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Old 03-14-2008, 09:09 PM   #161
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Quote:
Originally Posted by CumeriTarenes
... What about starting a thread for every class and discuss there about setups?...
Yes I think this would be a good idea, and hope to see this for each and every class. And if people were honest and truly want to help the community they would know that by sharing the information it would go a long ways to improve the fun in this game.

Also discussions about this might even generate a lot of debate on what class build is the best for a particular situation. We all have our own ideas and that is the fun part - to see the diversity in skill builds, which might prove that there are many different ways to play the game.

Also I don't believe that it needs to be in the development board, for it's not about changing classes but learning about classes and their strategies.
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Old 03-14-2008, 09:16 PM   #162
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Quote:
Originally Posted by CumeriTarenes
To the mana, it should not be a problem in groups and using one skill on lvl 1 the other on lvl 3 costs only 400 mana. But hey, don't whine that it costs much mana to se both on lvl 5....learn to use your skills, you don't need both on lvl 5
Costs and casting times will be revised when skills will be fixed (url in spanish)
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Old 03-14-2008, 09:33 PM   #163
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Originally Posted by CumeriTarenes
[...]
You see that my argumetn about power points is valid? To bad I hardly see someone admitting for beeing wrong.
You know what? This outrageous bug saved many many lvling players. It is so easy to talk about other sublass while you have 19lvl evasion tree and barb dmg. I assume that you don't want changes in DS?
Well if this bug will be fixed than fine. I will have more points for my pet which is killed constantly by lower lvls or for higher evasion. np. I will adapt :]
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 03-14-2008, 09:35 PM   #164
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Quote:
Originally Posted by urgit
Costs and casting times will be revised when skills will be fixed (url in spanish)
Great :] I can't wait to test it :>
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 03-14-2008, 09:39 PM   #165
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Quote:
Originally Posted by urgit
Costs and casting times will be revised when skills will be fixed (url in spanish)
Thanks for the link.

MegriM is saying this (my translator told this )
Quote:
I am in accordance with the readjustment of times and manna. Long ago these skills were not checked.
Yep, long ago, this post was made 12-07-2007 and the bug is still there. I realy think it is time to look into it again.

And to the divided community...too bad there is a spanish forum seperated from ours. Even in game the community is seperated trough language barrier. But it is not up to me to complain, the game is developed in Argentina and I am glad that there is even this english forum here and not a spanish only.
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Old 03-14-2008, 09:47 PM   #166
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Quote:
Originally Posted by zielski
You know what? This outrageous bug saved many many lvling players. It is so easy to talk about other sublass while you have 19lvl evasion tree and barb dmg. I assume that you don't want changes in DS?
Well if this bug will be fixed than fine. I will have more points for my pet which is killed constantly by lower lvls or for higher evasion. np. I will adapt :]

still no admitting for being wrong. Then I cannot help you

and don't come up with marksman and barb and stuff, it realy belongs not in this topic. But to DS: You know what? When a marks casts it on an enemy a hunters damage increases as well :P I asked you to make a whining thread about DS, but it seems you lack on arguments about it. And hey...only because we pissed you off yesterday at Algaros where I showed you the possebilities of sotw you don't need to start to whine...yeah, you whine becasue we killed you and your comrades yesterday....because I used sotw...lol, you make me laughing.

barb damage...lol...that says a hunter which pet can make up to 800 dmg...imagine you would use sudden strike on the target...your pet would do up to 1200 dmg with criticals....just learn how to use your skills.
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Old 03-14-2008, 10:26 PM   #167
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Quote:
Originally Posted by makarios68
Damn - complaints when we use camo - complaints when we don't.

Just can't please some people...
Nah the problem its i cant understand whats the bad part of a at least 590 mana combo (both camou and sow in lvl 1).

If i can dizz you, drain your mana, paralize, knock or just simply kill you before that there is no problem about it.

As DM says hunters always escaped with only the old sow, if they change it they will just run behind the most near rock. The problem its if the hunter doesnt need that 590 mana to kill someone because its tough enough and have enough weapons to not need it.

I dont think the hunter can kill you without using that 590 mana, but for now an archer can be prebuffed and will full mana in most hunts/fort wars. The new stealth its the way hunter needs, skills to sneak out and attack the back of the armies or individual targets.

They couldnt did that before so they needed things like the evasion tree. Now they have new weapons so the old ones need to be reajusted.

The problems its not the new camou and sow, the problem its all skills they had to be balanced when they not have this new skills.
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Old 03-14-2008, 10:28 PM   #168
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Quote:
Originally Posted by CumeriTarenes
[...]
possebilities of sotw you don't need to start to whine...yeah, you whine becasue we killed you and your comrades yesterday....because I used sotw...lol, you make me laughing.
Arguments ad personam? You have no other? We didn't died cause your sotw sweety. And about DS sure, i have no arguments you got me. You know what i am not like you and i will not whine :]
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 03-14-2008, 11:01 PM   #169
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Quote:
Originally Posted by zielski
Arguments ad personam? You have no other? We didn't died cause your sotw sweety. And about DS sure, i have no arguments you got me. You know what i am not like you and i will not whine :]

but actually you whined when I exposed the tracking bug...you whined about marksmans DS already.

Arguments ad personam....well, you are the person that hates sotw (as you stated in another thread) and called my char a marks with maxed evasion and barb power...and you know this because we fought yesterday at Algaros...I never faced you before ingame.
And I don't need arguments, I told them all...and I were right about buged tracking skill and you were wrong. Nothing more to add

To blood:

I think I didn't get all your words right but I try to response with this, what I posted in another thread

Quote:
Originally Posted by CumeriTarenes
One and only proplem with hunters is the fact they can flee from every fight, no other class can do it, even barbs with onslaught have problems to do so...a barb chased by 2 barbs or chased by a barb and a hunter cannot escape...a hunter chased by 2 barbs and one ranged class can escape easily. To the argument that you have to prey that no normal attack comes trough sotw:

1) archers have highest charakter evasion in game, hunters which use short bow often have even higher since they use dex passive.
2) cast sotw and dodge + your normal charakter evasion and it is almost 100% evade chance. I dunno how the evade layers work, if they stack or you have to pass them one after another one, but the chance to evade is realy high. Oh, and when you say your evade chance is still to low then put points in cat reflexes and you will evade even more...just learn to use your skill and a hunter can flee 99% of the time.

But yes, DM, you are right, when dispell will come in the game we will see how it works then. But atm I can understand the people who complain, there is no need to expose them not to think or whatever. They are just pissed that a hunter can choose if he fight or not..that there is almost no way to get him when you see him out of your weapon range a hunter can escape 99%...no other class has this success rate. Now you can argument that hunters are made for this, sure...but 99% is a bit high.

Hunters are not overpowered, they are well balanced in my opinion, except the camo with sotw. Either camo is used mainly to attack or to escape. Having both possiblities with such a powerful and unique spell would be a bit too much power for it. That's my point atm, it may channge when dispell is implemented.

I agree that hunters got a new weapon with the new camo and for this old ones has to be readjusted. NGD tried to readjust it with a high casting time of camo time and making camo cancel with normal hits. What they maybe missed (just a guess, could be also intended) is that you can still use camo easily to escape when you use sotw before.
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Old 03-14-2008, 11:06 PM   #170
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Quote:
Originally Posted by CumeriTarenes
but actually you whined when I exposed the tracking bug...you whined about marksmans DS already.
Can you define whining then?

If NGD will fix this spell - fine as long as they will watch mana and casting time.
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