08-11-2014, 05:38 PM | #151 |
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Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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So no one noticed that grounding arrow gives a 2 second immobilise?
Ps, I will make hunter stay OP <3
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08-11-2014, 05:55 PM | #152 | |
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Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
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Uh, HotW is only available if the hunter is a WM & only if he hasn't already used it on the advancing/charging frontmost allies (yes, usually all warriors) & only if he's very near the endangered locks in that 1st question. Sometimes yes, the warriors will mostly clash/maneuver between the 2 combatting groups, but sometimes, yes, they do actually bypass one another (or some of them do) due to flanking maneuvers (or mistakes). As a knight, I try to hangback & aura the single biggest knot of allies that I can, but sometimes, it is time to charge in with the barbs, to shield them as they try & force an opening or create some advantage or at best, an enemy retreat/rout. Only well-led, well-disciplined realtime voice-chat command-&-coordination has the necessary speed to consistently create the entirely seamless & perfect "teamwork" you insist is the usual case. Sorry, but it truly seems to my trained eyes that "mindless (mostly UNcoodinated) rushing" is actually the more common occurence in CoR RvR in these almost 5 years I've playing it. Rather than repeatedly fault & nitpick apart the original question that I asked , can you quit evasively changing the subject & actually answer it as it was asked p & ty? |
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08-11-2014, 06:06 PM | #153 |
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Join Date: Jan 2008
Posts: 30
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08-11-2014, 06:16 PM | #154 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Btw, anyone else noticed this typo yet: "Cold Blood: Duration reduced to 5 seconds; Mana Cost: 200-250-300-350-400 secs from levels 1 to 5. Damage bonus: 50%-60%-70%-80%-90%-100% from levels 1 to 5." 6 effect %'s are listed here, but the spell only has 5 levels. *Also, if hunters are losing CB damage %'s & duration, then it might be fair to them to boost their attribute/damage ratio to 1.5 normal damage per point of dex (& make all the other warrior/archer classes have this same uniform 1.5 normal damage per attr point as well) |
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08-11-2014, 06:19 PM | #155 | |
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Join Date: Jun 2007
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08-11-2014, 06:53 PM | #156 | |
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Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
I did most fully & rationally explain away each of your various criticisms one-by-one, point-by-point & yet you still seemingly choose to evasively cling to petty conceit, to have no responsive & relevant answer, & worse, to snidely insult me. It was not a stupid question at all, or so highly unlikely an imbalanced situation as to be invariably one-sided as you claim. Such as I described (or variations thereof) often & routinely happen & they will all happen again, & again, & again.... If you truly do not already know this indesputable fact or apprehend all the distinct possibilities presented in my original question & also in my replies to your posts, then so sorry, but I cannot really be of any further assistance at all trying(-in-vain) to explain it to you. ...(turn the page; next question/opinion?)... Last edited by Lebeau; 08-11-2014 at 07:12 PM. |
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08-11-2014, 07:27 PM | #157 |
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Join Date: Dec 2011
Posts: 479
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i just dont feel like getting raped by retarded barbs from stalker
also two hunters is going to be virtually uncatchable with 100% invisibility and instant stalker behind a tree at any sight of danger. same with relics two hunter with full movement only popping out for 1 sec to cast stalker If this is released without more restrictions its going to get very ugly, there is no doubt about it at all, errei. |
08-11-2014, 07:37 PM | #158 | |
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Join Date: Jan 2009
Posts: 395
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Also i've noticed that you cant cast anymore areas wile you have fulminating up.Thats sucks ,not much damage did before with fulminating now will be even worse. About needle blast and fire rain areas ,not much damage ,around 500 damage on players ,not buffed, and with dirty fight and dead eye.I dont think they will be revived ,maybe just for lich same rp ,other way are waste.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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08-11-2014, 07:50 PM | #159 |
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Join Date: Sep 2007
Location: New York
Posts: 102
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Lightning strike, Typhoon and Thunder strike all deal significant damage without fulminating.
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08-11-2014, 08:09 PM | #160 | ||
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Join Date: Jun 2007
Posts: 375
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Your question would only make sense if it was really the case that no support is possible since you made the scenario as a RvR situation, but that just isn't the case, ofc support from realm mates is possible also for the ranged classes. I really don't know how you come up with such a thing... But fine i will answer your question like you want it to be. Yes you are dead-wrong here. Quote:
I personally can't think of a real good restriction tho. Restricting to fort area? Reducing dmg first secs out of stalker? |
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