07-26-2010, 02:57 PM | #181 | |
Apprentice
Join Date: Oct 2009
Posts: 59
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I have spend maybe 50euros to my warlock and 300 to my marks, so my view is at least two sided :P what happens to other classes and their as/cs items that do already less than mage items if system changes radically = they become far more less usefull than now |
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07-26-2010, 03:16 PM | #182 | |
Initiate
Join Date: Dec 2007
Location: Italy
Posts: 127
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Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
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07-26-2010, 03:38 PM | #183 |
Banned
Join Date: Dec 2006
Posts: 890
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I think it very likely that NGD will increase the CS bonus, otherwise they will surely suffer from less item sales.
It would be quite stupid to not make ~20% CS worth while, atm its like 5% cast time with lvl 5 AD it should be close to 10% at least, which means it has to be doubled to be attractive. Then again its of course possible that NGD plan to add more advanced item upgrades (They certainly hinted something like this, when we asked them to cap item bonuses). Making people pay once more for these upgrades, then the question is more if we will be duped to do so once more or if we will be completely fed up leaving RO to rot. In a commercial point of view, I think it would be more cleaver to leave AD lvl5 at 80%, and double the CS bonus on items. That way new people will still try to get some CS gear, you keep other customers fairly happy and there is still some possibility left for more item upgrades. Last edited by Vroek; 07-26-2010 at 03:49 PM. |
07-26-2010, 04:00 PM | #184 | |
Initiate
Join Date: Jul 2009
Posts: 233
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Quote:
With MR5 -> 16 out of 96 landed blows were critical without MR5 -> 9 out of 91 landed blows were critical However, that's 500 mana for 7 more *landed* (ignoring evades/blocks) strikes out of 90+ that were critical. 500 mana? really? Even barbs would never use that at that mana cost. |
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07-26-2010, 04:04 PM | #185 | |
Master
Join Date: Jul 2009
Posts: 335
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07-26-2010, 04:07 PM | #186 |
Initiate
Join Date: Jul 2009
Posts: 233
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07-26-2010, 04:08 PM | #187 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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My combat log dosnt work on imcoming damage, doing some tests with Lumi and only 1 out of about 30 South Cross's have regestered in the log. Both my kicks on Lumi showed up fine however.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
07-26-2010, 04:26 PM | #188 |
Master
Join Date: Jul 2009
Posts: 335
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07-26-2010, 05:03 PM | #189 |
Initiate
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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It's a small thing but the values for Global Cooldown should be given in absolute values. Please say how many seconds instead of cryptic phrases like "long", "normal", "very short", etc.
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07-26-2010, 05:15 PM | #190 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I was going to post a follow up but I have decided to hold on this a bit. Many have stated their positions and as such I think it would be prudent to wait until iteration #2 before saying too much.
I will say that the issue with greater healing is very complex and goes way beyond the spell itself. It will impact how RvR is conducted on the whole and the relationship between conjurers and other classes that shield them in war. The changes to tunic protection,CS, AS, areas, auras may very well shape in a large way how greater healing works in a RvR environment.In the mix is how players skill and play together. This factor will be crucial. The only true way to test it may be to stage an event on Amun to see the real impact of these changes on war. I would cautiously remind everyone that this iteration is a first draft and probably will not go live before many tweaks are done. Be guided as such. Art Last edited by bois; 07-26-2010 at 05:31 PM. |
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