07-16-2010, 09:18 AM | #131 |
Apprentice
Join Date: Aug 2008
Posts: 55
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07-16-2010, 09:18 AM | #132 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
Another map issue which coud possibly be looked at is the Birka save. Its too far away from the wall (unlike the other realms) and is a real inconvenience when defending the gate. |
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07-16-2010, 09:31 AM | #133 | |
Banned
Join Date: Dec 2006
Posts: 890
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Escapist is almost free and comes with a very low mana cost. It work excellent to get away from melee knock down chains and such, even more so if NGD implement this immunity thing. Despite archer potentially being faster and having ranged CCs, Escapist should work prebuffed and not allow a warrior to reach you every time? I seriously doubt Escapist is meant to be that effective, it probably works as it should. |
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07-16-2010, 09:35 AM | #134 | |
Pledge
Join Date: Aug 2008
Location: Horus War Zone
Posts: 40
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Quote:
Also mages won't be so dominant after the changes to spell stacking, cc immunity and less evades. But we'll see how it works in practice. Making the casting speed work as it should and thus implementing diminishing returns gets my full support though. (I can also agree with others that support conjurers should be made more attractive, they'll help you make longer and more interesting wars.)
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My Regnum videos: http://www.youtube.com/user/WindsRO?feature=mhum
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07-16-2010, 09:45 AM | #135 | |
Pledge
Join Date: Mar 2009
Posts: 19
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Quote:
Say your range is 30. You can cast Etheral Arrow at range 30 but must move up to range 25.5 before you can make a normal attack. The character's stance suggests you can make your attack at range 30 but nothing happens until you move much closer.
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Kryhavok : Barbarian - Horus
Aistorm : Warlock - Horus Snowdancer : Marksman - Horus |
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07-16-2010, 10:24 AM | #136 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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I noticed in Amun the mob is turning red etc. so you can shoot but I can't shoot than ... Reduced range wtf that's not needed!
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07-16-2010, 10:29 AM | #137 | |
Apprentice
Join Date: Aug 2008
Posts: 55
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Quote:
say that to warriors
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07-16-2010, 11:09 AM | #138 |
Initiate
Join Date: Jul 2008
Posts: 195
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While i do believe that nerfing is killing the game i do believe the proposed i deas are good ones and the new GCD system should be a big step.But what id also like to see is something done to Strength and Dexterity, as they seem to be useless atm, and i dont know of anyone who acctually stacks them because of their low damage effect.
Im glad that the stacking of the same CC's will not happen anymore but if you are removing this and giving an immunity to the CC spell for x seconds,i dont believe youll need to nerf the splash damage of sultar. Overall if nerfing is the only way then i think this is the best way to do it. Good Work NGD. |
07-16-2010, 11:12 AM | #139 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Most of your posts are not polite enough for me, but still i will answer:
- escapist is made to run faster - escapist <- read again the name, read again the description - what we said is that escapist was impacted by recent changes, nothing more
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Annavilya / War-Luck (Haven)
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07-16-2010, 11:18 AM | #140 | ||
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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I don't think anyone said that.
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We just said Escapist was impacted by phantom swings fix. So it is harder now to use in some situations, it wasn't stated that this is intentional, as it is a side-effect of a fix. I'm perfectly happy with it, though unintentional changes have to be reported (see arrow trails thread ie.).
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Annavilya / War-Luck (Haven)
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