03-01-2010, 05:19 PM | #181 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I would not say eliminate the mobs from the inner realm but rather encourage the grinder to venture into the war zone with the reward of a slightly better drop rate and an even better drop rate still if he ventures over the bridge into enemy territory. Even the concept of a risk XP bonus comes to mind (RSK). Other than that, reduce the drop rate on lvl 49 and 50 items significantly for inner realm mobs. A lvl 50 should really have nothing to fear in the war zone. Other than that , a redistribution of more lvl 38-44 mobs closer to the forts and castles to encourage a greater pool of players there. Proximity to war structures will give players the security in their minds that cover or realm support is close by. Consider this because it was what I had in mind. I am sorry I was too concise earlier. Hope it clears up my position on that matter. Regards Artec |
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03-01-2010, 07:28 PM | #182 |
Initiate
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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More grinders in the warzone won't mean more cheap ganks by hunters. I think it might even be the opposite.
Why? Because more grinders means more grinding parties, which tend to be left alone by the bitch hunters looking for easy kills. As party grinds become more common, these hunters lose their easy RP sources, so either they'll move on or they'll have to start forming their own hunt parties. But bigger hunting parties have their own disadvantage: they're less mobile, it's easier to track them down, and it's harder for all of them to escape. This gives more motivation for the realm's high-level players to hunt them back with their own parties. There would be more non-fort-centric warzone action for all, and more importantly a grinding environment that's much closer to the feel of the end game. Just having more people in general changes the game dynamics.
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03-01-2010, 08:23 PM | #183 |
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Location: In NGD's ticket system hoping for a response.
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again, artec, that was an amazing post.
while i was reading that i realized something. it comes from exactly what you were pointing out. when you are lvl 50, the game is really boring. if there is no war going on, there is nothing to do. i was pondering (yes, pondering) what would make the game more fun on the off-times. i came upon only one conclusion, dungeons. my idea of dungeons may not be the same as other's but i got the idea from the leeroy jenkins video: have a serious of missions that take place in another area or several areas. these missions would require you and some friends to take on huge challenges. these challenges would vary widely and have some sort of end reward. maybe for a certain couple of challenges it times you and you can try to beat your best time. enjoy your food for thought. with a side of noodles |
03-01-2010, 08:47 PM | #184 | |
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Join Date: Jun 2007
Location: Jippy's Mom's House
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
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03-02-2010, 04:11 AM | #185 | |
Apprentice
Join Date: Oct 2008
Location: the land downunder
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03-02-2010, 06:09 AM | #186 | |
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Join Date: Feb 2010
Location: Australia
Posts: 10
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I played a game which had "cycles" and every 3-4 months anyone could change realms during a set phase and then the cycle would start over. Realm points got reset and then the war started over. Every winner of each phase would appear on a legends list. |
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03-02-2010, 08:14 AM | #187 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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NGD may not be able to do dungeons but if they could stop mobs running up cliffs they could quite easily do a extended maze of vallys instead (see Ignis Ini zone) which would be like the dungeon concept just with vallys rather than tunnels.
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03-08-2010, 05:47 AM | #188 |
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Join Date: Feb 2010
Posts: 10
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I do notice there is quite a shortage of Alsius, but Ignis and Syrtis seem pretty evenly balanced, just log at different times of the day.
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03-08-2010, 07:31 AM | #189 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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why can't they do dungeons?
Something like how they did with the spider queen for ignis (yeah I know it was ONE room but..I'd not mind loading times for a chain of rooms like that.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
03-08-2010, 03:19 PM | #190 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Hmm, Syrtis and Ignis balanced? and Alsius underpopulated? http://rostatus.heroku.com/world/horus I like this site. Syrtis has ups and downs in attacking, Ignis also has ups and downs, but also has alot less attacking. Alsius, is in the middle, big ups and downs, but in a solid second.
And forts taken, Menirah Fort is the most taken, Syrtis and Alsius constantly give us visits at samal, Syrtis shows up with a zerg of 15+, taking the fort without problem. Often we manage to stop Alsius, sending them back home. They then go straight for Meni, the empty fort, and proceed to farm us. And when Syrtis succeeds at samal, Alsius goes to Meni. Then, us Iggs will get really ticked, get a zerg together, kick em out of Meni then Samal, then go to herb/agg. At herb the Syrts zerg sitting there whips us out, and at agg we take it, then get kicked out 10-15 mins later. Then it starts over again. It is so frustrating, being outnumbered by Syrtis normally 3 to 1 (Ive seen 5 to 1), and having Alsius run straight back to protection of the fort after they make a good rush. I think one reason Ignis has trouble holding the forts, we don't use the forts all that often, we seem to perfer open field battles. 1 well placed sultar by the enemy, and then the train of them start, and the barbs come in and hit their 1.5k SC I do not get on when Ignis is supposedly with the most numbers, running around zerging the enemy, so I don't know if this is true. But during the day when I play, we always seem to be outnumbered. I'm not going to deny it, I think often Syrtis and Alsius just outstrategise us. I think realm balance is becoming a big issue. If I was starting the game, I would probabally go with Alsius, second choice Syrtis, and last choice Ignis. The only reason I joined Ignis is because my friends were there. Why would anyone want to be in the desert (with those friggin sand storms) when they could be running through forests. I think Ignis just needs some more promoting, the revamp of the beginner zone is nice, but more needs to be done. |
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