01-28-2017, 06:20 PM | #131 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Quote:
I suggest to remove 'Clumsiness' and replace it with old Tremor: Reduce duration ofc
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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01-28-2017, 06:39 PM | #132 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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01-28-2017, 10:53 PM | #133 |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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Hello i just tried to log in on amum server to test the changes but my characters did not were there. i had to create a lvl 1 char. this is a bug? is there a way to fix or some code to make we hit lvl 60?
thanks
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"in a time of universal deceit, telling the truth is a revolutionary act" |
01-29-2017, 12:28 AM | #134 |
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Join Date: May 2014
Location: Germany
Posts: 136
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I have the same problem now, no chars anymore. They were all there on the 25th though.
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Good old times.
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01-29-2017, 01:59 AM | #135 | ||||
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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Quote:
One question, those new bow ranges will be applied even in the new magnanite bows? and if so...may i ask what you guys will do with it's bows attack speed since, it now will no longer suit with the new range. Example, a medium magnaninte short bow with range 20 or 25 will not keep up with a short bow attacking at fast speed. the only one advatage of new magnanite bows (and i am speaking specifically of the short bow) was the range. which was 30, and not 25 as the others bows. the damage was not much different of some pro ancient short bow with 60+ damage. so now with this change what will happen with the magnanite short bow? you guys will increase it's attack speed? i make the same question about the new magnanite long bow...that also will get Will be practically unusable attacking at slow speed from range 30. Quote:
so, tame lvl 1, could also get the effect of the passive spells from pet tree in lvl 1. tame lvl 2, could get the passive effects in lvl 2, and so on. Quote:
In short, I have doubts about this skill, serious doubts. Quote:
BUT...Area spells, and a pet blowing up seems a bit of weird to see in a hunter on my oppinion (a mere old hunter user oppinion). So instead of create another sultar in the game, why you guys don't create an active spell to increase the pet movement speed and attack speed? pet users need the pet to arrive faster on the foe, not to blow up and destroy everything, this is not even fun (my oppinion just). Other opption would be create an animal conection between the hunter and the pet, to make the pet take some % of the damage which the hunter is taking. all those spells would be so much more usefull and would not create any "mass rage" specially in the fort wars uppon hunters. It's Just a hint, but please think about that ^^ God, finally! this is a thing that since years already should been done. i lost the number of times in which i complained about this Best regards, Elva Hunter - Elite of Syrtis
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"in a time of universal deceit, telling the truth is a revolutionary act" |
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01-29-2017, 09:00 AM | #136 | ||||
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Join Date: Jan 2014
Posts: 202
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01-29-2017, 12:45 PM | #137 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Some suggestions.
Marksman
Since you buffing up Hawk's gaze, IMHO recharged arrows needs a change too,
Knights
-Paladin's aid and Blessed switches places, -Blessed becomes the new spell, could be called "Sentinel",
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01-29-2017, 01:10 PM | #138 | |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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Quote:
I really have to disagree here. the old range 30 on magnaninte bows were not an "advatage" due its 5 more range in comparation with the others short bows but the own range 30 for short bow in it self, especially to help using some spells from short bows discipline against mages. Now with a so reduced range, the pourpose of own a magnanite sb will no longer exist. the damage difference is like nothing, some ancient short bows gives even more damage than the magnanite sb. so adjust the attack speed of the new magnanite bows to the new range for me seems essential. and please Please register today's date, 01/29/2017. Because in a while, I'll be able to say "I warned". Best regards, Elva Hunter - Elite of Syrtis
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"in a time of universal deceit, telling the truth is a revolutionary act" |
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01-29-2017, 01:13 PM | #139 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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I've tested each new spell on Amun:
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
01-29-2017, 01:15 PM | #140 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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NGD could try optimize spells in the following way
But in general, I would appreciate such balancing that we see more diversity in setups. Not confuse 5, pet and 600-700 normals at the same time. I really hope this gets addresses. |
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