08-28-2010, 03:04 PM | #161 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Not hard. Its easy to slow single targets and even groups. I sometimes get a roar after using mind push but ive never been knocked whil eusing it, its got a nice range. When the positioning problems on amun are fixed it will be even easier.
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08-28-2010, 04:27 PM | #162 | |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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Quote:
Yes, especially that mind push is ranged and hit/knock is not. |
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08-28-2010, 05:05 PM | #163 |
Pledge
Join Date: Dec 2008
Posts: 7
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hrmmz
I'd really like to test these changes, but having a Ra character named Plunder prevents from testing out my Warlock (named Plunder)
I heard what you guys did to Soulkeeper though.. wow? nerf list: Sultar Soulkeeper Meteor Time Master Cast speed (my thang..) (wow alls my fav spells) boost list: Frozen storm (wow thanks) --------- Is there something I'm missing, I can't test.. so I'd like to know It seems pretty grim for the lock, who was "the most balanced class" according to some people on my mumble Last edited by plunder; 08-28-2010 at 05:35 PM. |
08-28-2010, 06:08 PM | #164 | |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Quote:
Meteor was insane, low CS, high range, high damage, and a dizzy, was a good bit OP. And, cs in its previous form was slightly flawed and OP, so that was an obvious one. Sultar decided battles, that needed a nerf. Soulkeeper in its new form is fine, it just takes some smarts to know when/who to use it on. Time Master was an escape spell in most cases, and I think alot of people (mainly warriors) found it more of a harm to them. So, all of the changes are quite justified, and quite balanced too. |
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08-28-2010, 06:08 PM | #165 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Ok, when Horus was down there were many people on Amun to perform a Fort war simulation and these are my observations while playing a support knight:
-Protect ally: It needs to be instant, or if you think that it really has to have a casting time then atleast 0.5 secs, it's impossible to dispell moving allies, normaly those that are dizzied/confused that always backpedal for safety reasons. Also what range does it have? it's not shown in the description, but a nice 2m range like Shield Bash would fit well. -Shield wall/Star's shield: Its range is simply too short, even when I was near allies I was mostly casting on thin air, rarelly even catching 2 people. Look at Off With Their Heads!! on the Live servers, its range is 10m and that's how these type of Auras should be(I'd also include Onslaught for this change). Also the 10 second duration feels very low, I for instance prefer Rapid Shot at level 2, because level 1 gives only 10 secs, level 2 gives 15 secs which gives a more satisfying feeling and experience, yes a 5 second diference can do that. -Rigorous Preparation: It doesn't really feel worth skilling for it because of the really high mana cost to just make your opponent have +30 miss chance and -18% critic chance. Maybe highering the critic chance malus and adding a hit chance malus would do good. -Defensive stance: It definatly should have an infinite duration, I had the chance to tank the GC at Samal and I felt really helpful doing it, except for the part in where the duration was almost at the end and I was not able to recast it because if I did the spell would deactivate and I'd have to wait 5 seconds to reactivate, really not good. -Troll's Skin: Again I had to log off while its duration was still on, I only used it for like 70 seconds and the 200 seconds that I will have to spend waiting once I log back again is going to be a pain. -.- That's what I got for now, I hope I was helpful with my observations. Here's a pic of me on Amun, where I had a chance to make my own army, here are a few of them:
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Daar |
08-28-2010, 08:08 PM | #166 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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08-28-2010, 08:16 PM | #167 |
Apprentice
Join Date: Apr 2010
Posts: 68
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Heal Ally
Guys from NGD!
Nerfing Heal ally is too much, please take a look on it. When Heal(5) is healing less then 800... It makes Barbarians and Warlocks untargeted cause of low HP and low cost of 1 HP (low armor, no protective spells). It makes low level characters untargeted cause of low HP. WarZone will completely became 45+ only Make please minimal amount for Heal Ally at least on 3-5 levels. IMO it should be current heal ally minus 100, i.e. 800 minimal healing at Heal(5). |
08-28-2010, 08:39 PM | #168 |
Master
Join Date: Jun 2009
Posts: 484
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1k HP... and soulkeeper (on Amun) is very hard to use in war, because you either have to freeze or put darkness on the target. Otherwise it's just a quick dispel. And I'm also not happy with yet another DoT... I wish locks had more spells that would deal damage immediately after impact.
But I agree, soulkeeper was too powerful. Stealing that big chunk of health was too much of a safety. |
08-28-2010, 08:47 PM | #169 | ||
Count
Join Date: Feb 2009
Posts: 1,445
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Quote:
Quote:
I wrote a suggestion in the spanish forum 1.5 years ago. |
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08-28-2010, 09:09 PM | #170 |
Pledge
Join Date: Jan 2008
Location: Hyrule
Posts: 32
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hi, I found a sort of bug with the trainer, I was trying a few setups on amun when suddendly I wasn't allow to decrease spells level (they weren't at lv0 ¬¬)
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