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Old 02-01-2008, 12:49 PM   #131
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Quote:
Originally Posted by Necrovarus
Lvling non stop is keeping your mana topped.
I hate to break it to ya but you don't need mana to level a hunter.
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Old 02-01-2008, 12:54 PM   #132
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Quote:
Originally Posted by Spud
I hate to break it to ya but you don't need mana to level a hunter.
i need mana to level up my hunter
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Old 02-01-2008, 01:02 PM   #133
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Quote:
Originally Posted by xxbowjrxx
i need mana to level up my hunter
Even with the miss rate as high as it is now, one still does not need mana - just patience and the skill to dance
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Old 02-01-2008, 02:31 PM   #134
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Quote:
Originally Posted by Spud
Even with the miss rate as high as it is now, one still does not need mana - just patience and the skill to dance
this is true actually...

and even if stalker surroundings doesn't give rp it probably had the keypoint in the battle and so the real credit goes to the hunter. But yes, if the spell level is high enough and the enemy gets killed shortly after you go visible the hunter will gain rp
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Old 02-01-2008, 05:21 PM   #135
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At level 32, I typically lvl my hunter using only shield piercing and a pet. Using a "shoot and back-up" method I can usually defeat any normal mob while getting hit just once or twice. Meaning my mana will recharge itself during the course of the fight.

So I can almost go practically indefinately. After a while I'll need to sit to recover, but that can be after as much as 15 battles.

Compared to my barbarian who needs to rest after every third or fourth mob of the same diffficulty when going solo.
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Old 02-01-2008, 05:45 PM   #136
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Quote:
Originally Posted by ByteMe
100% agree with that. When I level my conju, they are setup for 100% offense. When a few in the clan want to level, I will then reset and follow them around but get almost no XP for allowing them to go non-stop with full mana and health.
This is a sad situation. When I was leveling my conjurer a few months ago, I got tons of XP by doing nothing but supporting others. That is how it should be. I mean, fighting monsters should be a preparation for fighting against other players. It doesn't make sense that you'd need to use a completely offensive set of skills to be effective against mobs, and a completely different skill-set for fighting players. This does nothing but reduce the fun and effectiveness of conjurers across the board.

I can see why others have not been playing conjurer as much lately, especially as support. My previously primary character, a level 50 support conjurer, has been stuck in a closet, and I've been playing nothing but my warlock for the past few weeks.

NGD, please concentrate on improving conjurers soon. It's nice that you've been spending the past 6 months improving hunters, but maybe it's time to focus on another class for a bit.
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Old 02-01-2008, 09:15 PM   #137
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I've read this thread over the past couple of days, but I don't recall if NGD have acknowledged that this thread - and issue - even exist? I would really like to know what, if anything, is being done to resolve it.

And count me in with the "disgruntled conjurer" lot.
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Old 02-02-2008, 02:38 AM   #138
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Quote:
Originally Posted by octopus
I can see why others have not been playing conjurer as much lately, especially as support. My previously primary character, a level 50 support conjurer, has been stuck in a closet, and I've been playing nothing but my warlock for the past few weeks.
And this shows an interesting dynamic as well: That the 'lock has skills that make it so s/he doesn't need a group in order to gain exp/rp.

Truly those that suffer the most from these broken mechanics are the melee classes - (especially) the barb as well as the knight. Because the solo path for the melee class is so time consuming, full of resting and death.

We've come full circle now, well at least I have, and through this it seems clear why, even in huge fort wars, there is little team play. Most fort wars that I've been too seemed like a big tug of war. Where two groups stand opposite of each other and as one group moves forward the other moves back, the other group moves forward the other one moves back... on and on it goes.

Seeing this only suggests to the onlooker that this action is more indicative of a bunch of solo'rs coming together then team players.

Which suggests that RO, as a game, is like a first person shooter rapped up in the frame work of an rpg. And rp whoring, and the class templates that support it, only exasperates this situation.
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Old 02-02-2008, 03:28 AM   #139
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Quote:
Originally Posted by Spud
I hate to break it to ya but you don't need mana to level a hunter.
I was replying to brad, who said he does. Meaning that he cannot lvl non stop without someone to help him.
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Old 02-02-2008, 03:42 AM   #140
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Quote:
well i have a lvl 50 conju on alsius and he doesnt get treated very well no thanks for healing or anything like that.

so im not going to play a conju until people start to realise that we deserve the respect of our fellow alsians
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