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Old 09-16-2011, 08:22 AM   #131
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Quote:
Originally Posted by Nekudotayim View Post
How is this suppose to work? I cannot seem to find such a view anywhere on the screen.

Press K.


I wonder if these achievement points have any sort of use.
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Old 09-16-2011, 08:37 AM   #132
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Originally Posted by Sobison View Post
Press K.


I wonder if these achievement points have any sort of use.
Thank you.

Well, they could enable a title for the character for those, who care. For example: Character X may choose the title 'Lord', 'Baron' or something when he achieved some special set of achievments. If this is being introduced, I want some very evil sounding titles, which are very difficult to achieve. :-) (like: kill 500 players in 24 hours)
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Old 09-16-2011, 09:34 AM   #133
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I love new achievement system some of them are very cool as:"send 100 kisses " DONE .

Brings a little more interactivitys in game .

+1 to the one that made this.


I was thinking long time a go at something similar as in Quake 3 ,when you kill more guys in a row to play a sound and recive this kind of rank
But is cool in this way too =)))

As a sugestion,maybe you can add same sound as when you complete a quest when you complete a achievement ?And in new GUI a icon with this?..only "K" -key is a little hidden .

And about random time duration of CC i prefer them in this way than in old style with ever knocked afk dieng .

Personaly i like this update.There will be tons that will not ,but i do.

Last edited by HidraA; 09-16-2011 at 09:51 AM.
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Old 09-16-2011, 09:44 AM   #134
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Quote:
Originally Posted by HidraA View Post
I love new achievement system some of them are very cool as:"send 100 kisses " DONE .

Brings a little more interactivitys in game .

+1 to the one that made this.

I was thinking long time a go at something similar as in Quake 3 ,when you kill more guys in a row to play a sound and recive this kind of rank
But is cool in this way too =)))

As a sugestion,maybe you can add same sound as when you complete a quest when you complete a achievement ?
kill 20000 creature more epic Who will do it 1st?
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Old 09-16-2011, 09:46 AM   #135
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Quote:
Originally Posted by Nekudotayim View Post
Well, they could enable a title for the character for those, who care. For example: Character X may choose the title 'Lord', 'Baron' or something when he achieved some special set of achievments. If this is being introduced, I want some very evil sounding titles, which are very difficult to achieve. :-) (like: kill 500 players in 24 hours)

Yeah, that's a good idea.

Compared to the Achievement System in WoW this system is quite weak. Also I needed to read this forum to read about the "K" - Key.

BTW. I want the Leeeroy title. Yesterday I bumped into 50 gelfs at shaana who raped me so much. So this is worth the Leeeroy title.

Also I realised that I can't reach many erchievements (e.g. Quests) cause I already made the quests..
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Old 09-16-2011, 09:50 AM   #136
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Quote:
Originally Posted by mute View Post
Yeah, that's a good idea.

Compared to the Achievement System in WoW this system is quite weak. Also I needed to read this forum to read about the "K" - Key.

BTW. I want the Leeeroy title. Yesterday I bumped into 50 gelfs at shaana who raped me so much. So this is worth the Leeeroy title.

Also I realised that I can't reach many erchievements (e.g. Quests) cause I already made the quests..
Hahah they shoulda give over 9000 points for buy 1 horse achivement
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Old 09-16-2011, 09:59 AM   #137
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Quote:
Originally Posted by bois View Post
Gameplay:
-New: Achievements System. Players will be able to unlock various achievements, in 6 different categories.
-Fixed: Some powers occasionally had an additional duration of 1 second.

Balance:
-Modified: The duration and/or cooldown of some control powers had been adjusted.
-Modified: The range of the power "Heal Pet" now has a range of 15 mts.
-Modified: The power "Confuse" is now part of the Hunter's "Scouting" discipline and now has a min/max duration of 10-22 segs.
-Modified: The power "Sentinel" is now part of the Archer's "Tricks" discipline.

List of adjusted powers depending on the effect type:

Knock-Down Effect:
-Rage of the Earth: Duration min/max: 4-8 segs | Casting time: 0.5 segs
-Feint: Duration min/max: 3-7 segs. | Casting time: Instant.
-Ambush: Duration min/max: 3-7 segs. | Casting time: 1 segs.
-Kick: Duration min/max: 3-7 segs. | Casting time: Instant.
-Will Domain: Duration min/max: 3-7 segs. | Casting time: 1 segs.

Dizzy Effect:
-Howl: Duration min/max: 5-10 segs. | Casting time: 0.5 segs.
-Burst of Wind: Duration min/max: 4-9 segs. | Casting time: 1 segs.
-Jaw Breaker: Duration min/max: 5-10 segs | Casting time: 1 segs.
-Silence: Duration min/max: 4-9 segs. | Casting time: 1.5 segs.
-Master of Doom: Duration min/max: 30-30 segs. | Casting time: 2.5 segs.
-Shield Bash: Duration min/max: 4-9 segs. | Casting time: 0.5 segs.
-Back Slam: Duration min/max: 5-10 segs. | Casting time: Instant.
-Beast Attack: Duration min/max: 4-9 segs. | Casting time: 0.5 segs.

Freeze Effect:
-Winter Stroke: Duration min/max: 2-6 segs. | Casting time: 0.5 segs. | Cooldown: 25 segs.
-Freeze: Duration min/max: 6-12 segs. | Casting time: 1.5 segs.


Nice catch Latan. I just decided to put it here so we can examine it closely and comment to suit.
¿Achievements?
Knocks 1s less, no problem, perhaps if you use a very slow weapon is time to change to a slow one.
¿Beast attack with casting time?
Jaw breaker still with 1s casting time.
Casting time with melee range is absurd when you give practically all players 30% more speed with horn, more when the effect is dizzy and you can't use it with a knock.
Compare back slam to silence... chgance, rg melee and practically same effect
Silence stays practically the same while the other skills get severely nerfed, and meteor remains untouched. Saving the warlocks?
Winter stroke practically unchanged.
----------
Confuse, Darkness and Mind squasher still the same, I don't understand the logic around this.
-----------
Combos still the same, meteor, silence, meteor...feint+kick +rapid reload
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Old 09-16-2011, 11:50 AM   #138
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Quote:
Originally Posted by Kaixo View Post
¿Achievements?
Knocks 1s less, no problem, perhaps if you use a very slow weapon is time to change to a slow one.
¿Beast attack with casting time?
Jaw breaker still with 1s casting time.
Casting time with melee range is absurd when you give practically all players 30% more speed with horn, more when the effect is dizzy and you can't use it with a knock.
Compare back slam to silence... chgance, rg melee and practically same effect
Silence stays practically the same while the other skills get severely nerfed, and meteor remains untouched. Saving the warlocks?
Winter stroke practically unchanged.
----------
Confuse, Darkness and Mind squasher still the same, I don't understand the logic around this.
-----------
Combos still the same, meteor, silence, meteor...feint+kick +rapid reload
Horn of the Wind was reduced to 25%, so it's not 30% anymore.
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Old 09-16-2011, 12:13 PM   #139
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Skills that you can not cast confused:
- Warriors --> 13/33 = 39.39%
Knights --> 14/17 = 82.35% (only instances and shield bash)
Barbarians --> 12/19 = 63.15%
- Archers --> 25/33 = 75.75%
Hunters --> 16/17 = 94.11%
Marksmen --> 6/18 = 33.33%
- Mages --> 29/37 = 78.37%
Warlocks --> 14/38 = 36.84%
Conjurers --> 27/27 = 100%

Total --> 156/239 = 65.27%

So we have:
Confuse: 65.27%, duration 35s, the only counter spell is divine intervention and you can use it with knocked enemies.
Dizzy spells: 100%, Now max 10s (except MoD), with ranged spells max 9s, you can' t use against knocked enemies, countered with UM, deffensive support, DI, ...

Conclusion: Confuse should be min/max 5-15s or something like that.

The same could be said about darkness, it permits you to cast more spells but you can not dispel it.
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Old 09-16-2011, 12:14 PM   #140
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Quote:
Originally Posted by Kitsunie View Post
Horn of the Wind was reduced to 25%, so it's not 30% anymore.
Ok, but it's the same conclusion, warriors and casting time is ...
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