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Old 06-01-2014, 04:43 PM   #141
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Originally Posted by Wi3ld View Post
Well, apart from the high mana consumption of spells, and that their main buff kills them a little every time they shoot an arrow, and the fact if they don't have any spammable direct damage spells like ensnare so if you have crap equipment, you'll need to kite for a while to try and kill anything, and that their wm spells are fucking useless compared to hunters, and they are the class that gets nerfed every update. I mean, apart from all of that, they're aight.


"Could be better" is not exactly a weakness. I wonder what kind of risks does a marx take at range 40-50. Sorry, this subclass has no weak points if the player wants to keep himself far from risks.
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Old 06-01-2014, 06:18 PM   #142
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Originally Posted by errei View Post
"Could be better" is not exactly a weakness. I wonder what kind of risks does a marx take at range 40-50. Sorry, this subclass has no weak points if the player wants to keep himself far from risks.
I get what you're saying, but that's near impossible. Your target will just hide behind a tree until you come within range. That's their weakness, they rely too much on max range.
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Old 06-02-2014, 07:43 AM   #143
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Quote:
Originally Posted by Wi3ld View Post
I get what you're saying, but that's near impossible. Your target will just hide behind a tree until you come within range. That's their weakness, they rely too much on max range.
Marksman are pretty strong at close range. They can hold chains just as well as warlocks do and their most powerful cc's are instant casts with winter stroke having a ridiculously short cooldown. Dizzies and knocks in general last way too long in this game on all classes. Coupled with a decently geared marksman can do (even without boss jewellery), they should never lose a 1on1 fight.

The reasoning behind the health drain on recharged arrows was because NGD never intended the spell to be active at all times. Marksman just got so used to having a constant damage boost that they don't know how to play without it.
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Old 06-02-2014, 01:50 PM   #144
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Dizzies and knocks in general last way too long in this game on all classes.
This could (and should) be whole balance topic on it own,

the more i think about it the more confused i get, way too many variables and important dynamics that are effected.
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Old 09-15-2014, 03:29 PM   #145
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I miss the old days on Ultima Online... where bodies had the loot... no amulet problem, no OP gear problem... just a "let's see what i've won today" clicking on a dead body.
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Old 09-16-2014, 01:05 AM   #146
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make it dropable again pls. And also make it neutral and not-counting when the attacks get multiplied by buffs. ty
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Old 09-16-2014, 03:00 AM   #147
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Originally Posted by Dely_renigo View Post
It seems that u don't care about better game for newcomers. Im sure that more ppl have already left CoR because this kind of gear still exist and it's impossible to get it by normal way.

But yea... I have another solution... give boss jewellery to all players... its simply... create quest for all... for example kill 10x Thorkul or Tenax.

I think that true player won't leave this game after remove jewellery. CoR has lost more players by previous changes. Regnum will be much better if all players will have the same chance to get epic item.



Sry for my bad english.
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This will certainly do the needfull
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Old 09-16-2014, 01:45 PM   #148
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Make armor system proportional and allow dragons to drop ammys again. Problem "solved". Ah, and nerf dual wield too, seriously, the whole ability to have the ability to do both 3-4 fulmi hits while having damage close to that of 2h weapon of 1-step-slower attack speed is ridiculous.
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Last edited by 71175; 09-16-2014 at 03:19 PM.
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Old 09-17-2014, 08:16 AM   #149
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Also introduce droppable/boxable rings and amulets to the game so that gap between boss jewellery and regular jewellery isn't so big, and for god sake slap a +100 weapon damage modifier onto some mage direct damage spells if you don't have the time to address the real problem.
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Old 09-17-2014, 02:36 PM   #150
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Quote:
Originally Posted by Shwish View Post
Also introduce droppable/boxable rings and amulets to the game so that gap between boss jewellery and regular jewellery isn't so big, and for god sake slap a +100 weapon damage modifier onto some mage direct damage spells if you don't have the time to address the real problem.
100% weapon damage on meteor and fireball pl0x.
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