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Old 10-20-2014, 07:13 AM   #151
Anunnaki
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This is my point of view.

Actually:

* Rings & amulet make very huge difference between players
* Some marks can hits like barb in wz
* New players can’t get amulet anymore
* Useless Dragon set < People are not motivated for invasions
* Some players sell amulets for money 400 euro…

How to solve this? Really so easy I don’t understand why 15 pages to discuss this …
* First of all make amulets available again
* Second, add WM quest for rings & amulet
Exemple for Ignis :
WM Quest > kill the 3 dragons and win 1 ring 25 fire dmg
10000 WM points and get amulet 30 fire dmg
* Add more points for armor or increase hp for all players

This is what balance means for me, Nerf is the last thing to think about it (nerf = lost more players, games developers know about this important rule...).

If u agree, QUOTE so NGD team can see this.

Last edited by anukai; 10-20-2014 at 07:40 AM.
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Old 10-20-2014, 07:42 AM   #152
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Quote:
Originally Posted by anukai View Post
This is my point of view.

Actually:

* Rings & amulet make very huge difference between players
* Some marks can hits like barb in wz
* New players can’t get amulet anymore
* Useless Dragon set < People are not motivated for invasions
* Some players sell amulets for money 400 euro…

How to solve this? Really so easy I don’t understand why 15 pages to discuss this …
* First of all make amulets available again
* Second, add WM quest for rings & amulet
Exemple for Ignis :
WM Quest > kill the 3 dragons and win 1 ring 25 fire dmg
10000 WM points and get amulet 30 fire dmg
* Add more points for armor or increase hp for all players

This is what balance means for me, Nerf is the last thing to think about it (nerf = lost more players, games developers know about this important rule...).

If u agree, QUOTE so NGD team can see this.
They didn't do it in YEARS... why would you think they would do it now? For some reason it's good like this for them... maybe not only the players are selling amulets for 400 euros....
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Old 10-20-2014, 08:45 AM   #153
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I don't know what you are complaining about? Getting hit 700 crits followed by a 1400 lethal strike from 40m is very enjoyable.
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Old 10-20-2014, 11:02 AM   #154
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keeping unique and hardly droppable items in the game is important. It keeps trading up within the realm.
Though I agree that amulets should be lootable somehow again, without losing their actual value.
And, most important, ofc, dmg has to be adjusted
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Old 10-20-2014, 12:18 PM   #155
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Quote:
Originally Posted by schachteana View Post
keeping unique and hardly droppable items in the game is important. It keeps trading up within the realm.
Trading?! Trading?! Are you trolling or not very bright? These are collectibles. Subject of show off. Some have plenty of them, many have none.
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Old 10-28-2014, 12:10 PM   #156
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So this topic was started in April. What have you decided to do about this issue Adrian?
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Old 10-28-2014, 12:33 PM   #157
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Quote:
Originally Posted by anukai View Post
This is my point of view.

Actually:

* Rings & amulet make very huge difference between players
* Some marks can hits like barb in wz
* New players can’t get amulet anymore
* Useless Dragon set < People are not motivated for invasions
* Some players sell amulets for money 400 euro…

How to solve this? Really so easy I don’t understand why 15 pages to discuss this …
* First of all make amulets available again
* Second, add WM quest for rings & amulet
Exemple for Ignis :
WM Quest > kill the 3 dragons and win 1 ring 25 fire dmg
10000 WM points and get amulet 30 fire dmg
* Add more points for armor or increase hp for all players

This is what balance means for me, Nerf is the last thing to think about it (nerf = lost more players, games developers know about this important rule...).

If u agree, QUOTE so NGD team can see this.
I am totally agree with you!

Regnum's status is painful. Nowdays, Dark Souls is more balanced than RO. After mounths of playing I can say: Regnum needs another developers! When I started the game my opinion was this: "RO's Greatest Problem is the lack of content!" Now, I see: there are much greater problems with this game! Warhammer was not classic, but it was good! At Warhammer Online there was alot of repetitive quest, instances, alot of gears, great DaoC like PvP... What was the problem? "WAR" was not free-to-play, so it is not avaliable anymore. Regnum is free-to-play and still avaliable... still has alot of players... but... you can ask: Why am I playing?
I dont know... maybe the Atmosphere? Maybe the Community? I dont know but I still playing. and waiting for the change...
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Old 10-28-2014, 03:21 PM   #158
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Quote:
Originally Posted by xayne View Post
So this topic was started in April. What have you decided to do about this issue Adrian?
no answer is an answer
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Old 10-31-2014, 04:21 AM   #159
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tl;dr

*Might* have already been mentioned. But I think boss jewellery is a-OK. It should still be drop-able ofc.

To all those who rage about boss jewellery: it's meant to be ridiculously good, you killed a freaking dragon for it. If boss jewellery is nerfed it becomes less sort after and hence killing eve/daen/thork becomes less of a target and less of an achievement.

My only suggestion besides allowing the dragon amulets to drop again: add more rings and amulets with a wide variety of uses. Cast speed rings would probably go down well. Amulets that add a tun of armor point couldn't hurt either - these things are around you neck! Don't bother adding too many lower level items, the only people who use minor ring of health are those who cba to get a second ring of health. How about a ring that stops mana being used by a spell (5% chance), or one that returns some mana for every spell cast on the wearer.

And before anyone asks I don't have, nor have I ever had, any boss jewellery.
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Old 10-31-2014, 10:09 AM   #160
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Quote:
Originally Posted by Candyx View Post
tl;dr

*Might* have already been mentioned. But I think boss jewellery is a-OK. It should still be drop-able ofc.

My only suggestion besides allowing the dragon amulets to drop again: add more rings and amulets with a wide variety of uses. Cast speed rings would probably go down well. Amulets that add a tun of armor point couldn't hurt either - these things are around you neck! Don't bother adding too many lower level items, the only people who use minor ring of health are those who cba to get a second ring of health. How about a ring that stops mana being used by a spell (5% chance), or one that returns some mana for every spell cast on the wearer.
+1 more variety would be fun to have! As barb there are really only 3 amus to choose from:

Dragon for those who have
HP + blunt resits
Mana

As for rings it is:
RoL
Dragon rings

Would be nice to see jewelry which introduces greater variety to the classes. I could face a barb with high AP/resists through jewelry, or high AS, or high dmg, or high spell resists, or whatever. The point is the jewelry should be attractive enough in one element to make using it but sacrificing another element worthwhile. Result - facing barbs with significantly different play styles.
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