08-19-2010, 11:24 AM | #131 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Believe me, there is no hunter that can do thesame dmg as a marks with thesame gear, if the marks is setup for max normals.
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08-19-2010, 11:26 AM | #132 | |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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Quote:
regards
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SHAKE IT LIKE A POLAR BEAR NINJA |
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08-19-2010, 11:32 AM | #133 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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pet, dies if camo, and if ppl would use their brain, trolls would die within secs in RvR, i mean, cmon, you cant miss the troll in the enemy ranks, i love those stupid things for a terror and my hunter has a hotkey for them >.<
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
08-19-2010, 11:36 AM | #134 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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I like the supporting back stap titel of the Hunter!
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08-19-2010, 11:53 AM | #135 |
Initiate
Join Date: Jan 2008
Location: Italia, Napoli
Posts: 185
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I still see that Marksman balance is being avoided.
When Recharged arrows and mana cost in general will be revisioned? At least you finally solved that terrible bug, I really appreciate this, and I hope now I won't get anymore some manaburn (1) Well I imagine that one of the main purposes of this balance update is adding more dynamics to the gameplay. You adfirmed that players should be able to use every kind of weapon, and for this you changed many things such as weapon's attack speed, primary attribute formula etc.. Now I am a level 50 marks, and I would like you just to consider this: You changed Dexterity formula, and now 1 point of dexterity give the same damage bonus not depending on weapon' (bow) speed. In my opinion, this new formula creates a fall of dinamycs, I explain why. Now the difference of attack speed between different bow's kinds (fast - medium- slow) is noticeable but the damage difference is really low, and my fast 25 (ex fast 20) bow has by far the highest dps between all my bows. In general the new formula takes me to use only fast bows because medium and slow ones become quite useless, in other words fast bows are really better because they do a little less damage than slow bows, but their speed make them overcome the rest of bows in terms of convenience. Archers will pratically use fast bows 90% of time, and may be sometimes a medium 35 bow (ex medium 30) for the +5 range and parabolic shot. Probably you will say that medium and slow bows will be usefull for some kinds of spell that relies their damage on 100% attack damage, and to use Long bows tree, but as a Marksman I really think that this reasons are not sufficient for use to use those bows. With the new removal of movement speed, CC are a must, we don't have points to waste in bow's trees and we can still get parabolic shot and rapid shot that are quite usefull for us. And plus +100% AD spells have died with the damage reduction and new kind of protection - protection buff. How many spells we have that relie on +100% attack damage? The only one I used was Dual shot, just sometimes to prevent enemies dancing around me but now I can't waste point on it so... And the new spell "Dead eye" still remains useless: not counting with new auras, damage reduction in genereal etc. this spell itself can give no more than +30 damage but I lose a normal hit (around 280) every 4 hits, It's like an auto damage-mana debuff.
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08-19-2010, 11:56 AM | #136 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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And you have to be closest, which means you will be more of a target, so high dps and high dmg on you, or abit lower and less dmg, its a tradeoff, all classes have it, even warriors, 1 very high hit and the chance its evaded, or 2 lower hits and hope you will atleast land 1?
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
08-19-2010, 12:00 PM | #137 |
Initiate
Join Date: Apr 2010
Posts: 234
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I would change all knockdown spells; give them a higher % chance to knock each level, but make knockdown spells 2-3 seconds depending on the spell, or even making them a simple knockdown for 1 second just to give the caster a little edge over the battle.
For example: Feint level 5: knockdown chance 100%, the enemy is knocked down (2 seconds). Feint level 1: knockdown chance 50%, the enemy is knocked down (2 seconds). However I'm not sure if this concept would be good for RvR. Also: as if Regnum needed more randomness or it would make everyone skill 19 Tactics, or some other reason. I've seen many games with this kind of knockdown system, however I am not saying NGD should take the short road and copy those games. It's just an idea, and usually NGD takes ideas like these and uses them as examples to do their own changes. All aside, I do believe CC's should be changed somehow if NGD's going to change most spells to 10 seconds like AoO. |
08-19-2010, 12:03 PM | #138 | |
Initiate
Join Date: Jan 2008
Location: Italia, Napoli
Posts: 185
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Quote:
Anyway I am not saying that fast bows have high dps, the simply have better dps than slow and medium, while the range loss is quite insignificant, this make the last ones useless. Hope they change something to Dex formula.
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08-19-2010, 12:04 PM | #139 | |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Quote:
Clearing of forts will be able to be done by 2 hunters just using reveal since reveal works in an arch at about range 30.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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08-19-2010, 12:05 PM | #140 | |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Quote:
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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