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Old 07-30-2012, 04:18 PM   #151
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Now on Amun Ignis npcs are on their right positions in new Ignis towns...
So we are close to see them on normal servers.

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Old 07-30-2012, 04:27 PM   #152
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Quote:
Originally Posted by Lekarz View Post
Now on Amun Ignis npcs are on their right positions in new Ignis towns...
So we are close to see them on normal servers.

http://regnumonline.com.ar/forum/sho...&postcount=409

Long story short I think the update has been delayed 1 week.
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Old 07-30-2012, 05:19 PM   #153
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Quote:
Long story short I think the update has been delayed 1 week.
wish i could read spanish, so that says that mag update will be delayed a week? i guess thats not too bad
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Old 07-30-2012, 05:24 PM   #154
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It basically says that due to the hard work that represents the development of a new engine, and in order to bring you guys a fine finished work, we'll have to delay the update for the first week of August.

In terms of productivity, this helps us all since we can fix issues now that we're onto this, instead of later where we'll be designing and developing other stages of the roadmap.

Even though we want to apologize for this, we also have to admit that we're really thankful for all the feedback and the support we've been receiving from both english and spanish communities

Regards!
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Old 07-30-2012, 05:35 PM   #155
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ty for the translation
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Old 07-30-2012, 06:25 PM   #156
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Rather a delayed finished update than an update on time and not finished.

NGD is doing awesome work and I still love this game more than any other. Keep it up.
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Old 07-30-2012, 07:15 PM   #157
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Ambient occlusion produces thin lines on the map (I made a screenshot with and without ambient occlusion, please view them in original size):

ambient occlusion enabled


ambient occlusion disabled


The shading issue with shadows is now almost fixed, for example on roof of the library at Mont this bug is still visible (of course I disabled ambient occlusion before!).
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Old 07-31-2012, 03:12 PM   #158
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Some problems with the new and old saves co-existing at the Ignis wall save.
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File Type: jpg screenshot 2012-07-31 11_05_03.jpg (54.8 KB, 33 views)
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Old 07-31-2012, 04:36 PM   #159
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The shaders don't work on my desktop with Ubuntu 12.04 LTS x64 (kernel 3.2.0-27-generic) with nvidia drivers (from package nvidia-current 295.40-0ubuntu1).
The log contains some "libs/libglslang.so: cannot open shared object file: No such file or directory".

It seems to be a problem with nvidia drivers for linux. At my laptop with Ubuntu 12.04 LTS x64 (kernel 3.5.0-1 build from source with Ubuntu patches, legacy fglrx 8.972) the shaders works perfectly.
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Old 07-31-2012, 05:54 PM   #160
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Quote:
Originally Posted by Ashnurazg View Post
The shaders don't work on my desktop with Ubuntu 12.04 LTS x64 (kernel 3.2.0-27-generic) with nvidia drivers (from package nvidia-current 295.40-0ubuntu1).
The log contains some "libs/libglslang.so: cannot open shared object file: No such file or directory".

It seems to be a problem with nvidia drivers for linux. At my laptop with Ubuntu 12.04 LTS x64 (kernel 3.5.0-1 build from source with Ubuntu patches, legacy fglrx 8.972) the shaders works perfectly.
I confirm that only low render works for me with nvidia blob.
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