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Old 08-11-2014, 08:57 PM   #161
Lebeau
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Originally Posted by Hayir View Post
You didn't explain away anything, all you did is deny my experience in war, saying that your scenario is the only possible...Yes you are dead-wrong here.
Like I plainly said before, trapped in petty conceit of your own ego's making. I DID answer each of the points u raised (every one). I NEVER denied you had experience in war (just 'vision issues'). I NEVER said my scenario in the question I asked was the only one possible (because it isn't).

The scenario I described did form the basis for the question that I asked (& despite not once having tested it at all, u have just now inexplicably stated an UNreasonable UNshakeably-fixed opinion on it). Ahem! NO tests = NO proofs! These are all the dead-wrong ASSumptions that YOU made, but wish to blame ME for. Uh-uh! No way! Own it!

What I asked is entirely based upon a hypothetical (yet occasionally likely & possible) situation. You then proceeded to essentially claim that such NEVER happens (ahhhh, but yet it assuredly does). FFS! Am I even making a dent here? Just keep typing, stay stubborn, keep digging (this hole of YOURS may even reach China some fine day).



For those who might have missed it due to the thread 'derailment' posting pile-up (& the big freshly-dug increasingly-deep hole over there):
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Originally Posted by Lebeau View Post
...[original scenario-&-question post-link]...
Anyone actually tested this? Anyone really know the answer?
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Old 08-11-2014, 09:38 PM   #162
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Originally Posted by Irsh View Post
Plus, the key here is not 15sec duration, but the 50sec CD, which is pretty amazing. That means you can hide 5 allies every 50 secs with no speed malus, like a personal camo for all. And 15sec gives you so much advantage in catching your opponent unaware and unbuffed.

People used Stalker more like a secondary camo (including myself) and are used to staying hidden for 5 mins, for whatever reasons. It was meant for group element and this new Stalker puts that into play nicely. The barb rushes, the MOD rush, areas.. the possibilities are endless.

Having a 15sec headstart to your opponents is a major advantage especially with the reduced CCs now.
total rubbish Irsh.you put these examples you described into practice.let me explain it to you.once stalker is cast on say 5 allies,you then have 15 seconds in which to reach your target area unseen.do you a) cast stalker in view of the enemy to ensure you get enough time to reach them and risk getting revealed and killed or do you b) cast stalker on your allies out of view then hope you have enough time to reach them,thats assuming they dont move too.your whole basis of arguement is assuming they dont move further away.

add on top of that how hunters have lost 10% from evasive tactics and acrobatic,thats 20% of thier defences lost and more damage taken.so hunters will be stalker suicides.one trip wonders.cast stalker for others to get kills,sotw is not enough time to hope to get away from a barb/lock.

this update is the worst ever.i do not think many of you fully comprehend what this update is going to do to hunter class(my fav class).they will now have weaker defences while marks with bigger range get more defences and more damage thanks to a cheap shield piercing that can be used under RA.im angry with NGD over this update because of the time effort and money ive invested in my hunter to see it relegated to a useless class at forts now.you never see me ganking grinders because i like to play my hunter at forts to help my team with the unique skills i have that they dont.now those skills are gone,i play my marks now and will continue to do so.you will argue that my skills have not gone,but the reality is they have.there is no point wasting 5 points for 15 seconds stalker that has such a very small range of use now.my honest opinion is this whole update was designed so that new players have to buy health and mana potions to grind.mark my words new players who dont understand the game and are starting out will really struggle to grind without resting now.thats going to make the grind curve even more boring if thats even possible.welcome to the new generation soon we will get a new game name "knightnum online -take forever to kill a player"
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Old 08-11-2014, 10:02 PM   #163
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Quote:
Originally Posted by Dumberest View Post
total rubbish Irsh.you put these examples you described into practice.let me explain it to you.once stalker is cast on say 5 allies,you then have 15 seconds in which to reach your target area unseen.do you a) cast stalker in view of the enemy to ensure you get enough time to reach them and risk getting revealed and killed or do you b) cast stalker on your allies out of view then hope you have enough time to reach them,thats assuming they dont move too.your whole basis of arguement is assuming they dont move further away.

add on top of that how hunters have lost 10% from evasive tactics and acrobatic,thats 20% of thier defences lost and more damage taken.so hunters will be stalker suicides.one trip wonders.cast stalker for others to get kills,sotw is not enough time to hope to get away from a barb/lock.

this update is the worst ever.i do not think many of you fully comprehend what this update is going to do to hunter class(my fav class).they will now have weaker defences while marks with bigger range get more defences and more damage thanks to a cheap shield piercing that can be used under RA.im angry with NGD over this update because of the time effort and money ive invested in my hunter to see it relegated to a useless class at forts now.you never see me ganking grinders because i like to play my hunter at forts to help my team with the unique skills i have that they dont.now those skills are gone,i play my marks now and will continue to do so.you will argue that my skills have not gone,but the reality is they have.there is no point wasting 5 points for 15 seconds stalker that has such a very small range of use now.my honest opinion is this whole update was designed so that new players have to buy health and mana potions to grind.mark my words new players who dont understand the game and are starting out will really struggle to grind without resting now.thats going to make the grind curve even more boring if thats even possible.welcome to the new generation soon we will get a new game name "knightnum online -take forever to kill a player"
total agree ......... well not total ... I think many of them are fully comprehend but many of them are warriors classes so will be easy to kill hunters .... and isn't that dream of every barb ??? so Irsh is happy more or less with all of this only he forget 1 thing .... soon will not be hunters in game tho ..... will be class that no one play or only real rare do


and to NGD people ... well guys you can again remove my post or even ban me but to be fair to all hunters after this update you just made for hunters ... well at least stop torment people who play hunters and delete Hunter class wold be more fair from you then what you done in this update to Hunter class ( less dmg, less defense , reduced all things hunters use even distract shot that is more used by hunters then marksmans is reduced on time ... sotw is archer thing but marksmans have distance and on hunters will not even comment that and stalker is what I can't get over mostly ( move speed is reduced in updates before camo is still ok but don't know for how long maybe till next update after comeing one ) you put much in pets but if you wana have any dmg on hunter and use pet then no reason at all to make WM quests because you will never have points for WM tree or you can remove tricks tree or evasion one so less lose is not to use WM tree at all ) .... at least for 1 time do right and fair thing ........

Last edited by Doom-Elf; 08-11-2014 at 10:51 PM.
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Old 08-11-2014, 10:23 PM   #164
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20% of hunters defences lol
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Old 08-11-2014, 10:54 PM   #165
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hi,
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Originally Posted by Doom-Elf View Post
so will be easy to kill hunters .... and isn't that dream of every barb ???
for Irsh, you can add : easy to kill warju on Ra
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Old 08-11-2014, 11:00 PM   #166
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Hunters are far from easy to kill, after the update barbarians will just die faster
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Old 08-11-2014, 11:09 PM   #167
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Originally Posted by Hollow-Ichigo View Post
Hunters are far from easy to kill, after the update barbarians will just die faster
not from hunters ... only real archer class to play now is marksman and you will be suprize Ichy when you see how easy hunters will go down from every other class sotw time reduce make all mages class kill hunter easy as well .... and that defense we lose will show you that real fast .... marksman at least have distance and can do it good hunters have 7% move speed that is noting because most mages have move speed in tunics + 7% speed is noting to escape marksman and barb still can outrun hunter for short time ..... if this stay like this Hunter will be as free kill if it's stay like this and as we see it will stay like this ..... ( just wait and see Ichy not even ammy and boss rings will do much diference when shild piercing on marksmans start be spawn under recharged arrows or shold we call it mini lethal strike ..... is more suit name for it in marksman case )
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Old 08-11-2014, 11:29 PM   #168
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Quote:
Originally Posted by Doom-Elf View Post
not from hunters ... only real archer class to play now is marksman and you will be suprize Ichy when you see how easy hunters will go down from every other class sotw time reduce make all mages class kill hunter easy as well .... and that defense we lose will show you that real fast .... marksman at least have distance and can do it good hunters have 7% move speed that is noting because most mages have move speed in tunics + 7% speed is noting to escape marksman and barb still can outrun hunter for short time ..... if this stay like this Hunter will be as free kill if it's stay like this and as we see it will stay like this ..... ( just wait and see Ichy not even ammy and boss rings will do much diference when shild piercing on marksmans start be spawn under recharged arrows or shold we call it mini lethal strike ..... is more suit name for it in marksman case )
1. Most mages do not have movement speed gear.
2. Recharged arrows does not alter shield piercing's damage.
3. Hunters are not and will not be the easiest class to kill. Warriors and archers alike are getting their defenses lowered.

I hate how everyone is complaining about their main classes receiving nerfs, when in reality everyone is getting nerfed equally.
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Old 08-12-2014, 01:56 AM   #169
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OMG!!! dual shot .5 casting time!!
I'm going to start playing again!
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Old 08-12-2014, 02:24 AM   #170
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Quote:
Originally Posted by Kyrenis View Post
1. Most mages do not have movement speed gear.
2. Recharged arrows does not alter shield piercing's damage.
3. Hunters are not and will not be the easiest class to kill. Warriors and archers alike are getting their defenses lowered.

I hate how everyone is complaining about their main classes receiving nerfs, when in reality everyone is getting nerfed equally.
i disagree with point 2. shield piercing is a scaling damage based on attack damage of the player,its a % therefor its going to act just like ensnare arrow does under cold blood buff i expect.

amun isnt available to me to test.yes hunters will be weaker now,they have lost 20% armor points when buffed and have less sotw to rely on.

on a standard lvl 60 hunter they have aprox 370 ap. so when fully buffed so instead of ap increasing to 530 ish it will increase to aprox 490 ish.thats a drop of 40 ap or 40 more damage and thats not even including the damage modifiers for acrobatic which has also been reduced.then a marks will get the strategic position bonus to compensate for the loss to evasive and acrobatic..at a fort a hunter dosnt stand a chance unless they have boss jewellery etc.like i keep saying hunters will be relegated to grind ganker class.
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