 dmg/tick on a defensively buffed barb for lightning and even less on archers and that was still the most effective DoT warlocks had besides mana burn.

Quote:
-CC's are less then useful versus a zerg of UM-using, DI-buffed barbs. They aren't at all endless when ya' get ended in 3-5 sec. by mega-hits (3k south cross ring any bells for ya'?)
Thats still pretty much the same for all classes you know.

DI is a bitch, with terrible design and function. Its abused to the max by zergling conjurers with not much other purpose and reprecent one biggest flaws in CoR today, since dispel fix the issue with all ridicules debuffs in RvR but darkness (normally).
DI just require no skill from any party involved, it just there overpowering people a lot.

Quote:
-I play all 6 classes equally btw ... & actually, support knight has become my personal fav.
Jack of all trades, master of none?
J/K Sorry I have no idea who you might be in game, but in fairness playing multiple class don't make you more knowledgeable or reliable.

I really recent that you have pointed this out more than once on these forums.

I could go on saying oh look at me im right, im here since dec 2006 and been playing 5/6 classes in different stages of the game.

Now I don't play my classes equally and if anything im biased toward warlock and hunter, but I hate all other classes EQUALLY.

Last edited by pieceofmeat; 05-30-2014 at 10:20 PM.
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Old 05-31-2014, 02:47 AM   #133
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Quote:
Originally Posted by pieceofmeat View Post
...In my opinion offense is ALL your tools to get your opponents killed combined that sums up to your rvr efficiency as an offensive class, not just damage...
If this is how u c it, then you'll prolly never see the point I'm making: Barbs do most of the actual killing in RvR & everyone else (except jewelry enhanced mega-marks) are their sidekick flunkies, setting enemies up for them & helping to keep them in the fight. This is currently the 'winning' formula in CoR RvR.
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...im talking to a relatively new warlock here, that's ok, I will try to explain it...
No, u r not. I am well aware that armor soaks DoT's differently & less so than direct damage, but that does not mean that DoT's negate or ignore armors, ya' know.
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Originally Posted by pieceofmeat View Post
...DI...just there overpowering people a lot...
Yup, agreed. Oddly, a lone barb in PvP is little to no threat. Yet, DI-ed barbs in RvR are the current indisputable kings-of-CoR. We've seen alot of them since last year especially, too many in fact, because this is currently what works 'best'. Pity, I say.
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Originally Posted by pieceofmeat View Post
...playing multiple class don't make you more knowledgeable or reliable...
I would instead argue that playing all classes enough actually gives one insight in how to play each different class alot better overall in the long run. An overview perspective does lend itself imho to objectively seeing more clearly the overall big picture as well. Been here since late '09 meself & posted alot on GS forums for the 1st 2 1/2 years. Regardless, the real point I was making there was that I wasn't being particularly biased toward warlock due to personal favoritism.

-Oh, & you are right; hunters without boss-ammy-&-rings definitely could use some TLC from NGD. The transition from 50 to 60 lvl-cap stretched the game mechanics past the breaking point as many rightly pointed out then. Alot more needed to be done to CoR to keep game as balanced & functional as it had been pre-60/pre-WM. A new proportional %-based armor/soak system would fix alot of issues IF it could be coded & incorporated into CoR without incidents & unintended consequences. The question is & remains: can & will NGD ever code such a fix?

-Regards
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Old 05-31-2014, 02:58 AM   #134
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Quote:
Originally Posted by Lebeau View Post
-Oh, & you are right; hunters without boss-ammy-&-rings definitely could use some TLC from NGD.

-Regards
Sorry for OT but I just picked up on this. I personally think hunter just needs good shortbow and, like any class, decent resists to be able to effectively play without amu and rings.

I did it for a very long time before ever trying ala amu. I don't even bother using ala amu now since i'm too low level to have enough mana while using it. Hunter is legit OP in solo hunts and small group fights. Flawed in wars when there are knights and conjs involved.
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Old 05-31-2014, 08:19 AM   #135
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look guys,this debate has been interesting to watch.but...

you all know im one of the worst players in the game.as a hunter i suck,yes dont try telling me otherwise i know it.thats cool i play hunter as part of a team and help them since im unable to fight 1 Vs 1..the reason i say this for is because i want to use it as an example of how a dragon amulet can make a huge difference to game play.

when im using the amulet that im loaned by a very special person (hugz to you) my whole game changes.i can now solo kill any class there is.ive tried more times than i can remember to kill a lock solo and failed 100% of the time.but with the amulet its easy,very easy infact,i win 99% of the time.now thats the effect the dragon amulet has for me.imagine what its doing for better players?.
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Old 05-31-2014, 08:41 AM   #136
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Quote:
Originally Posted by Lebeau View Post
No, u r not. I am well aware that armor soaks DoT's differently & less so than direct damage, but that does not mean that DoT's negate or ignore armors, ya' know.
That's why I said (pretty much) armor ignoring you know.

It not like a warlock have to think about whether if his opponent is buffed or not that he attacks.

Quote:
Originally Posted by Mage_pegusas View Post
Sorry for OT but I just picked up on this. I personally think hunter just needs good shortbow and, like any class, decent resists to be able to effectively play without amu and rings.

I did it for a very long time before ever trying ala amu. I don't even bother using ala amu now since i'm too low level to have enough mana while using it. Hunter is legit OP in solo hunts and small group fights. Flawed in wars when there are knights and conjs involved.
Since 2010 balance and WM update I said ALL classes are OP, which is kind of funny, but very true about current balance build.

This is kind of why I don't like whiny mages on these forums, they are just ignorant about just how powerful said class is in some situations.

Last edited by pieceofmeat; 05-31-2014 at 03:11 PM.
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Old 05-31-2014, 09:09 AM   #137
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Can't remember if I've said this before, or if it has already been mentioned. With the current stats, it should NOT be possible to wear a full set of jewellery. That's a possible 118 element damage with a bonus of 12% strength wearing fury rings. Which, as you know, further increases a barbs attack output. Honestly, I didn't notice too much of a difference wearing two rings on archer, but after borrowing an amulet, damage was beyond retarded. I got bored of the game and traded my jewellery a while back.
Three of us were at pb2, and the rest of the group were riding from shaan. We had alerted them there was around 11 syrtis at the bridge waiting. By the time the rest of our group made it to pb2 there was 11 syrtian bodies scattered over the swamp near pb2. I guess they were over confident with their numbers and didn't really play like their life depended on it. Oh, we had jewellery and decent weapons, too. Things have changed and peoples armor is more enhanced now, etc, etc.. so we may/may not be able to get away with that kind of massacre again
But that was the day I realised those rings needed to be taken back to Mordor, and thrown into Mount Doom.
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Old 05-31-2014, 11:04 PM   #138
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Default And still no....

If you lose having 12 vs 3 odds..... you better rethink how you play. And yet it´s story's like this that make up the magic of the game.

It´s the out of the ordinary that makes it worth playing.

And to ppl who wants one class to be best at everything, you haven't understand the basic of balance. Every class has its strong and weak sides. That is the whole point of classes....

Make new jewellery, and let em have different bonuses. Try make em boost the never used spells. (Amu of great blindness, makes blindness area 6m)

Let dragon drop stuff again pls!

Try strive for more variation and more magic things so we can make different builds for different jewellery.

I for one enjoy the challenges be it outnumbered, out geared or outplayed.

No pain no gain.

Best Regards

/A

Ps T, i wont lend you no more, i agree you kill everything and we cant just have it so. You prolly shouldn't be allowed your legendary gear either ;o)
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Old 05-31-2014, 11:11 PM   #139
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Quote:
Originally Posted by -Aniara- View Post
...
I agree with everything you said, except of this:

Quote:
Originally Posted by -Aniara- View Post
Every class has its strong and weak sides.
I mean, besides not being able to kill everything in wars and being pretty boring alot of times (which I wouldnt call exaclty a "weak side"), Marxman class has no weakness.
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Old 06-01-2014, 10:56 AM   #140
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Quote:
Originally Posted by errei View Post
I agree with everything you said, except of this:


I mean, besides not being able to kill everything in wars and being pretty boring alot of times (which I wouldnt call exaclty a "weak side"), Marxman class has no weakness.
Well, apart from the high mana consumption of spells, and that their main buff kills them a little every time they shoot an arrow, and the fact if they don't have any spammable direct damage spells like ensnare so if you have crap equipment, you'll need to kite for a while to try and kill anything, and that their wm spells are fucking useless compared to hunters, and they are the class that gets nerfed every update. I mean, apart from all of that, they're aight.
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