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Old 08-11-2014, 03:43 PM   #131
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Originally Posted by Doom-Elf View Post
you can practice timeing all days you need minimum 30 s to do it so you miss 15 s more of duration and other thing that I all time saying here is that just look in past every class lose some get some .... but look hunters class discipline trees ... hunters always lose .....ye hunters got hide dead ally lol like that anyone ever used that ...... and well ok cold blood that will be now reduced ...... speed is reduced for looooooong time ...... etc etc etc ...... now one of main support skills ( stalker ) is destroyed to ... I agree with 1 ally to be casted and it's ok (no more hide in forts alone ) but duration is just destroying skill ( and your video just prove my point with group of people it's lost noting else group of conjs knights locks don't have mobility and stalker is group skill )
Lol ?... all lose something ...from 3 years hunters complaint all day that they lose ...
*they wanted confuse hunters only they got it ,
*they wanted marksman RA nerfred ,NGD nerfred RA
*they complaint about low damage they got cold blood
*they complaint about marksman strategic position ,NGD nerfred
*they wanted dual shot 0.5 cast time they got it.

Even barbarian lost on this update tons of spells as,passive % protection, CC resist etc and noone complaint about.
Now remember me, when last time hunters lost something.
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Old 08-11-2014, 03:52 PM   #132
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TBH it sounds interesting the idea of having stalker as an option of tatical spell instead of a way of escaping/running. but i dont think 15 seconds will be enough even for that... To remain unnoticed, stalker probably will have to be cast too far away- so the "enemy" doenst be aware of a possibility of the income of danger. And with stalker some coordenation with group is necessary, which makes us loosing time stopping to regroup/wait to the invisible group so they dont miss the spell. All these are factors which will make us spend stalker time, and I believe 15 seconds wont be necessary to reach the critical targets, which usualy are the conjurers at the back of the group (forcing us to stalker even further away, to avoid the frontline aswell).

I remmember a interesting tatic that was the combination of a MODed lock stalkered with hunter, providing a (around 20 seconds dizzy, because we used to spend at least 10 moving) dizzy which the enemy group possibly will spend a time to figure what was happening, being very useful.

Honestly I think that 15 seconds stalker wont work for any purpose. Maybe 25 or 30 seconds would do better.
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Old 08-11-2014, 03:55 PM   #133
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I haven't tested it myself, but i think you can just stalker a group very quick midfight?
Sounds quite OP to me.
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Old 08-11-2014, 03:57 PM   #134
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Originally Posted by kmdk View Post
Lol ?... all lose something ...from 3 years hunters complaint all day that they lose ...
*they wanted confuse hunters only they got it ,
*they wanted marksman RA nerfred ,NGD nerfred RA
*they complaint about low damage they got cold blood
*they complaint about marksman strategic position ,NGD nerfred
*they wanted dual shot 0.5 cast time they got it.

Even barbarian lost on this update tons of spells as,passive % protection, CC resist etc and noone complaint about.
Now remember me, when last time hunters lost something.
evry update hunters lose and now tell me what hunters get except Cold Blood and that will be reduced now to .... now please tell me 1 good thing except cold blood hunters ever get ?? ye we get from 15% pasive speed to 7 % ye we get lose summons under stalker and now will be destroyed .... o yes we get marksman skill DS but changed for do more melee atack and hunters use ranged atack ... what else hunters get ???? .... we get removed move speed from SOTW ( ok all archers lose it ) we get remove 40 % move speed when enemy is in 5 m distance of you ( old escapist ) ye we get 1 s from0,5 on Dual shot ( DS was nice when cast time was low ) we get all that reduceing and from begining to now we get only cold blood that will be reduced in this update now look from beta of game till now what all Barbs and knights get because they get alot .... mages to .....

o yes Forget to tell about pet tree ye we get beast skin reduce time as well and lower atack on beast wrath ( for hunters that use pets ) hunters real get much and ye I forget about Head of packt was +15 dmg up to 5 allys it moved on WM tree and on 10 % weapon bonus ..... +75 dmg on hunter is real noting to lose in wars 75 dmg is real same as jackpot

Last edited by Doom-Elf; 08-11-2014 at 04:49 PM.
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Old 08-11-2014, 03:59 PM   #135
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I haven't tested it myself, but i think you can just stalker a group very quick midfight?
Sounds quite OP to me.
try test it and try see how much you move with group in that 15 s .......
try use it on invasion as well you will see faild ..... 15 s is extra low even GMs agree it's to low need be minimum 30 s and it's minimum of minimum .....
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Old 08-11-2014, 04:05 PM   #136
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Quote:
Originally Posted by Doom-Elf View Post
try test it and try see how much you move with group in that 15 s .......
try use it on invasion as well you will see faild ..... 15 s is extra low even GMs agree it's to low need be minimum 30 s and it's minimum of minimum .....
Once again, it is just too short if all you think about is running away and being a coward, for example if you stalker a group midfight you have enough time in 15 sec to reorganize and attack conjus together out of stalker.
There will be far more complex tactics then this which can easily turn a fight.
But all you care about is getting inside enemy realms during invasion and kill noble, or escape from fort fights.
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Old 08-11-2014, 04:08 PM   #137
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Originally Posted by Hayir View Post
Once again, it is just too short if all you think about is running away and being a coward, for example if you stalker a group midfight you have enough time in 15 sec to reorganize and attack conjus together out of stalker.
There will be far more complex tactics then this which can easily turn a fight.
But all you care about is getting inside enemy realms during invasion and kill noble, or escape from fort fights.
look it this way hunter track ..... see enemy group ... stalk her/his group for suprize atack ... o fck 15 s only it failed ........... all you saying is you have 15 s to run and organize ... ye hide 5 people vs zerg and organize to die ..... again don't call it war tactic call it suicide tactic with delay
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Old 08-11-2014, 04:11 PM   #138
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if hunter real wana run still have camo ( at least till update after that then I am shure will be 5 s as I write before because 7% speed and camo is only thing left to take from hunter and will be taken in time ) and once again stalker is group skill and as I say before I agree 1 ally to be casted but duration is big problem here
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Old 08-11-2014, 04:23 PM   #139
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Quote:
Originally Posted by Hayir View Post
I haven't tested it myself, but i think you can just stalker a group very quick midfight?
Sounds quite OP to me.
In the middle of a fight, how many of the (lets suppose 5) players fighting will actualy stop to reorganize? how many wont cancel it attacking/casting before their realize they just got stalkered (the same of breaking stuns)? Aaand it still has an alarming animation, which will make it easier to reveal, and it will ofc warn the enemy players so they can buff/roar/run from the point they saw a stalker animation...

just trying to say that 15 seconds wont be enough, and if we cast it in midfight, there wont be coordination.
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Old 08-11-2014, 04:28 PM   #140
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Quote:
Originally Posted by Hayir View Post
I haven't tested it myself, but i think you can just stalker a group very quick midfight?
Sounds quite OP to me.
Yes, it's very possible and a cool thing is you can camo out and go into instant stalker (due to instant cast). This means, when you find your allies take a beating, you run to them in camo and just cast instant stalker and they will literally be taken out of heat.

But you are right, all people do is judge this one spell with concept of that one thing, noble. Everything about this spell is just about passing gate and going and sitting at noble.

People have cried for years hunters are useless in fort wars, now NGD has suddenly turned the tide with this one amazing spell and quite effectively it can make or break a battle and they still seem to fail to see how much of a blast it is going to be, in all kinds of situations and not just fort wars, and loads of fun. (Not even going to comment how people fear dying/suicide in a game)
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