08-11-2014, 03:43 PM | #131 | |
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Join Date: Jan 2009
Posts: 395
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*they wanted confuse hunters only they got it , *they wanted marksman RA nerfred ,NGD nerfred RA *they complaint about low damage they got cold blood *they complaint about marksman strategic position ,NGD nerfred *they wanted dual shot 0.5 cast time they got it. Even barbarian lost on this update tons of spells as,passive % protection, CC resist etc and noone complaint about. Now remember me, when last time hunters lost something.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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08-11-2014, 03:52 PM | #132 |
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Join Date: Apr 2008
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TBH it sounds interesting the idea of having stalker as an option of tatical spell instead of a way of escaping/running. but i dont think 15 seconds will be enough even for that... To remain unnoticed, stalker probably will have to be cast too far away- so the "enemy" doenst be aware of a possibility of the income of danger. And with stalker some coordenation with group is necessary, which makes us loosing time stopping to regroup/wait to the invisible group so they dont miss the spell. All these are factors which will make us spend stalker time, and I believe 15 seconds wont be necessary to reach the critical targets, which usualy are the conjurers at the back of the group (forcing us to stalker even further away, to avoid the frontline aswell).
I remmember a interesting tatic that was the combination of a MODed lock stalkered with hunter, providing a (around 20 seconds dizzy, because we used to spend at least 10 moving) dizzy which the enemy group possibly will spend a time to figure what was happening, being very useful. Honestly I think that 15 seconds stalker wont work for any purpose. Maybe 25 or 30 seconds would do better. |
08-11-2014, 03:55 PM | #133 |
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Join Date: Jun 2007
Posts: 375
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I haven't tested it myself, but i think you can just stalker a group very quick midfight?
Sounds quite OP to me. |
08-11-2014, 03:57 PM | #134 | |
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o yes Forget to tell about pet tree ye we get beast skin reduce time as well and lower atack on beast wrath ( for hunters that use pets ) hunters real get much and ye I forget about Head of packt was +15 dmg up to 5 allys it moved on WM tree and on 10 % weapon bonus ..... +75 dmg on hunter is real noting to lose in wars 75 dmg is real same as jackpot Last edited by Doom-Elf; 08-11-2014 at 04:49 PM. |
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08-11-2014, 03:59 PM | #135 | |
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try use it on invasion as well you will see faild ..... 15 s is extra low even GMs agree it's to low need be minimum 30 s and it's minimum of minimum ..... |
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08-11-2014, 04:05 PM | #136 | |
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There will be far more complex tactics then this which can easily turn a fight. But all you care about is getting inside enemy realms during invasion and kill noble, or escape from fort fights. |
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08-11-2014, 04:08 PM | #137 | |
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08-11-2014, 04:11 PM | #138 |
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if hunter real wana run still have camo ( at least till update after that then I am shure will be 5 s as I write before because 7% speed and camo is only thing left to take from hunter and will be taken in time ) and once again stalker is group skill and as I say before I agree 1 ally to be casted but duration is big problem here
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08-11-2014, 04:23 PM | #139 | |
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just trying to say that 15 seconds wont be enough, and if we cast it in midfight, there wont be coordination. |
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08-11-2014, 04:28 PM | #140 | |
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Join Date: Jun 2011
Posts: 347
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But you are right, all people do is judge this one spell with concept of that one thing, noble. Everything about this spell is just about passing gate and going and sitting at noble. People have cried for years hunters are useless in fort wars, now NGD has suddenly turned the tide with this one amazing spell and quite effectively it can make or break a battle and they still seem to fail to see how much of a blast it is going to be, in all kinds of situations and not just fort wars, and loads of fun. (Not even going to comment how people fear dying/suicide in a game) |
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