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Old 08-28-2010, 09:56 PM   #171
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Originally Posted by Blaa View Post
I wish locks had more spells that would deal damage immediately after impact.
I wish barbs had the same ... in the current balance many are considering dropping SC/Beast Attack as 'useless' so for power attacks that leaves the main damage dealer class with erm ... Ill get back to you on that one ...
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Old 08-29-2010, 12:06 AM   #172
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Originally Posted by Blaa View Post
1k HP... and soulkeeper (on Amun) is very hard to use in war, because you either have to freeze or put darkness on the target. Otherwise it's just a quick dispel. And I'm also not happy with yet another DoT... I wish locks had more spells that would deal damage immediately after impact.

But I agree, soulkeeper was too powerful. Stealing that big chunk of health was too much of a safety.
well if a lock has 2,5 or near 3k hp it is safe. But with near 2k hp it is quite dangerous spell.
Plus no reason for sk cant work in mobs.
Mages should have plenty of mana, cos they dont have good normals, sk they it is in amun great limit the way locks can have mana.
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Old 08-29-2010, 12:39 AM   #173
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i object, skill sm and you got normals.
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Old 08-29-2010, 02:49 AM   #174
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Originally Posted by Gabburtjuh View Post
i object, skill sm and you got normals.
yea 250norms on an unbuffed target...100-150 on a buffed.
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Old 08-29-2010, 07:59 AM   #175
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i object, skill sm and you got normals.
It doesn't matter if you get high normals or not. Using staff mastery isn't a fun way of playing a lock/mage. It's just point and kill.
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Old 08-29-2010, 08:17 AM   #176
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Originally Posted by Blaa View Post
It doesn't matter if you get high normals or not. Using staff mastery isn't a fun way of playing a lock/mage. It's just point and kill.
it's great when you want to show your mommy you killed someone without spells!

anyway, locks should stay spell basses so the nerves of sultar are a bit extreme, u made a OP spell in a almost useless one, could'nt you just put it back on 8 sec on 5 and make it not stackable, i don't get it what is not 'elegant' about this solution i don't even get your idea of 'elegance', randomness does not equals elegance, it works and all players would be happy about it.
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Old 08-29-2010, 09:52 AM   #177
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Originally Posted by blood-raven View Post
it's great when you want to show your mommy you killed someone without spells!

anyway, locks should stay spell basses so the nerves of sultar are a bit extreme, u made a OP spell in a almost useless one, could'nt you just put it back on 8 sec on 5 and make it not stackable, i don't get it what is not 'elegant' about this solution i don't even get your idea of 'elegance', randomness does not equals elegance, it works and all players would be happy about it.
Is not exactly the nerf to sultar that i am worried. Is the nerf to SK that worried me most.
SK is a defensive+offensive spell, and it helps a lot to maintain locks mana.
With SK not being able to act in mobs, as also servant cant, most of locks ways to maintain mana is gone is very hard to maintain mana with just vampirism+ambitious.
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Old 08-29-2010, 09:54 AM   #178
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Remove speed debuff of focus, no need of -25% speed debuff, when all you can get is 10% speed bonus.
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Old 08-29-2010, 12:49 PM   #179
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I saw the new paintings on amun are MUCH more expensive??

Why? cant we keep the prises like they are now??
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Old 08-29-2010, 01:54 PM   #180
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I saw the new paintings on amun are MUCH more expensive??

Why? cant we keep the prises like they are now??
Interesting... that didn't show up on the changes list
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