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Old 02-02-2017, 03:49 PM   #181
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They buffed knight support spells and gave one of the most usefull supporting spell in this game. In what kind they nerfed support knight? they just removed protection buff from defensive stance which was joke anyway. New passive resist and def stance will give better damage reduction against good equipped barbs and fulmi hits. Knight will be OP now for sure.

and please reduce cooldown of Stalagmite, thanks.
Sure they added new support spells, i love that (still sad about loosing paladin's aid heal though). But that alone doesn't help a support knight. As others mentioned the tanking got worse, which is an essential part.
Also the mana costs got increased. So Conjus have another class they have to babysit a lot more. Now they not just have to spam even more mana on knights but also heals.

With all the mana drain around and increased mana costs support knights will have a real hard time. That feint mana nerf alone won't help that much.

And this is not something we have to see on the live server first. Support Knights already have mana problems and the mana costs got increased, so how could it be any better now.
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Old 02-02-2017, 04:15 PM   #182
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Originally Posted by Hayir View Post
Sure they added new support spells, i love that (still sad about loosing paladin's aid heal though). But that alone doesn't help a support knight. As others mentioned the tanking got worse, which is an essential part.
Also the mana costs got increased. So Conjus have another class they have to babysit a lot more. Now they not just have to spam even more mana on knights but also heals.

With all the mana drain around and increased mana costs support knights will have a real hard time. That feint mana nerf alone won't help that much.

And this is not something we have to see on the live server first. Support Knights already have mana problems and the mana costs got increased, so how could it be any better now.
Using sadistic servants on a knight basically makes them manaless, still not sure why both SW and SS got a 60 mana increase. Most spells for knight cost 200+ mana, especially the support ones. Gonna be interesting to see how fun it is to have 0 mana all the time
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Old 02-02-2017, 04:17 PM   #183
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I've already said in this thread that mana will be the main issue for knights. About tanking and support skills... don't think so. I'm still waiting for rework on 'Blessed' WM spell to some mana regen skill :P instead of this shitty self +200hp.

+200 hp for 250 mana, casting time and long cooldown isn't worth at all if u lack of mana and running with 6k HP.
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Old 02-02-2017, 04:34 PM   #184
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Originally Posted by Hollow-Ichigo View Post
...Gonna be interesting to see how fun it is to have 0 mana all the time
Not at all for me, Ichi, as I already know how much 'fun' it is to be at or near 0 mana most of the time I'm on my support knight in a fight (It's a nightmare I can tell ya').

Maybe these changes will encourage more party use, so conjs can easily rain down their goodies on allies, whilst warriors lay down the smack on enemies (I can dream can't I?).

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Old 02-02-2017, 04:38 PM   #185
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Not at all for me, Ichi, as I already know how much 'fun' it is to be at or near 0 mana most of the time I'm on my support knight in a fight (It's a nightmare I can tell ya').

Maybe these changes will encourage more party use, so conjs can easily lay out their goodies on allies, whilst warriors lay down the smack on enemies (I can dream can't I?).

Nothing worse than having 0 mana and having to rest whilst your ally is getting 3 hit by a barbarian a few meters away lel.
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Old 02-02-2017, 04:46 PM   #186
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I've already said in this thread that mana will be the main issue for knights.
Yes, many people said that, so why do you say knight support got buffed?

Doesn't help me much to have skills which i can't use.
With all the evendim's fury, energy borrow, mana burn, servants around i am out of mana all the time. And i already often have conjus in my party who give me a lot mana, at some point they just can't keep up. They can't just give me mana whole time and ignore healing and doing other stuff on other people + they gonna have to heal knights a lot more too from now on. It's ridiculous.

And ofc tanking is important for support. If i can't get close to my allies without getting nuked i can't support them well enough. We don't have real ranged support like conjus. If increased SW/SS range is supposed to compensate for that, i don't see it being that helpful in that matter.

In the end the tanking might be somewhat fine, i am not too sure about that. But i really dislike the mana situation.
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Last edited by Hayir; 02-02-2017 at 04:56 PM.
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Old 02-02-2017, 05:24 PM   #187
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Originally Posted by Sentan View Post
I'm still waiting for rework on 'Blessed' WM spell to some mana regen skill :P instead of this shitty self +200hp.

+200 hp for 250 mana, casting time and long cooldown isn't worth at all if u lack of mana and running with 6k HP.
Yeah, imo a knight shouldn't be able to heal herself at all, an ally is fine, but herself.... That's why I suggested

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-Paladin's aid and Blessed switches places,
-Blessed becomes the new spell, could be called "Sentinel",
  • Paladin's aid should be modified :
    -Casting time :instant
    -Mana cost : 150
    -Cooldown : 50 sec
    -Amount of heal : fix 400 HP.
but seemingly found only deaf ears. Too bad. Time will tell, again
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Old 02-02-2017, 05:35 PM   #188
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Originally Posted by Hayir View Post

Doesn't help me much to have skills which i can't use.
With all the evendim's fury, energy borrow, mana burn, servants around i am out of mana all the time. And i already often have conjus in my party who give me a lot mana, at some point they just can't keep up. They can't just give me mana whole time and ignore healing and doing other stuff on other people + they gonna have to heal knights a lot more too from now on. It's ridiculous.

And ofc tanking is important for support. If i can't get close to my allies without getting nuked i can't support them well enough. We don't have real ranged support like conjus. If increased SW/SS range is supposed to compensate for that, i don't see it being that helpful in that matter.

In the end the tanking might be somewhat fine, i am not too sure about that. But i really dislike the mana situation.
This is exactly why defensive stance is good enough currently, it doesn't take mana and it allows you to stay tanky and survive long enough to help. Giving warlocks a fixed -hp spell as well as barbarians hitting harder will just make it more difficult to support. How exactly will an enhanced army of one help at all? Especially when most of your mana is being used to save someone else.

Maybe I'm being over the top but I dont see any other way it could go.
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Old 02-02-2017, 06:30 PM   #189
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Lol.. Knights acting like they're the only one's with mana issues??? Mana issues have been always been a problem even before this change so Idk why the complains now.
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Old 02-02-2017, 06:31 PM   #190
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Lol.. Knights acting like they're the only one's with mana issues??? Mana issues have been always been a problem even before this change so Idk why the complains now.
Wont have mana to PA you anymore, feelsbad
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