04-27-2015, 03:38 PM | #181 |
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In my opinion resist were not so bad as people complained.
And honestly, I absolutely disagree with complete removal of resists. It's good that some parameters in RNG were adjusted, so there will be less resists in general, but complete removal will kill fun sooner or later for me. The game won't be fun for me if every spell I cast will work. On resists I like that they force me(and players generally) to learn to make right moves in short time if one of my spells gets resisted; It's like everyone can learn easy to chain spells forever as warlock ; but only really good players can do good if their key spell gets resisted. Of course sometimes the resist rate was more than insane; but that will be fixed soon obviously. So basically yes, complete removal of resists would be goodbye for me, most probably. I can always play chess if I need a fully logical game without resists. Edit: Someone ninjaed me. Can't agree more with this.
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04-27-2015, 03:46 PM | #182 |
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um - yes? I do think this does pretty much make sense. The more we have to choose, the greater the variety of spells will be which we see in warzone. Right now, most people primarily have the same setup because we can basically skill whatever we want. But you might be right that those two changes should be treated individually.
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04-27-2015, 04:27 PM | #183 | |
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Quote:
-Drew
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04-27-2015, 04:35 PM | #184 | |
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Quote:
The amount of resists on amun are minimalistic, that doesnt mean 1 spell = instant-death in, for example, a 5v5 matchup if any resists arent occurred then. If you are talking about 1v1 pvp, then maybe its true, but its still possible to modify some of the gamebreaking skills, like MS. Best, |
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04-27-2015, 04:45 PM | #185 | |
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Quote:
And also, without resists the problem of autowin spells would be bigger issue. Actually, your post makes no sense, looks like you didn't even think short about what's written there. Anyway, my stance is - Reducing frequency of resists is good, but removing them is no-go.
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04-27-2015, 05:03 PM | #186 |
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My thoughts exactly. ^
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04-27-2015, 05:15 PM | #187 |
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Does this actually mean block-able or does it also mean resist-able? This is the spells only blockable at 100% stuff... If it's only resistable at 100% then that means it can't be resisted by anything other than an archer with SOTW or a barb with UM + Spring right?
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04-27-2015, 05:23 PM | #188 |
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Tell me how stunned or knocked down enemy can still resist any spell or evade an attack? During these CC effects target should have 0% spell resistance, 0% evade chance and 0% block. I thought it has been fixed some years ago. :/
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04-27-2015, 05:37 PM | #189 | |
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Quote:
It works like that. But, take into account the offsets between combat process and visual animations. CCs last a few seconds and mostly leads to confusions of this type.
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04-27-2015, 05:41 PM | #190 | |
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Now, when one is knocked, it doesnt make much sense he can evade hits i agree. I think a good compromise would be to halve resist/evade/block when knocked or stunned (so one having a 100% resist/evade/block spell effect on him can still benefit of the mana spent and attacked still have higher chance to succeed).
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