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Old 08-28-2010, 03:04 PM   #161
doppelapfel
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Quote:
Originally Posted by Shining-Scias View Post
Do you know how hard it is to land a Mind Push wthout being hit/knocked by the melee ?
Not hard. Its easy to slow single targets and even groups. I sometimes get a roar after using mind push but ive never been knocked whil eusing it, its got a nice range. When the positioning problems on amun are fixed it will be even easier.
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Old 08-28-2010, 04:27 PM   #162
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Originally Posted by Shining-Scias View Post
Do you know how hard it is to land a Mind Push wthout being hit/knocked by the melee ?
Its true Scias now those spells are OP, because of mentioned nerfs to warrior.

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Originally Posted by ice_zero_cool View Post
I've done this a thousand times, it's not (that) difficult
Yes, especially that mind push is ranged and hit/knock is not.
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Old 08-28-2010, 05:05 PM   #163
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I'd really like to test these changes, but having a Ra character named Plunder prevents from testing out my Warlock (named Plunder)

I heard what you guys did to Soulkeeper though.. wow?

nerf list:
Sultar
Soulkeeper
Meteor
Time Master
Cast speed (my thang..)
(wow alls my fav spells)

boost list:
Frozen storm
(wow thanks)
---------
Is there something I'm missing, I can't test.. so I'd like to know
It seems pretty grim for the lock, who was "the most balanced class" according to some people on my mumble

Last edited by plunder; 08-28-2010 at 05:35 PM.
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Old 08-28-2010, 06:08 PM   #164
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Originally Posted by plunder View Post
---------
Is there something I'm missing, I can't test.. so I'd like to know
It seems pretty grim for the lock, who was "the most balanced class" according to some people on my mumble
Its true most people were happy with them before, but now that everyone has had normals nerfed, locks have to go down too.

Meteor was insane, low CS, high range, high damage, and a dizzy, was a good bit OP.

And, cs in its previous form was slightly flawed and OP, so that was an obvious one.

Sultar decided battles, that needed a nerf.

Soulkeeper in its new form is fine, it just takes some smarts to know when/who to use it on.

Time Master was an escape spell in most cases, and I think alot of people (mainly warriors) found it more of a harm to them.

So, all of the changes are quite justified, and quite balanced too.
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Old 08-28-2010, 06:08 PM   #165
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Ok, when Horus was down there were many people on Amun to perform a Fort war simulation and these are my observations while playing a support knight:

-Protect ally: It needs to be instant, or if you think that it really has to have a casting time then atleast 0.5 secs, it's impossible to dispell moving allies, normaly those that are dizzied/confused that always backpedal for safety reasons. Also what range does it have? it's not shown in the description, but a nice 2m range like Shield Bash would fit well.

-Shield wall/Star's shield: Its range is simply too short, even when I was near allies I was mostly casting on thin air, rarelly even catching 2 people. Look at Off With Their Heads!! on the Live servers, its range is 10m and that's how these type of Auras should be(I'd also include Onslaught for this change). Also the 10 second duration feels very low, I for instance prefer Rapid Shot at level 2, because level 1 gives only 10 secs, level 2 gives 15 secs which gives a more satisfying feeling and experience, yes a 5 second diference can do that.

-Rigorous Preparation: It doesn't really feel worth skilling for it because of the really high mana cost to just make your opponent have +30 miss chance and -18% critic chance. Maybe highering the critic chance malus and adding a hit chance malus would do good.

-Defensive stance: It definatly should have an infinite duration, I had the chance to tank the GC at Samal and I felt really helpful doing it, except for the part in where the duration was almost at the end and I was not able to recast it because if I did the spell would deactivate and I'd have to wait 5 seconds to reactivate, really not good.

-Troll's Skin: Again I had to log off while its duration was still on, I only used it for like 70 seconds and the 200 seconds that I will have to spend waiting once I log back again is going to be a pain. -.-



That's what I got for now, I hope I was helpful with my observations.


Here's a pic of me on Amun, where I had a chance to make my own army, here are a few of them:
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Old 08-28-2010, 08:08 PM   #166
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Quote:
Originally Posted by plunder View Post
I heard what you guys did to Soulkeeper though.. wow?
Well taking 3k HP, there is something wrong with that spell.
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Old 08-28-2010, 08:16 PM   #167
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Guys from NGD!

Nerfing Heal ally is too much, please take a look on it.
When Heal(5) is healing less then 800...

It makes Barbarians and Warlocks untargeted cause of low HP and low cost of 1 HP (low armor, no protective spells).
It makes low level characters untargeted cause of low HP. WarZone will completely became 45+ only

Make please minimal amount for Heal Ally at least on 3-5 levels.
IMO it should be current heal ally minus 100, i.e. 800 minimal healing at Heal(5).
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Old 08-28-2010, 08:39 PM   #168
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Quote:
Originally Posted by Mashu View Post
Well taking 3k HP, there is something wrong with that spell.
1k HP... and soulkeeper (on Amun) is very hard to use in war, because you either have to freeze or put darkness on the target. Otherwise it's just a quick dispel. And I'm also not happy with yet another DoT... I wish locks had more spells that would deal damage immediately after impact.

But I agree, soulkeeper was too powerful. Stealing that big chunk of health was too much of a safety.
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Old 08-28-2010, 08:47 PM   #169
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Quote:
Originally Posted by Zordak View Post
spells - not prebuffable spells - makes the class even more prone to the effect of confuse. This skill needs to be adressed before the update.
Exactly, the most overpowered skill and 10 stages later...

Quote:
Originally Posted by Tadill View Post
with all these new instances type of spells. it would be nice if we could have a bigger quick bar , like a second row so if we hit shift and the say 3 button it would work the top bar. where just hitttin the 3 button would work the lower bar. this to me would seem to make game play alot smoother
+1.
I wrote a suggestion in the spanish forum 1.5 years ago.
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Old 08-28-2010, 09:09 PM   #170
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hi, I found a sort of bug with the trainer, I was trying a few setups on amun when suddendly I wasn't allow to decrease spells level (they weren't at lv0 ¬¬)
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