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General discussion Topics related to various aspects of Champions of Regnum |
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08-10-2010, 08:44 PM | #131 |
Count
Join Date: May 2007
Posts: 1,452
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Are there still plans to add crossbows?
I was dissapointed when i seen than marksmen had more in common with mages than with war engineers , no mechanical warfare at all.
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08-10-2010, 09:26 PM | #132 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
Seriously, I think that archers in general needed a lot of scrutiny in regards to their base attributes. Hunters especially needed a reformat. And so far, I think the general direction for them is better. While no two people will ever see 100% eye to eye on everything, in this update, this instance regarding hunters, after playing mine a bit, I am overall feeling it will be a step in the right direction for balance and for hunters as a whole. Regarding Marksman, I think (if in the near future, after hunters, you put your tweaking-caps on to focus on them), they need some scrutiny as well--in the regard of "making this class more fun to play". For starters, their mana-consumption should be looked at as well as some of their sub-class specific abilities. I also hope you're not done with Barbs (or knights too, for that matter). I would be remiss to hang up my (biased) position as an advocate for Barbarians (and warriors in general), but I do have to recognize improvements when I see them, and regarding Hunter, I see steps in the right direction. If hunters will truly have to choose between using a pet and using camo, then so far the balance feels right for them. I am a little tentative regarding the loss of their speed. I still would return old escapist to its former function.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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08-10-2010, 09:29 PM | #133 | |
Initiate
Join Date: May 2007
Posts: 135
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Quote:
Since you're a fort-hunter, you're probably used to attacking out of camo and using your speed to get away. You have been given plenty of tools to attempt the same thing: low profile, sotw, escapist, ambush, dist shot, caltrops, hinder, etc. All you need to do is not use all your mana and you have a chance at a hit and run. I'll guess that you currently have max mobility and max wild spirit so that no one can catch you. I agree that this is fun, but it is completely unfair that you're able to approach the battle unseen, attack, then get away without any risk of being killed. If you want to give hunters some love to take the sting out of the update, many would love to have tracking fixed (so that it at least shows the closest enemies instead of the farthest.) |
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