08-15-2010, 03:43 PM | #131 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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I nearly beat him once on SoL but a random group of Alsius came & killed me during the pvp - To this day i still think that was a staged group of goats Ontopic Any marks should be able to keep a barb off him until UM runs out - I don't consider it "cowardly" like some barbs on Amun :P - it's just playing smart Don't expect me to fight head to head vs a knight with ao1 on & me lacking ms. Im gonna try & CC that Knight to run out the duration It's not exactly a Marks issue it's a players issue - Most marks tend to put damage over CC - Biggest mistake imo Edit: About onslaught i tend to agree with NGD about onslaught.. You don't see Shield Wall affecting the caster I would improve onslaught by.. Increasing Spell Range to 10 increasing 1 hit damage bonus to 250 (lvl 5) Increasing duration to 15 It doesn't need to affect the caster but it needs to have the range to reach all your allies - Also with the new damage reductions 250 blunt damage makes it more of a "rushing" spell
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Ramsli Klutu
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08-15-2010, 03:45 PM | #132 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I tend to set my marks mainly for CC, recharged and etheral/arcania are enough offence for me, and I love stunfisting barbs at gates >:]
Still think that now more than ever barbs need less dependance on buffs.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
08-15-2010, 03:52 PM | #133 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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Hi I stoped playing because barbs sucked, now I hear from many that they want to make it the weakest class in the game. Is that true ?
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08-15-2010, 03:57 PM | #134 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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They are not great 1v1 vs ranged class's with a buttload of CC, but neither are knights, yet to play mine in a war situation.
Best way to find out is get on the test server and see what you make of it.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
08-15-2010, 04:03 PM | #135 |
Apprentice
Join Date: Aug 2008
Posts: 55
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08-15-2010, 04:26 PM | #136 | |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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Anyway enjoy your warriors, |
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08-15-2010, 04:47 PM | #137 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Quote:
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Ramsli Klutu
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08-15-2010, 04:57 PM | #138 |
Initiate
Join Date: Oct 2009
Location: Retired
Posts: 203
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To Mashu:Mashu the best way to understand how warrior are now is:
-reinstall RO -Log your barb on Amun -Try a pvp vs hunter or mark To all that thinks warrior still suck,remember you are in wz,you can hide back trees or rocks till the marks don't come in range(because i repeat hunter is not a problem is a death class now^^). Marks now got ridiculus speed,so if he can't cast escaipist first you kick him,he easly die. The pnly trouble for barb is to run for 35m till reach the marks. But done that marks=death. Not all marx are OP with their items. Not all marks are enough experienced to take a barb ever at 35 m from them. Not all marks will go around for the war zone in RvR game with the set for pvp(so full of tricks) so they can't take you off by 35 m. At that point you cast spring and you are on them,wait few second escaipist end,then fight him. A Marks do really low dmg on a buffed marb now.Try it. Try it with the different set(pvp RvR). Babr can use in PvP the RvR set too,and they can kill with that set a marks. Is not the reverse for the marks.If the marks is In rvr set,so long range,few tricks,he only will have freeze,burst of wind,stunning,ambush escaipist....but then???he will be out of mana and close to barb. |
08-15-2010, 05:10 PM | #139 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
This is our argument. Not the area or damage bonus, but the speed. Obviously NGD doesn't want barbs to stack ons/spring. Well considering everyone has had their speed nerfed, why not bring the 50% speed cap down to 35% (max of ons5) for all non-mounted players? That would solve that problem, wouldn't it? And regarding chaining ons/spring together one after the other, well, Hamster of Sorrow already posted an elegant solution, to make it so it only works when it also affects allies. If I can't charge with the people I'm buffing, I wont use it. It's 5 power points and 310mp and whereas both power points and mana are at such a high value for barbs already, I can better diversify my build with more tools for the warzone by dropping Onslaught altogether, rather than using up 5 power points for something I can only find use for 20% of the time. I can't justify skilling it, and can't even think of many instances where I as the offensive warrior class, barbarian, will need to send my warriors into battle only for me to catch up after most of the action. Since 80% of the fights I get into are small scale, I simply won't sacrifice the points for it. I really would sooner go into Off With Their Heads again because that doesn't cause me to fall behind. The consideration is for every barb to make, Cost vs. Reward. I know this. NGD knows this. But I know this change will make it a far less-utilized, less desirable and overall less fun spell for barbs to access. I initially played barb to move fast and hit hard. On this update, both of those once-attractive features of the class now have been diminished. I hope it is possible for NGD to take another look at barbs and do some more changes to their spells (like they've been doing to marksman and hunters) to give them a little more attractive and fun things (and functional). I want to play barb for the action. Things like Off With Their Heads and Onslaught now will both apply realm vs. realm tactics to buffing allies, but they both will not, in any way, add more action to the casting barb. The only feedback a Barbarian gets with OWTH is the cool animation and then nothing, his allies hit a little harder but his own action in combat is not increased or felt to any greater effect. Now Ons is in the same class. Barbs want to lead charges and find themselves at the heart of the action, not dawdling about at the far edges of it, chaining OWTH and Onslaught to all their nearby allies. Needless to say there are still almost a half-dozen un-utilized Barbarian spells because in fairness, they suck. *cough* Rend *cough* Fulminating *cough* Destabilize *cough* Intimidating Threat. Rage of the Earth has been improved to be attractive to barbs now. It's not that these spells can't find uses, it's just for the purpose of Barbarian, and for most people who play them, they're not really exciting or fun attacks. Sure, used in the right sequence by someone with a specific tactic in mind, could find a niche` for one or more of them. But now Onslaught has been turned into a tool for RP-leeching with archer allies or door-area spamming with warrior allies only (or charging with two barbs with Onslaught5, which after this update, on horus, will not be a frequent occurrence). And because of this, I would like to see some changes to barbarians regarding more fun options of play--not less. Back on topic: I've already posted my findings regarding Stage 6. I'm really happy with them all, and my only "complaint" on it is that resists are still far too ridiculous. In a recent PvP with my knight vs another knight on amun, I resisted 5 attack spells, evaded 2 normals and blocked 3 normals/spells. It wasn't fun for me, and it wasn't fun for the other knight. Just saying.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP Last edited by Kyrottimus; 08-15-2010 at 05:22 PM. |
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08-15-2010, 05:25 PM | #140 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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And actually I'm worrying that it could be used as another normal spell for pvps and not in fort wars, not crying for a nerf. I'd rather see this spell boosted even more (but unusable for pvps then), or have it as an area. |
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