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Old 08-16-2010, 12:15 PM   #181
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Originally Posted by Gabburtjuh View Post
except the fact you cant have a pet under camo now.
And what does that have to do with the effect of DS?
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Old 08-16-2010, 12:40 PM   #182
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Originally Posted by linearguild View Post
And what does that have to do with the effect of DS?
that if the hunter has a pet ou should see him comming
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Old 08-16-2010, 01:12 PM   #183
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Even though pet dissapears in camo doesn''t matter to me petless ftw \o/. But there are now other advantages and also want to ask NGD something...

Question: What are you doing with the previous updates because many people didn't liked things but you just go to the next stap what do you do with the information we gave you or you just put that updates in even though we asked to change/remove things?
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Old 08-16-2010, 02:24 PM   #184
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Originally Posted by metsie View Post
New DS is scary, because it lets hunters get bonus too if they are close range (and other ranged classes too)

IMO it should work only for barbs/knights.

Kind of crazy when hunters can do 600-900 normals/ensnares/dual shots and 1.5-2k rep.shots (if they don't get resisted)

I know it's only few seconds that their buffs lasts, but it also takes only few seconds to kill somebody like that

Again they are getting camo+best dps, sniff.

"don't run alone" can't be only counter against that, there will be always situations where one have to run alone + it should not be only for hunters feature (running around alone and knowing that they have high high chance to kick ass)
my "OP'ness" lasts 6 seconds and costs me:

This JUST the attack mind you - not protecting myself or debuffing the other person (outside of DS and Sudden Strike)

Death Sentence(5) => 170 mana
Sudden Strike(1) => 80 mana
Dirty Fighting (2) => 140 mana
Cold Blood (5) => 300 mana
Ensnare (5) => 160 mana

So that's 770 mana for 6 seconds worth of hits - and if ANYTHING gets evaded or resisted (which usually occurs) then lots of that mana is wasted. Now - mind you I have not used ambush, confuse, or anything else - including my own protection buffs.

After this 6 seconds is over...you know how hard I hit...

135 damage - and I have a NICE bow. I'm sure many other hunters hit alot lower than that.

Will hunter config this way - probably - NGD wants us to be more rogue like. I don't consider this to be OP when it only happens for 6 seconds.
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Old 08-16-2010, 02:52 PM   #185
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Escapist + Sotw = easy camo while getting attacked...

This is sooo wrong on so many levels. NGD needs to address this and let evades and resists force camo to be canceled. We use camo as an offensive weapon, not a "get out of jail free card".
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Old 08-16-2010, 04:16 PM   #186
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Hi Chilko, I may have missed it, but does Hit Chance also have an effect on Critical Chance? Or is Hit Chance limited to evasion? Thanks!
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Old 08-16-2010, 04:36 PM   #187
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Quote:
Originally Posted by Compost View Post
We use camo as an offensive weapon, not a "get out of jail free card".
Indeed. That's what everyone uses Low Profile for...
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Old 08-16-2010, 05:26 PM   #188
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Dear NGD,

I have a request before you continue with the balance update. Please have every member of your internal balance team (however small it is), read at least twenty pages of the Suggestions forum in both Spanish and English, and create a list of notes about every posting there.

Yes, I know, Somos pocos. But do you want this update done right, or not?

I can't help but notice that as the update goes on, you've ignored almost every single suggestion made... and while you can say that we don't know anything about balance, believe it or not at least half of the users here use Linux (higher average tech level), many of us are programmers and developers on large projects, some of them including games, in some cases even commercial ones. You guys seem to have this view that we don't know what we're talking about most of the time, while to us it seems to be quite the other way around, with us having a big "WTF?" over our heads half the time.

The problem is, we are the ones who have to play the game at the end of the day. I think that we shouldn't have to be WTF'ing constantly while doing so, forgive my lack of professional terms on the matter. But I do hope that you get the point I am trying to make.

This update so far, while having some good points, has also had far too much of this.

Kind regards.
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Old 08-16-2010, 05:42 PM   #189
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Quote:
Originally Posted by Mikan View Post
Dear NGD,

I have a request before you continue with the balance update. Please have every member of your internal balance team (however small it is), read at least twenty pages of the Suggestions forum in both Spanish and English, and create a list of notes about every posting there.

Yes, I know, Somos pocos. But do you want this update done right, or not?

I can't help but notice that as the update goes on, you've ignored almost every single suggestion made... and while you can say that we don't know anything about balance, believe it or not at least half of the users here use Linux (higher average tech level), many of us are programmers and developers on large projects, some of them including games, in some cases even commercial ones. You guys seem to have this view that we don't know what we're talking about most of the time, while to us it seems to be quite the other way around, with us having a big "WTF?" over our heads half the time.

The problem is, we are the ones who have to play the game at the end of the day. I think that we shouldn't have to be WTF'ing constantly while doing so, forgive my lack of professional terms on the matter. But I do hope that you get the point I am trying to make.

This update so far, while having some good points, has also had far too much of this.

Kind regards.
thats what ive been saying all long. we pay THEIR bills. even if they dont agree, they are there to make the game how WE want. the customer is always right, you are hear to make US happy, if they dont, they lose customers, they lose money.
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Old 08-16-2010, 06:22 PM   #190
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Quote:
Originally Posted by Hamster_of_sorrow View Post
thats what ive been saying all long. we pay THEIR bills. even if they dont agree, they are there to make the game how WE want. the customer is always right, you are hear to make US happy, if they dont, they lose customers, they lose money.
Now we are talking about business.
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