07-23-2015, 07:36 PM | #11 |
Pledge
Join Date: Dec 2014
Posts: 26
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LOL brb making marx! +14%range and 50 bluntdamage. add my dear tenaxamu to that and we have a party. 60range 1knormals here i come
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Mysha Long (Retired) Eliminated Synergy |
07-23-2015, 07:40 PM | #12 |
Initiate
Join Date: Jan 2014
Posts: 202
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07-23-2015, 07:41 PM | #13 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Maybe we shouldn't be able to wear two the same rings? +7% range is fine but 14%... and still two rings got +7% range bonus :S change one of them and it will be fine imo... +7% spell duration or +2% movement speed instead of attack range :>
btw... WM jewells are account bound? or character?
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
07-23-2015, 07:45 PM | #14 |
Initiate
Join Date: Jan 2014
Posts: 202
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War confidence canceling spells is fixed?
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07-23-2015, 07:45 PM | #15 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Yeah I would like to know which amulet or rings are char bound.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
07-23-2015, 07:46 PM | #16 | ||
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Quote:
Quote:
it's time to lower cd or make it area spell
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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07-23-2015, 07:49 PM | #17 | |
Master
Join Date: Jun 2007
Posts: 375
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So knight will have:
Stone temple 7% dmg resist Def Stance 25% dmg resist 2x Ring -7% melee dmg Amu -10% melee dmg That's quite a lot pure dmg reduction in melee. Quote:
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Skity - Ra Last edited by Hayir; 07-23-2015 at 08:05 PM. |
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07-23-2015, 07:59 PM | #18 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Does the addition of new warmaster amulets mean that dragon amulets will permanently be undroppable?
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07-23-2015, 08:04 PM | #19 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I like the way you fix the gap between jewelry and none. Only thing i dislike is the range ring. Range and speed are those 2 very volatile stats you should try to avoid touching with gears..
Last edited by _Enio_; 07-23-2015 at 08:08 PM. Reason: changed difficult to volatile, it fits better |
07-23-2015, 08:06 PM | #20 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Yeah, I get the same feeling. It's starting to itch a lot. We'll see tomorrow about some adjustments. That's why we open Amun, to get feedback
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