Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 11-15-2011, 09:20 PM   #11
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Well you could get 2 entries in your log, One for the spell resist and whe n there are additional effect applied you could get that one aswell.
Or marked different like this:

Both layers success:
Winter Stroke(5) 344 -> Enemy ~success~
vs. effect layer only resist:
Winter Stroke(5) 344 -> Enemy ~resisted~
vs. spell layer resist:
Winter Stroke(5)-> Enemy resisted

Sure the log would be slightly more spammed and produce slightly more network overhead - but for these imho important problems this should be accepted.
__________________
Fix the Marksman subclass: Suggestion

Last edited by _Enio_; 11-15-2011 at 09:30 PM.
_Enio_ no ha iniciado sesión   Reply With Quote
Old 11-16-2011, 06:01 AM   #12
Vaylos
Banned
 
Vaylos's Avatar
 
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
Vaylos is on a distinguished road
Default

Or, they could streamline a needlessly convoluted multi-layer resist system into a single blanket resist.....somehow. If they reworked stuff so that there's only one "layer" of resists it would be a little less process intensive as well since there would only be one "layer" to check against. Problem is that concept doesn't really work for spells like UM which resist only certain effects/CCs so for UM to exist, there kinda has to be that 2nd layer to check against.

Maybe both layers just need to be lowered a bit and treated as if they were a cumulative effect/boost. I mean if you took the boost from UM, and added it to the (IMO already somewhat high) base resists, you'd probably have a very over-powered resist rate. But having two separate layers to check against I think isn't much better. :/

I can't think of a good way to streamline the whole checks system to use a single resists layer, and I can't really think of a way around using 2 or more layers of checks to allow skills like UM to exist. :/

I dunno. That's a bit of a complex issue, and not one I'd want to touch with ...well, with anything really lol.

I guess the best thing to do is just improve the ability of the combat log's reporting abilities like Enio mentioned.
Vaylos no ha iniciado sesión   Reply With Quote
Old 11-16-2011, 09:30 AM   #13
Archonaut
Banned
 
Archonaut's Avatar
 
Join Date: Mar 2011
Location: Morocco
Posts: 286
Archonaut is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Well you could get 2 entries in your log, One for the spell resist and whe n there are additional effect applied you could get that one aswell.
Or marked different like this:

Both layers success:
Winter Stroke(5) 344 -> Enemy ~success~
vs. effect layer only resist:
Winter Stroke(5) 344 -> Enemy ~resisted~
vs. spell layer resist:
Winter Stroke(5)-> Enemy resisted

Sure the log would be slightly more spammed and produce slightly more network overhead - but for these imho important problems this should be accepted.

+1 to this, I mean come on.. I totally agree with the Thread Founder.. You should be able to see this somewhere..
Archonaut no ha iniciado sesión   Reply With Quote
Old 11-16-2011, 03:34 PM   #14
Huntrare
Initiate
 
Join Date: Aug 2011
Posts: 162
Huntrare is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Well you could get 2 entries in your log, One for the spell resist and whe n there are additional effect applied you could get that one aswell.
Or marked different like this:

Both layers success:
Winter Stroke(5) 344 -> Enemy ~success~
vs. effect layer only resist:
Winter Stroke(5) 344 -> Enemy ~resisted~
vs. spell layer resist:
Winter Stroke(5)-> Enemy resisted

Sure the log would be slightly more spammed and produce slightly more network overhead - but for these imho important problems this should be accepted.
This would be more useful.

Also I mention UM because that is the only spell which I know which resists like these.
Idk nothing about other spells like mentioned=Mind Blank
Huntrare no ha iniciado sesión   Reply With Quote
Old 11-16-2011, 03:49 PM   #15
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Valkien View Post
This would be more useful.

Also I mention UM because that is the only spell which I know which resists like these.
Idk nothing about other spells like mentioned=Mind Blank
Its basically
- UM (90% all beside slow resist - Barb),
- Defensive Support (Freeze, Dizzy, Knock, Stun resist 65% - Warrior),
- Steadiness (25% passive knock resist - Knight),
- Mind Blank (40% knock, stun, dizzy, freeze resist - Conjurer) and
- Offensive beacons (70 % (?) all beside slow resist - all classes).
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 11-16-2011, 04:24 PM   #16
Southbound
Apprentice
 
Southbound's Avatar
 
Join Date: Nov 2009
Posts: 86
Southbound is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Well you could get 2 entries in your log, One for the spell resist and whe n there are additional effect applied you could get that one aswell.
Or marked different like this:

Both layers success:
Winter Stroke(5) 344 -> Enemy ~success~
vs. effect layer only resist:
Winter Stroke(5) 344 -> Enemy ~resisted~
vs. spell layer resist:
Winter Stroke(5)-> Enemy resisted

Sure the log would be slightly more spammed and produce slightly more network overhead - but for these imho important problems this should be accepted.
+1 from me as well!

For ppl that have played for a long time probably dont even think about this as an issue, but I can still remember how confusing it was when I started playing and before you knew all the different classes "resist"-spells
Southbound no ha iniciado sesión   Reply With Quote
Old 11-16-2011, 06:14 PM   #17
Huntrare
Initiate
 
Join Date: Aug 2011
Posts: 162
Huntrare is on a distinguished road
Default

I think it will be probably a good idea,even for some new players will know, but im pretty sure it will bring some bugs :/
Huntrare no ha iniciado sesión   Reply With Quote
Old 11-16-2011, 08:19 PM   #18
Hollow_Ichigo
Pledge
 
Hollow_Ichigo's Avatar
 
Join Date: Nov 2011
Location: In a place where it rains cookies.
Posts: 31
Hollow_Ichigo is an unknown quantity at this point
Default

Yes, that happens to everyone,
when a barb uses UM you need to keep a look out for the animation,
it is a skull on the barbs head, as soon as that goes they are vulnerable to BoW or winter stroke
Hollow_Ichigo no ha iniciado sesión   Reply With Quote
Old 11-17-2011, 06:51 AM   #19
bois
Count
 
bois's Avatar
 
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
bois will become famous soon enough
Default

I like the idea by Enio. It would be more helpful. Adding 'miss' spells to the log wouldn't hurt either.

Hopefully all this will be possible with upcoming UI, net-code and engine optimisations.
bois no ha iniciado sesión   Reply With Quote
Old 11-17-2011, 08:48 AM   #20
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Its basically
- UM (90% all beside slow resist - Barb),
- Defensive Support (Freeze, Dizzy, Knock, Stun resist 65% - Warrior),
- Steadiness (25% passive knock resist - Knight),
- Mind Blank (40% knock, stun, dizzy, freeze resist - Conjurer) and
- Offensive beacons (70 % (?) all beside slow resist - all classes).
Add to this const resist to knock and stun, which was already working when testing Knight auras with Frosk on Amun.
Kitsuni no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:18 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved