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Old 08-05-2015, 08:53 AM   #171
kowocki
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I forgot to suggest using other attributes for the rings/amulets no matter if war master or for gold

constitution->like +7 in ring why not, nice balanced and wont overexceed damage, it will work opposite way

movement speed-> we got in legendary items, why not in ring-> nice for mages and knights and less disturbing then attack range bonus/attak speed bonus

% armour bonus-> in alsius we have lycan ring, ignis and syrtis got nothing, already mentioned in one of my previous threads

%5 physical/magical damage resist

or go more extreme XD

% loot bonus

%gold bonus

repair cost -x% bonus XD

...


even %exp bonus from killing enemies

why boost damage any further more when the damage calculation for many buffs and spells are mess. Just to mention for example dead eye boosting shield piercing while RA dont do it, overhelming strenght and berserk boosting jewellery damage and so on....
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Old 08-05-2015, 09:46 AM   #172
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It will be nice if you make those gold jewlery for lvl 50.
The price is really low 1,5m gold is nothing.
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Old 08-05-2015, 12:24 PM   #173
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Quote:
Originally Posted by anukai View Post
It will be nice if you make those gold jewlery for lvl 50.
The price is really low 1,5m gold is nothing.
True.



Droppable jewelry with random stats by holding forts/castles would be another good idea. So jewelry dropps for random players with the wmc rewards. This would be a nice feature for more and more RVR.

It should be lower than the wmc jewelry.

Rings random Damage 10-20, castspeed / attackspeed / healing bonus / melee or range damage reduce / class attribute 3-5, mana / health 75-100

Amulets random Damage 25-35, castspeed / attackspeed / healing bonus / melee or range damage reduce / class attribute 5-7, mana / health 150-200


Weapons and armor have so many options to build your own set, why not jewelry?

Last edited by Flo619; 08-05-2015 at 02:30 PM.
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Old 08-05-2015, 01:10 PM   #174
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The gold jewellery is a great addition to the game. It's likely to be less effected by the realm balance so I'd say make the gold jewellery live ASAP.

The war master jewellery on the other hand is going to make the Haven Alsius far to overpowered. Even if the realm balance does sort itself out, the damage is done. NGD would be committing Goat-acide (death by goat) if they take away all the war master coins that are already collected (let alone all the players from other realms who have stockpiled before this update was announced -potentially using multiple wmc boosters). The available options that allow for some sort of balance are;

1. Bring in a new currency for the war master rings and amulets - this seems like a messy idea imo

2. Have the cost dependant on your realms activity in the last week/month etc. - for example a realm who was earnt less war master coins pays less for the jewellery

3. Have the cost dependant on a players duration in the game and the ammount of war master coins currently available in the realm - the more wmc the realm has the higher the price (basic supply and demand) the longer a player has been in the game the higher the price (to take into account the potential previous hoarding)

4. Scrap the war master jewellery, nerf boss jewellery and then don't increase everyone's HP. This seems like the obvious right choice, but it has been suggested by so many other people I assume NGD have a good reason to not apply it?
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Old 08-05-2015, 02:29 PM   #175
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Just re-add the dragon amu again with the same stat as it was before, but make it lv 60.

People will stop whining about WM jewells maybe ^^
;D
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Old 08-05-2015, 03:25 PM   #176
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You can't quite estimate the real value of gold coins, for they are distributed unfairly, mostly due to various bugs. There are players who own billions of that stuff, bugged years ago.

Player A is a buguser and may have 80,000,000 gold coins and has to pay 600 gold coins for 1 skill reset.
Player B is a leveller only, gets 20 million from each character he's levelled and quested
Player C is participating in warzone onlay and may have 1,300,000 gold coins, gains about 10,000 every day in fort battles, has to pay 360,000 gold coins every 2nd day to repair his armour, can't even afford the 10th of a magna weapon and would actually like to sponsor a GC then and again, but he can't.

Where is the proportionality??
This currency is messed up completely, and I think it can only be fixed by a radical gold reset, and a radical revamp of gold rewards

tldr:
Pricing of gold jewlery doesn't matter, it'll stay a worthless currency either way rn
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Old 08-05-2015, 03:56 PM   #177
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I'm not sure. Gold is really important when you don't have any and need to repair .
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Old 08-05-2015, 04:07 PM   #178
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Hey all!

New changes have been uploaded to Amun. The list is the following:

Fixed: It is now possible to obtain experience when eliminating enemies from a devastated realm in their territory. However, they will give out 50% of the experience that you may obtain from an enemy that belongs to a non-devastated realm. This only applies when eliminating them in their home territory, as they will give out all of the experience if they die elsewhere.

Fixed: "War Confidence" activation does not interrupt casting times anymore.
Fixed: Grounding Arrow now has its correct duration and level progression values.
Fixed: Gloves and Hats from the high level dragon sets now possess 2 dye (paint) channels.
Fixed: Introductory texts for the Squid Island are now showed correctly when playing the game with the client in English.
Fixed: Texts related to Malaguy quests, in Syrtis.
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Old 08-05-2015, 05:02 PM   #179
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The gold jewelry is IMO a good idea so far:

- It can be bought by non-premium-users
- another way against the gold inflation
- it is not dependant on your realms fighting prowess or any other nightly shenanigans

But the stats of the (gold) rings are mostly rubbish. Stats could be modified or changed to a lower lvl- requirement. Gold-prices could also be changed (e.g Better prices for better rings).

By the way, especially since you thought about implementing new Jewelry, why not use this opportunity to:

- Fix and redesign Krontarons Ring lv50

- implementing additional jewelry in exchange for Rocks/ Amber/ Quartz
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Old 08-06-2015, 12:02 PM   #180
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Small note.

Haven'ts top 100 WM players this week - all but 2 are alsius. Thank goodness for gold jewelry. Must get some more gold...
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