02-01-2008, 12:49 PM | #131 | |
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Posts: 27
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02-01-2008, 12:54 PM | #132 | |
Initiate
Join Date: Nov 2007
Location: Melbourne,Australia
Posts: 186
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02-01-2008, 01:02 PM | #133 | |
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Join Date: Sep 2007
Posts: 27
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02-01-2008, 02:31 PM | #134 | |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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and even if stalker surroundings doesn't give rp it probably had the keypoint in the battle and so the real credit goes to the hunter. But yes, if the spell level is high enough and the enemy gets killed shortly after you go visible the hunter will gain rp |
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02-01-2008, 05:21 PM | #135 |
Initiate
Join Date: Jun 2007
Location: Oregon
Posts: 219
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At level 32, I typically lvl my hunter using only shield piercing and a pet. Using a "shoot and back-up" method I can usually defeat any normal mob while getting hit just once or twice. Meaning my mana will recharge itself during the course of the fight.
So I can almost go practically indefinately. After a while I'll need to sit to recover, but that can be after as much as 15 battles. Compared to my barbarian who needs to rest after every third or fourth mob of the same diffficulty when going solo.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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02-01-2008, 05:45 PM | #136 | |
Master
Join Date: Jul 2007
Posts: 251
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I can see why others have not been playing conjurer as much lately, especially as support. My previously primary character, a level 50 support conjurer, has been stuck in a closet, and I've been playing nothing but my warlock for the past few weeks. NGD, please concentrate on improving conjurers soon. It's nice that you've been spending the past 6 months improving hunters, but maybe it's time to focus on another class for a bit. |
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02-01-2008, 09:15 PM | #137 |
Apprentice
Join Date: May 2007
Posts: 88
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I've read this thread over the past couple of days, but I don't recall if NGD have acknowledged that this thread - and issue - even exist? I would really like to know what, if anything, is being done to resolve it.
And count me in with the "disgruntled conjurer" lot. |
02-02-2008, 02:38 AM | #138 | |
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Join Date: Sep 2007
Posts: 27
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Truly those that suffer the most from these broken mechanics are the melee classes - (especially) the barb as well as the knight. Because the solo path for the melee class is so time consuming, full of resting and death. We've come full circle now, well at least I have, and through this it seems clear why, even in huge fort wars, there is little team play. Most fort wars that I've been too seemed like a big tug of war. Where two groups stand opposite of each other and as one group moves forward the other moves back, the other group moves forward the other one moves back... on and on it goes. Seeing this only suggests to the onlooker that this action is more indicative of a bunch of solo'rs coming together then team players. Which suggests that RO, as a game, is like a first person shooter rapped up in the frame work of an rpg. And rp whoring, and the class templates that support it, only exasperates this situation. |
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02-02-2008, 03:28 AM | #139 | |
Marquis
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Location: Australia
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02-02-2008, 03:42 AM | #140 | |
Master
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Location: Asia
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When luck rans out, I die. |
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