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Old 03-03-2012, 01:56 AM   #11
slepicoid
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Hi, I have the same problem of getting this message:

There are three possible causes for this error:
1. Your video card is too old
2. You haven't installed the latest available drivers
3. You haven't installed the latest DirectX version

I am using Ubuntu 10.04 (lucid), kernel 2.6.35.22-generic, Intel GMA 3150


~/.drirc does not exist, but even creating it did not help ( should't i had restarted my pc after creating/modifying it? )


$ glxinfo | grep OpenGL

OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) IGD GEM 20100330 DEVELOPMENT x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 7.11-devel
OpenGL extensions:


also i got done this:
http://www.howtoforge.com/how-to-ins....04-lucid-lynx



Can anyone help me PLEASE ?!?!
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Old 03-03-2012, 09:47 AM   #12
Cuchulainn
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slepicoid, you can solve this if you install the libtxc_dxtn library. It's probably in any Ubuntu repo, if not you could probably install this package here. I guess you probably have to enable force safe mode, if you get graphic issues without it.

For sound you should have OpenAl or openAL-soft installed.
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Old 03-03-2012, 09:22 PM   #13
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Ok, i have succesfully installed that lib and regnum seems to load finally.

However, now i got a different problem.
After the game loads, I choose the world Horus and then a screen of Realm selection appears. I chose one realm and the app falls with output:

Saving backtrace to crash_backtrace_2102.log
Got SIGSEGV (segmentation fault)

I've attached the log file...
Attached Files
File Type: log crash_backtrace_2102.log (2.0 KB, 4 views)
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Old 03-03-2012, 11:00 PM   #14
standistortion
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Is it my text editor or is the log in oriental characters? Maybe giving trouble if has a lot to download, graphics card or drivers, could try shader models and safe mode....
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Old 03-04-2012, 12:04 AM   #15
slepicoid
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Seems driconf solved it, now the game runs, although it's very slow unfortunately :-/ Not sure if my HP Mini 5103 with intel GMA 3150 can handle this... or maybe i am missing something...
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Old 03-21-2012, 02:02 PM   #16
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Quote:
Originally Posted by slepicoid View Post
Seems driconf solved it, now the game runs, although it's very slow unfortunately :-/ Not sure if my HP Mini 5103 with intel GMA 3150 can handle this... or maybe i am missing something...
the performance is bad with mesa drivers,

try update to pangolin 64bits if supported / you will change from mesa 6 to 8.0.1

with a ppa (oibaf) can use 8.1 dev with really good improvements
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Old 07-01-2013, 02:26 PM   #17
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Quote:
Originally Posted by Jaroslav View Post
Yes, you need to either
1) Enable s3 texture compression in DRI - you can do that either by using driconf utility or by editing ~/.drirc manualy (create it if it doesn't exist), which should look like
Code:
<driconf>
  <device screen="0" driver="i965">
    <application name="Default">
      <option name="force_s3tc_enable" value="true" />
    </application>
  </device>
</driconf>
2) or you can install libtxc_dxtn library.

Both result in the same FPS on my intel x3100 gpu, you can test both.

Also make sure you _don't_ have installed version 7.11 of mesa (which contains intel driver) while playing the game, as you will have messed polygons with that version. Regnum is calling glDrawRangeElements (opengl function) with invalid start/end arguments and check was added to 7.11 version for those which causes rendering issues. You can use version up to 7.10.3, or you can try version 8.0 since recently they added workaround for regnum to mesa git master branch. I didn't test it yet. Here is my bug report for this: http://www.regnumonlinegame.com/foru...ad.php?t=86004
Thanks mate for really helpful post!! Works perfectly!
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