08-16-2010, 02:59 AM | #171 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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You can see a hunter with pet coming...so just...walk away :P - You'll out run him
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
08-16-2010, 05:47 AM | #172 |
Initiate
Join Date: May 2010
Location: Location:
Posts: 126
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I would like you all to see this.
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08-16-2010, 07:01 AM | #173 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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08-16-2010, 07:03 AM | #174 |
Initiate
Join Date: Mar 2008
Location: Greece
Posts: 112
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Tell us how mana did you spend too mate...
That goes to everyone... When you all post numbers you should add 3 things: 1. dmg, 2. buffs/debuffs, 3. mana. Regards
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RuleZ - LawZ
Inquisition |
08-16-2010, 08:14 AM | #175 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Quote:
Right now, if we go by the scissors-paper-rock analogy, lets say skilled warlocks are rock, hunters are scissors and marksmen, knights and barbs are paper. Scissors beats paper and uses invisibility to hide from rock. But, whoops...rock also beats paper! And it doesn't really beat scissors, more of a 50/50 chance against scissors. Another thing about stealth classes is that it is extremely difficult to balance them and define their role. You have to balance them based on their ability to attack from stealth. If you don't, they become too powerful. But if you do, they become boring and somewhat pointless during an extended fight, unless you give them a means to "restealth" midfight reliably and frequently. |
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08-16-2010, 08:40 AM | #176 | |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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Quote:
In terms of restealthing during combat, I looked into as many games as I could to see what they did. All of the ones I looked at allowed restealth in combat, either using camo, speed or both (these games were: WoW, Guild Wars, Runes of Magic, Lord of the Rings Online, and Warhammer Online). Many other games though have a "combat" mode that allows special escape stealth skills to only be used at that point. Regnum doesn't have that, so the basic stealth skills have to do double duty. With speed out of the picture, and barring NGD introducing a new stealth skill, camo will have to be offensive and defensive. Currently, it is only offensive.
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Bartle Test of Gamer Psychology |
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08-16-2010, 09:48 AM | #178 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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except the fact you cant have a pet under camo now.
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
08-16-2010, 11:01 AM | #179 |
Apprentice
Join Date: Oct 2009
Posts: 59
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New DS is scary, because it lets hunters get bonus too if they are close range (and other ranged classes too)
IMO it should work only for barbs/knights. Kind of crazy when hunters can do 600-900 normals/ensnares/dual shots and 1.5-2k rep.shots (if they don't get resisted) I know it's only few seconds that their buffs lasts, but it also takes only few seconds to kill somebody like that Again they are getting camo+best dps, sniff. "don't run alone" can't be only counter against that, there will be always situations where one have to run alone + it should not be only for hunters feature (running around alone and knowing that they have high high chance to kick ass) |
08-16-2010, 11:18 AM | #180 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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so it should get nerfed because hunters have 6 seconds of OPness for around 800 mana?
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
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