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Questions to the Community Guides and how-to play threads posted by other users |
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04-06-2012, 08:23 AM | #11 | |
Initiate
Join Date: Mar 2012
Posts: 103
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I don't agree.
Tracking is a ability, which saves asses of other players. Many, many, many times. During hunting. During fortwars. When bridges are camped. Quote:
Nothing more to add. That's the hunters role. |
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04-06-2012, 09:12 AM | #12 | |||||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Pressure via pet: Not only does it die fast, the pressure of a marksman is superior. Quote:
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Not to mention that you clearly missed that thing called reality. When was the last time a tracking info you’ve read was actually useful? How often do you need tracking info, and do you need it during a fight? (Hunter — the class that’s not supposed to participate in fights, yay!) I’m already saying that casting one thing every minute isn’t enough to give a class a role (booooring!!), and you basically say that casting ONE FUCKING SPELL, not even during fights, and with a useful result every few HOURS is a better role? Oh, and what if — and just if — there happens to be MORE THAN ONE HUNTER? I know I know, not that likely to happen nowadays, but let’s just assume we’ve got well populated servers and more than 5% of the players are hunters. (Should be 16%, by the way) Is the second hunter redundant? You just need one player to track.
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Last edited by Seher; 04-06-2012 at 09:25 AM. |
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04-06-2012, 10:03 AM | #13 | ||||
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Skin of the beast works too. Quote:
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If you have 2+ hunters... camo tactics can be potentially even more dangerous. Also not all hunters have the same level tracking. Also more frequent stalker rushes.
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This is a lie.
Last edited by Immune; 04-06-2012 at 10:15 AM. |
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04-06-2012, 10:39 AM | #14 | |||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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It does, but it still won’t live that long in the enemy army. And even if it did live forever, marksman damage is still way superior, especially when you consider knocks which you can’t protect your pet against. Quote:
Giving your group an opportunity to rush? The last time that worked was… When did NGD remove old sotw again? And it’s certainly not your fault that you can only cast one CC until you’re dead. I’m just saying that other classes can always do the same if not better, the only things other classes can’t do are camo (utterly useless 99% of the time) and tracking (almost always useless, boring as fuck if supposed to be the primary role).
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04-06-2012, 11:56 AM | #15 |
Pledge
Join Date: Aug 2011
Posts: 37
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Thx for your opinions, but please, no arguing. There are other threads for that.
Immune are ya syrtis? If so, contact me in game please. As for stalker surroundings skill(I always take this skill with camo)- I cant convince anybody to use it whit me, any advice with that? Camo-> Confuse trips I have tried out already, If theres more than 1 conj outside, it have no effect at all. DS isn't zerg spell. And for those, who are asking why most hunters sit on fort walls- most of us think that going outside is suicide. Ps. These days marxes sit behind conjus, I find it hard to cast more than 1 spell and escape. |
04-06-2012, 02:22 PM | #16 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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Role of hunter: not initiating fight he will surely lose without any profit
Addresed personally to topic starter
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
04-06-2012, 02:25 PM | #17 |
Pledge
Join Date: Aug 2011
Posts: 37
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04-06-2012, 02:34 PM | #18 | ||
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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If the group you are attacking has multiple conjus, try confusing one and stun the other (hoping they don't have DI up). If that's not viable, wait until an opportunity comes where you can do some damage (Ie, one of them gets separated somehow, they start rushing, or your group rushes). It's not -always- possible to do something productive I admit. Sometimes you just have to wait until you can work with the circumstances.
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04-06-2012, 08:42 PM | #19 |
Count
Join Date: Jun 2007
Location: England
Posts: 1,300
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I read this thread and remembered another thread i started some time ago, which some hunter players told me they found useful.
I realise that some of the things in it are out dated (like rep shot no longer does 1000 dmg, for eg), but i still think there are some useful points here. ( i didn't know how to link the thread, so i just copied and pasted it - clumsy i know) (Fekin noob i am, i forgot to paste, hence the edit): I'm posting this thread because lately i've heard a lot of people saying that hunters need to be given more of an RvR role. This is puzzling to me, because as far as i'm concerned, they already have plenty of potential RvR roles - it's just that most hunters choose not to play this way, and instead prefer the easier option of ganking lvlers. Hunters can be particularly effective at RvR when in a small and co-ordinated group. This is not just argument - myself and Comp and a couple of others regularly used to put these methods into practice. Examples of how hunters can be useful in RVR: 1. When your fort is taken, lie in wait at the bridge for reinforcements. With the element of surprise, 3 or 4 hunters can wipe 6 or 7 enemies at once. That's 6 or 7 less enemies for your allies to deal with at the fort. Cast stalker surroundings, rinse and repeat. 2. Even at the fort, hunters can be effective. With 2 or 3 hunters working together, key targets can be taken out. Identify the target (usually a conj), confuse, kill, escape - rinse and repeat. 3. Rep shot = 1000 dmg to all in range. Why don't more hunter packs work together in using this amazing skill? 4. Even solo hunters can play a useful role for their team in large scale fights. And its all about timing. At fort fights i usually see hunters standing out in the open fighting toe-to-toe with the enemy. I think this is a waste of their potential. Use camo at forts! Choose your moment well. If your team gets pushed back by the enemy, there's always one of them that pushes out too far. Be in the right place and time to ambush him as your side starts to push back. A hunter is also the best class to finish off that retreating enemy on low health but out of reach of the ranged classes. Appear out of nowhere and finish him off, just as he thinks he has escaped. 5. IMO the most important RvR role for a hunter (or small group of hunters) is to kill enemy hunters in your land. I hear people complain that hunters can't be caught. Of course they can! - by other hunters! If your land is full of enemy hunters ganking lvlers, it's probably because all your own hunters are in their land killing their lvlers. IMO the ganking of lvlers is made too easy for hunters because too few friendly hunters take on the anti-hunter role. In summary, i don't think there is a lack of RvR roles for hunters, just a lack of desire on the part of many hunters to help their realm. Unfortunately, many hunters prefer the more selfish and much easier option of killing (often defensless) lvlers. |
04-06-2012, 08:58 PM | #20 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Interesting tips, I agree with the fact that hunters can be deadly, if coordinated well. The problem is, that the current hunters don't always have the neccecary experience, setup or equipment, not talking about how rare they are today...
Also, while fort-groups have usualy decent coordination and numbers, hunters try to fight solo, and they often don't work together. This is a shame, as they could take out conjurers effectively, the element of surprise is underrated. With the current gamestate, a lone warrior or marksman has higher chance of taking out a conjurer than a hunter, I'd say...
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Kharbon
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