01-30-2017, 01:27 PM | #151 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Sorry Kos, stopped reading at some point, you're listing spells but many of them needs serious change.
Once I'll have time ( if ever ), I will try to sum up all spells for all tree, what is decent and what needs to be changed. Much work with it, I know, so can't promise anything . |
01-30-2017, 02:49 PM | #152 |
Apprentice
Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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Very good suggestions, Kowocki. Your ideas are far more conservative than the ones I proposed in my comprehensive rework suggestion posts, but all the same, the concept is pretty similar. I'm going to go out on a limb and say perhaps arcane devotion should be removed entirely in addition to all that you've said. My reasoning is simply that arcane devotion is much too polarizing and unhealthy and it contributes heavily to the difficulty of balancing mages. For a cast speed boost, they should either have a brief, high burst with an appropriately long cooldown, or they should have a moderately small boost, in the form of a stance which cannot be combined with the mind blank stance. It would be much easier to balance mage's damage if the conditions of constant +100% CS don't have to be considered.
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01-30-2017, 05:24 PM | #153 |
Banned
Join Date: Aug 2011
Posts: 4,089
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More changes uploaded to Amun!
General
Balance tweaks
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01-30-2017, 05:46 PM | #154 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Quote:
Imo Cooldown of Revive Pet should change per power level. I don't see any reason to put more than one point in this spell.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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01-30-2017, 06:47 PM | #155 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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01-30-2017, 07:51 PM | #156 | |
Initiate
Join Date: Jul 2009
Location: Any place that has beer
Posts: 179
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Quote:
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Jippy 60 Knight Member of Team Goat |
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01-31-2017, 01:19 PM | #157 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Throat cutter does not work against a DI'd target. Needs a fix.
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01-31-2017, 02:29 PM | #158 |
Master
Join Date: Mar 2011
Posts: 422
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since the introduction of wmc jewlery, boss amulet etc. dont give any reasonable bonus to players anymore. we all have elementary dmg jewlery now, so what's your point
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01-31-2017, 02:49 PM | #159 | |
Initiate
Join Date: Dec 2011
Location: Poland
Posts: 160
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Quote:
You say its no m,atter now-> yes it is not as the server population consist mostly of old players (who slowly quit) To revive this server we need to finish lvling update and balance 60 vs lower lvls jewellery is one thing, benefits from lvl progresion are other. IMO best solution would be: you gain power points till lvl 50; you gain discipline points till lvl 55 you gain attributes (including hp and mana) till 60 OR JUST MAKE LVL 50 1 000 000 exp so new players join full scale rvr and war zone activity asap, now its a black hole between lvl 35/40 and 50 with no content (broken realm tasks, hardly any mobs to grind, war zone buff that due to armour points and damage bias is no help at all)
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) |
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01-31-2017, 02:54 PM | #160 |
Initiate
Join Date: Dec 2011
Location: Poland
Posts: 160
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Regarding bows:
Maybe let magna/dragon/wm and war zone boss bows keep their range so make them special and worth the effort (especially dragon craftable bows, wm bows, magna bows) many ppl already have better bows via lucky boxes giving the aforementioned bows extra 5m range will make them special and unique as it was intended
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) |
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