01-04-2007, 02:38 PM | #11 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Que backtrace tira sin la multitextura?
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
01-04-2007, 02:55 PM | #12 |
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Join Date: Oct 2006
Posts: 23
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Cambia un poco, la ultima linea
A veces sale lo de game(__gxx_personality...) y otras (sin multitextura) sale ibc.so.6(__clone+0x5e) libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d4054e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d40857] [0xffffe420] /lib/tls/i686/cmov/libc.so.6(fseek+0xb) [0xb70994ab] libs/libresource_system.so(_ZN12File_Manager4seekEm+0x3 1) [0xb780e1e1] libs/libresource_system.so(_ZN8SDB_File10store_pairESsP hmmSsSs+0x1dd) [0xb7814acd] libs/libresource_system.so(_ZN13DiskRetriever32internal _store_resource_in_cacheEP14PackedResource+0x94a) [0xb77fe33a] libs/libresource_system.so(_ZN9Retriever23store_resourc e_in_cacheEP14PackedResource+0x6c) [0xb77f45ac] libs/libresource_system.so(_ZN15ResourceManager18intern al_iterationEv+0x25a8) [0xb77d7398] libs/libresource_system.so(_ZN15ResourceManager15intern al_threadEv+0x3c) [0xb77da92c] libs/libentity_system.so(_ZN14ThreadedEntity24internal_ thread_callbackEv+0xc0) [0xb7586fb0] libs/libentity_system.so(_ZNK4sigc15adaptor_functorINS_ 18bound_mem_functor0Iv14ThreadedEntityEEEclEv+0x26 ) [0xb7588b86] libs/libentity_system.so(_ZN4sigc8internal10slot_call0I NS_18bound_mem_functor0Iv14ThreadedEntityEEvE7call _itEPNS0_8slot_repE+0x20) [0xb7588bb0] libs/libos.so(_ZN13ThreadedClass11thread_procEv+0x1ae) [0xb741b70e] libs/libos.so(_ZN13ThreadedClass20generic_posix_threadE PS_+0x1c) [0xb741b43c] /lib/tls/i686/cmov/libpthread.so.0 [0xb6d67504] /lib/tls/i686/cmov/libc.so.6(__clone+0x5e) [0xb710951e] |
01-04-2007, 03:07 PM | #13 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Ahora parece que se te corrompieron los archivos SDB e IDX... movelos a otro lado (o borralos) y fijate que pasa.
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
01-04-2007, 03:17 PM | #14 | |
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Join Date: Oct 2006
Posts: 23
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Quote:
diste con el error tenia los SDB e IDX protegidos :S , di permiso de ejecucion y ya va el juego perfectamente Mil gracias Surak |
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01-04-2007, 08:33 PM | #15 |
Apprentice
Join Date: Dec 2006
Location: En el Bosque Viejo. Junto al Tornasauce.
Posts: 93
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este es el backtrace del crasheo de ahora mismo:
Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xb7d5e54e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xb7d5e857] [0xffffe420] /usr/lib/dri/atiogl_a_dri.so(__glATITCLNCSaveNM2SLFMTVBW+0x121) [0xb62fcdc1] /usr/lib/dri/atiogl_a_dri.so(fglX11AllocateManagedSurface+0xad) [0xb66869cd] /usr/lib/dri/atiogl_a_dri.so [0xb630dbc2] /usr/lib/dri/atiogl_a_dri.so(__glCreateObjectBuffer+0xe0) [0xb65e8280] /usr/lib/dri/atiogl_a_dri.so(__glim_BufferDataARB+0x1ca) [0xb665926a] libs/libopengl_api.so(_ZN8Engine3D17CVBStreamStaticGL7compileEv+0xc2) [0xb76fcb82] libs/libopengl_api.so(_ZN8Engine3D15CVertexBufferGL7compileEv+0x26) [0xb76fe036] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL27create_static_vertex_bufferEPNS_9PolyArrayE+0x1e88) [0xb7707d08] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL20create_vertex_bufferEPNS_9PolyArrayEm+0xd9) [0xb7708309] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL25process_polyarray_buffersEPNS_9PolyArrayE+0xf2) [0xb7709ef2] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0x696) [0xb772db76] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_meshEPNS_4MeshEP8Matrix4D+0xd9) [0xb770b5f9] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0xfd) [0xb770b78d] libs/libgui_extension.so(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xd9) [0xb790bb09] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x36) [0xb79ecfa6] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x197) [0xb79c1da7] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x1dd) [0xb79c1ded] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x1dd) [0xb79c1ded] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x1dd) [0xb79c1ded] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x1dd) [0xb79c1ded] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x1dd) [0xb79c1ded] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xb79c20d3] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x3d) [0xb7b9cfad] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0xb7eeeff2] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7d6e568] ./game(main+0x47) [0x8048b67] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd2) [0xb7081ea2] ./game(__gxx_personality_v0+0x61) [0x8048a81] Last edited by Tom_Bombadil; 01-04-2007 at 09:05 PM. |
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