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Old 08-08-2008, 05:00 AM   #11
Miraculix
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I think it's a pretty balanced 1v1 when it happens in the WZ. It always comes down on getting the head start, (and then who gets the resists/evades on his side but that's another issue).

A clever marksman would never run around unbuffed, and a clever hunter will always have the head start. When the fight occurs it's pretty much balanced. A marksman will deal lots of damage, if he is ever allowed to attack by the hunter. The hunter can still escape, but the marksman has the means to prevent that. It's one of the most interesting fights for me.
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Old 08-08-2008, 05:13 AM   #12
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Usually a fight archer vs archer is determinated by the fact who confuses the opponent first.
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Old 08-08-2008, 05:16 AM   #13
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Quote:
Originally Posted by CumeriTarenes
Usually a fight archer vs archer is determinated by the fact who confuses the opponent first.
I've gotten the 1st confuse often, more often than not, but I haven't mastered running around trees yet. Today a hunter defeated me by stun fisting me after confused, casting escapist and getting to a far tree really fast, then when i got to him, he stunfisted me again and ran far from me again. By the time the actual fighting had begun, my confuse had wore off and was on cooldown, and I had a fresh new confuse on me.

I got my ass royally served on a silver platter
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Old 08-08-2008, 05:51 AM   #14
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how could he cast escapist when confused?

As a confused marksman it helps realy a lot to dizzy your opponent and to run around tree. When he comes near stunning fist.


what you described remembers me on the fight we had recently when you confused me first :P
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Old 08-08-2008, 06:55 AM   #15
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Quote:
Originally Posted by CumeriTarenes
how could he cast escapist when confused?

As a confused marksman it helps realy a lot to dizzy your opponent and to run around tree. When he comes near stunning fist.


what you described remembers me on the fight we had recently when you confused me first :P
He had it on him before. I meant to say he had escapist cast, not he cast it at that moment. Damn smart too if you ask me, he was planning on dancing around me right from the start, and with a lvl2-3 escapist you can safely cast it as a pre-buff. Now I learned that trick as well I still need to practice tree-humping though.

And no it's not like that fight in the graveyard, you didnt run around trees I think. Besides, that dizzy was completely useless imo. Lasts too little, and I already had cast DS on you (main reason for confusing me/dizzying me and preventing SotW, but I dont use SotW ) and that mana could be used for other spells. I still hit with boosted normals. But it's okey you won in the end
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Old 08-08-2008, 07:14 AM   #16
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Quote:
Originally Posted by Hydroxidee
Marksman own Hunters.

The Rankings is broken idk if NGD fixed it yet, doubt it tho.
Only on even ground, and that's not how hunters are known to fight.
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Old 08-08-2008, 09:05 AM   #17
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Quote:
Originally Posted by Hydroxidee
Marksman own Hunters.

The Rankings is broken idk if NGD fixed it yet, doubt it tho.
I never ever had any problem with marksmen with my hunter(and I only use evasion level 11)but I last killed one with my hunter about 3 months ago.
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Old 08-08-2008, 09:24 AM   #18
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I have both classes to 50 and I prefer hunter over marksmen. Sure they are weaker, but I love speed and the ability to travel fast. I don't use camou much, I don't use pets, I use long bow.. one of the few hunters I know that uses shield piercing, and break apart. I use full evasion, but I only use dodge lvl 1. See I put points into what I know works. Not some number generator. I don't have problems almost ever with marksmen one on one, but I use the enviroment, surprise, luck, and if I am going to loose and I know this I usually run.
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