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General discussion Topics related to various aspects of Champions of Regnum

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Old 08-28-2010, 01:19 PM   #151
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Originally Posted by chilko View Post
[*]BUG FIX: Now Characters cannot Evade, Block or Resist when knocked down or stunned.
About time to!
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Old 08-28-2010, 01:26 PM   #152
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with all these new instances type of spells. it would be nice if we could have a bigger quick bar , like a second row so if we hit shift and the say 3 button it would work the top bar. where just hitttin the 3 button would work the lower bar. this to me would seem to make game play alot smoother
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Old 08-28-2010, 01:53 PM   #153
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Originally Posted by Tadill View Post
with all these new instances type of spells. it would be nice if we could have a bigger quick bar , like a second row so if we hit shift and the say 3 button it would work the top bar. where just hitttin the 3 button would work the lower bar. this to me would seem to make game play alot smoother
You mean like zis?

Yeah, +1, knights will have so much auras and buffs, only one row isn't enough. I know, you can just use the second row, but switching between the two is a little bit annoying in the heat of the battle.
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Old 08-28-2010, 02:03 PM   #154
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Originally Posted by Creror View Post
You mean like zis?

Yeah, +1, knights will have so much auras and buffs, only one row isn't enough. I know, you can just use the second row, but switching between the two is a little bit annoying in the heat of the battle.
There's a suggestion thread about UI improvements there.

I think the best way to ease access to spells in the heat of the battle is keyboard shortcuts, made fully configurable (any key/mouse combo to any action).
Though extra optionnal spellbars is needed too.
A nice improvement would be to allow any number of spellbars at user-defined position, and with any number of slots. Since every user behaves on its own, let them choose how they prefer to play (reduce frustration of one UI for all).
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Old 08-28-2010, 02:09 PM   #155
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Quote:
Originally Posted by Tadill View Post
with all these new instances type of spells. it would be nice if we could have a bigger quick bar , like a second row so if we hit shift and the say 3 button it would work the top bar. where just hitttin the 3 button would work the lower bar. this to me would seem to make game play alot smoother
I have requested this like a million times :/
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Old 08-28-2010, 02:12 PM   #156
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Originally Posted by Zas_ View Post
There's a suggestion thread about UI improvements there.

I think the best way to ease access to spells in the heat of the battle is keyboard shortcuts, made fully configurable (any key/mouse combo to any action).
Though extra optionnal spellbars is needed too.
A nice improvement would be to allow any number of spellbars at user-defined position, and with any number of slots. Since every user behaves on its own, let them choose how they prefer to play (reduce frustration of one UI for all).
I don't want to make party advertising, but Guild Wars had find a very good solution, that you can change the UI completly like you want it, e.g. position and size of the health-/mana-bar, if you want to see the exact value of these, where your spells are, and so one.

I do not know so much about programming, but I can imagine that something like that could be very difficult to programm, but I know that NGD can do it. It must not be 100% like giuld wars and wow (and i hope so) but when the UI is in a way like that, it would be very good for regnum.
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Old 08-28-2010, 02:17 PM   #157
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Quote:
Originally Posted by Creror View Post
I don't want to make party advertising, but Guild Wars had find a very good solution, that you can change the UI completly like you want it, e.g. position and size of the health-/mana-bar, if you want to see the exact value of these, where your spells are, and so one.

I do not know so much about programming, but I can imagine that something like that could be very difficult to programm, but I know that NGD can do it. It must not be 100% like giuld wars and wow (and i hope so) but when the UI is in a way like that, it would be very good for regnum.
There are several independent third party addons for WoW and other games which allow you to do that as well. It shouldn't be particularly difficult.
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Old 08-28-2010, 02:41 PM   #158
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Because of the speed nerf for warriors and arcchers the spells slow and mind push are very strong now, maybe they need a nerf. Just try out lvl 5 slow against a warrior, its funny, then add mind push and static field and it becomes sad lol. Same goes for dl, but well, its a warrior spell, not that bad imo.
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Old 08-28-2010, 02:48 PM   #159
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Originally Posted by doppelapfel View Post
and mind push are very strong now, maybe they need a nerf.
Do you know how hard it is to land a Mind Push wthout being hit/knocked by the melee ?
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Old 08-28-2010, 02:54 PM   #160
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Quote:
Originally Posted by Shining-Scias View Post
Do you know how hard it is to land a Mind Push wthout being hit/knocked by the melee ?
I've done this a thousand times, it's not (that) difficult
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