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Old 08-16-2010, 02:59 AM   #171
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Originally Posted by linearguild View Post
Except pet counts as melee, and hunter-in-your-face counts as melee, so both benefit from the new DS.
You can see a hunter with pet coming...so just...walk away :P - You'll out run him
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Old 08-16-2010, 05:47 AM   #172
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I would like you all to see this.
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Old 08-16-2010, 07:01 AM   #173
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Originally Posted by -kalid- View Post
i would like you all to see this.
overpowered!!! Nerf!!!!!
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Old 08-16-2010, 07:03 AM   #174
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Tell us how mana did you spend too mate...

That goes to everyone... When you all post numbers you should add 3 things:
1. dmg, 2. buffs/debuffs, 3. mana.

Regards
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Old 08-16-2010, 08:14 AM   #175
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Originally Posted by Gideon_Slack View Post
One of the problems with the Hunter class in Regnum is that they get too many defensive buffs from the Evasion tree.

In most other games, the stealth class is far more squishy than the Regnum hunter. Entering combat for them is a very high risk thing, so they need the stealth escape skill.

My Hunter is currently set up like a stealth class from another game. My only points in Evasion are Mobility 4 and Low Profile 3 (though I agree Low Profile needs a nerf). With this build, I have to rely on speed instead of Acrobatic or Evasive Tactics for defense.

I play this way because I find it fun. If I have to go Acrobatic or Evasive for defense, then I'm afraid I'll lose half the identity of my class.

And for stealth escape skills, they obviously should not be at the same level as the ones that help set up an encounter. Most others game set them at just a fraction of the basic stealth skill -- risky, but enough to get away some portion of the time.
The main problem with the stealth class (hunters) in Regnum is that they have no hard counterclass. Barbs used to have that role, SM warjus were decent against hunters as well, but today no class truly has a major advantage against hunters - and if they did, they wouldn't be able to catch the hunter unless they had a very powerful reveal camo or something.

Right now, if we go by the scissors-paper-rock analogy, lets say skilled warlocks are rock, hunters are scissors and marksmen, knights and barbs are paper. Scissors beats paper and uses invisibility to hide from rock. But, whoops...rock also beats paper! And it doesn't really beat scissors, more of a 50/50 chance against scissors.

Another thing about stealth classes is that it is extremely difficult to balance them and define their role. You have to balance them based on their ability to attack from stealth. If you don't, they become too powerful. But if you do, they become boring and somewhat pointless during an extended fight, unless you give them a means to "restealth" midfight reliably and frequently.
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Old 08-16-2010, 08:40 AM   #176
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Originally Posted by Necrovarus View Post
The main problem with the stealth class (hunters) in Regnum is that they have no hard counterclass. Barbs used to have that role, SM warjus were decent against hunters as well, but today no class truly has a major advantage against hunters - and if they did, they wouldn't be able to catch the hunter unless they had a very powerful reveal camo or something.

Right now, if we go by the scissors-paper-rock analogy, lets say skilled warlocks are rock, hunters are scissors and marksmen, knights and barbs are paper. Scissors beats paper and uses invisibility to hide from rock. But, whoops...rock also beats paper! And it doesn't really beat scissors, more of a 50/50 chance against scissors.

Another thing about stealth classes is that it is extremely difficult to balance them and define their role. You have to balance them based on their ability to attack from stealth. If you don't, they become too powerful. But if you do, they become boring and somewhat pointless during an extended fight, unless you give them a means to "restealth" midfight reliably and frequently.
Someone said they saw a "reveal" spell briefly on Amun in the Scouting tree, so there is the possibility that it will be hunter vs hunter in terms of the counterclass.

In terms of restealthing during combat, I looked into as many games as I could to see what they did. All of the ones I looked at allowed restealth in combat, either using camo, speed or both (these games were: WoW, Guild Wars, Runes of Magic, Lord of the Rings Online, and Warhammer Online).

Many other games though have a "combat" mode that allows special escape stealth skills to only be used at that point. Regnum doesn't have that, so the basic stealth skills have to do double duty. With speed out of the picture, and barring NGD introducing a new stealth skill, camo will have to be offensive and defensive. Currently, it is only offensive.
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Old 08-16-2010, 09:39 AM   #177
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Can Knight's pleeeeeeeeeeeease get some small healing skills?
Wrong thread, mate. The thread you are looking for is here
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Old 08-16-2010, 09:48 AM   #178
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Quote:
Originally Posted by linearguild View Post
Except pet counts as melee, and hunter-in-your-face counts as melee, so both benefit from the new DS.
except the fact you cant have a pet under camo now.
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Old 08-16-2010, 11:01 AM   #179
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New DS is scary, because it lets hunters get bonus too if they are close range (and other ranged classes too)

IMO it should work only for barbs/knights.

Kind of crazy when hunters can do 600-900 normals/ensnares/dual shots and 1.5-2k rep.shots (if they don't get resisted)

I know it's only few seconds that their buffs lasts, but it also takes only few seconds to kill somebody like that

Again they are getting camo+best dps, sniff.

"don't run alone" can't be only counter against that, there will be always situations where one have to run alone + it should not be only for hunters feature (running around alone and knowing that they have high high chance to kick ass)
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Old 08-16-2010, 11:18 AM   #180
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so it should get nerfed because hunters have 6 seconds of OPness for around 800 mana?
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