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Old 07-26-2010, 02:57 PM   #181
metsie
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Quote:
Originally Posted by theotherhiveking View Post
There are people who have paid lots of money to level, pimp up, empower their non mage classes, and then they find the get pwned by the premium warlocks, being premium themselves now.

So, i want to play, i payed for my barb, but i still cant play because there are premium mages around pwning me before i can even get close. Hence, ngd is 'stealing' from me.

Not only mages buy premium, you know.
Plus mages 'premium' its far more effective that anything that the other classes can buy, with a big difference.

Its amazing how one-sided people views are.

So, yeah, good update.



The attack speed formula was changed too, the bonuses still need to be doubled.
Are you sure you could pown mage that has 0% cs items? IMO 66% cs that I have -> 50% and still it would be enough to cc warriors and win, so that is not the problem.

I have spend maybe 50euros to my warlock and 300 to my marks, so my view is at least two sided :P

what happens to other classes and their as/cs items that do already less than mage items if system changes radically = they become far more less usefull than now
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Old 07-26-2010, 03:16 PM   #182
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Quote:
Originally Posted by theotherhiveking View Post
There are people who have paid lots of money to level, pimp up, empower their non mage classes, and then they find the get pwned by the premium warlocks, being premium themselves now.

So, i want to play, i payed for my barb, but i still cant play because there are premium mages around pwning me before i can even get close. Hence, ngd is 'stealing' from me.

Not only mages buy premium, you know.
Plus mages 'premium' its far more effective that anything that the other classes can buy, with a big difference.

Its amazing how one-sided people views are.

So, yeah, good update.



The attack speed formula was changed too, the bonuses still need to be doubled.
I have 6 characters, 2 still to become 50, but i payed for all of them, and NGD should buff up warriors instead of nerfing all other classes but no, they prefer nerf 4 classes on 6 instead of buffing 2. And they can't seel a thing and change it later.
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Old 07-26-2010, 03:38 PM   #183
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I think it very likely that NGD will increase the CS bonus, otherwise they will surely suffer from less item sales.

It would be quite stupid to not make ~20% CS worth while, atm its like 5% cast time with lvl 5 AD it should be close to 10% at least, which means it has to be doubled to be attractive.

Then again its of course possible that NGD plan to add more advanced item upgrades (They certainly hinted something like this, when we asked them to cap item bonuses). Making people pay once more for these upgrades, then the question is more if we will be duped to do so once more or if we will be completely fed up leaving RO to rot.

In a commercial point of view, I think it would be more cleaver to leave AD lvl5 at 80%, and double the CS bonus on items.
That way new people will still try to get some CS gear, you keep other customers fairly happy and there is still some possibility left for more item upgrades.

Last edited by Vroek; 07-26-2010 at 03:49 PM.
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Old 07-26-2010, 04:00 PM   #184
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Quote:
Originally Posted by chilko View Post
Warriors:
  • ...
  • Martial reflexes: A bug has been corrected that might prevent this spell to work as intended
I just did a quick test of this on Amun.
With MR5 -> 16 out of 96 landed blows were critical
without MR5 -> 9 out of 91 landed blows were critical

However, that's 500 mana for 7 more *landed* (ignoring evades/blocks) strikes out of 90+ that were critical. 500 mana? really? Even barbs would never use that at that mana cost.
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Old 07-26-2010, 04:04 PM   #185
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Quote:
Originally Posted by BigManOnCampus View Post
I just did a quick test of this on Amun.
With MR5 -> 16 out of 96 landed blows were critical
without MR5 -> 9 out of 91 landed blows were critical

However, that's 500 mana for 7 more *landed* (ignoring evades/blocks) strikes out of 90+ that were critical. 500 mana? really? Even barbs would never use that at that mana cost.
do 1000, report
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Old 07-26-2010, 04:07 PM   #186
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Quote:
Originally Posted by Lumi_Alsius View Post
do 1000, report
Do you ever use it?
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Old 07-26-2010, 04:08 PM   #187
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My combat log dosnt work on imcoming damage, doing some tests with Lumi and only 1 out of about 30 South Cross's have regestered in the log. Both my kicks on Lumi showed up fine however.
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Old 07-26-2010, 04:26 PM   #188
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Quote:
Originally Posted by BigManOnCampus View Post
Do you ever use it?
I tried it but did not document the results.
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Old 07-26-2010, 05:03 PM   #189
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It's a small thing but the values for Global Cooldown should be given in absolute values. Please say how many seconds instead of cryptic phrases like "long", "normal", "very short", etc.
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Old 07-26-2010, 05:15 PM   #190
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I was going to post a follow up but I have decided to hold on this a bit. Many have stated their positions and as such I think it would be prudent to wait until iteration #2 before saying too much.

I will say that the issue with greater healing is very complex and goes way beyond the spell itself. It will impact how RvR is conducted on the whole and the relationship between conjurers and other classes that shield them in war. The changes to tunic protection,CS, AS, areas, auras may very well shape in a large way how greater healing works in a RvR environment.In the mix is how players skill and play together. This factor will be crucial. The only true way to test it may be to stage an event on Amun to see the real impact of these changes on war.

I would cautiously remind everyone that this iteration is a first draft and probably will not go live before many tweaks are done. Be guided as such.

Art

Last edited by bois; 07-26-2010 at 05:31 PM.
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