10-25-2009, 12:20 AM | #11 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
i have one more task from you , other users with your graphics card reported that the game ran fine (with no graphics glitches) Can you please download and install the latest version of your graphics card drivers? and repeat all of this tests? I took the liberty of looking for your drivers myself: You can download the drivers from: here: http://downloadcenter.intel.com/SearchResult.aspx?lang=eng&ProductFamily=Internet+ Devices&ProductLine=Nettops&ProductProduct=Intel%C 2%AE+82945G+Express+Chipset thanks again! |
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10-25-2009, 09:41 AM | #12 |
Master
Join Date: May 2007
Location: Friesland, the Netherlands
Posts: 298
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Without safe mode I crash after pressing play. I've attached the backtrace.
I'm running Ubuntu 9.10 RC amd64 with an Asus M3N78-EH motherboard and an Nvidia Geforce 9600GT GFX, driver version 185.18.36-0ubuntu8. EDIT: when trying again the same crash happens, and a similar backtrace is generated. The only difference is that the memory addresses have changed. Running in safe mode I do get to load and play the game. I can confirm my FPS increased a lot, 6 times the old value. A question: what's the OAB thing left of the FPS in the information box?
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10-25-2009, 10:08 AM | #13 |
Initiate
Join Date: Nov 2007
Location: England
Posts: 199
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Thanks for the quick reply Chilko.
I tried to install what you gave me, but durinjg installation it cancelled because I didnt have the right requirements apperently. I did select the XP Home Edition and the latest installer, etc but it wasnt having it. After looking through the terms of agreement, I saw that my type of Chipset wasnt included in the list of Chipsets that could be updated with this program. I think I may have hit a brick wall here.
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Ra Sytris - Starpulse Lvl 25 Horus Syrtis - Bladnoch Lvl 20 Horus Alsius - Goatus Lvl 37 |
10-25-2009, 10:53 AM | #14 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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crashed after pressing play
On force safe mode it's ok, check screenshots, however I do get fps spikes and there are some graphical problems (screenshots) 1'st time Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x64) [0x7f2d5d190524] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x8) [0x7f2d5d1909c8] /lib/libc.so.6 [0x7f2d59107100] libs/libopengl_api.so(_ZN8Engine3D10RendererGL16render_instancedEPNS_8RenderOpE+0x16e) [0x7f2d5b8ae42e] libs/libopengl_api.so(_ZN8Engine3D10RendererGL6renderEPNS_12RenderOpListEPNS_11IRenderPassE+0x37c) [0x7f2d5b8add7c] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_listERNS_17RenderOpListViewsE+0x3e5) [0x7f2d5b8cd7e5] libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_sceneEv+0x3ac) [0x7f2d5c4616dc] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1bc) [0x7f2d5c64347c] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x133) [0x7f2d5c61bd83] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f2d5c61bdc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f2d5c61bdc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f2d5c61bdc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f2d5c61bdc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x87) [0x7f2d5c61c107] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x53) [0x7f2d5c9b3293] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x40) [0x7f2d5d8b5bb0] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0xd) [0x7f2d5d1a305d] ./game(main+0x298) [0x401288] /lib/libc.so.6(__libc_start_main+0xf4) [0x7f2d590f31c4] ./game(__gxx_personality_v0+0x5a) [0x400efa] Code:
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x64) [0x7f06c1e98524] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x8) [0x7f06c1e989c8] /lib/libc.so.6 [0x7f06bde0f100] libs/libopengl_api.so(_ZN8Engine3D10RendererGL16render_instancedEPNS_8RenderOpE+0x16e) [0x7f06c05b642e] libs/libopengl_api.so(_ZN8Engine3D10RendererGL6renderEPNS_12RenderOpListEPNS_11IRenderPassE+0x37c) [0x7f06c05b5d7c] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_listERNS_17RenderOpListViewsE+0x3e5) [0x7f06c05d57e5] libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_sceneEv+0x3ac) [0x7f06c11696dc] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1bc) [0x7f06c134b47c] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x133) [0x7f06c1323d83] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f06c1323dc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f06c1323dc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f06c1323dc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x178) [0x7f06c1323dc8] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x87) [0x7f06c1324107] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x53) [0x7f06c16bb293] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x40) [0x7f06c25bdbb0] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0xd) [0x7f06c1eab05d] ./game(main+0x298) [0x401288] /lib/libc.so.6(__libc_start_main+0xf4) [0x7f06bddfb1c4] ./game(__gxx_personality_v0+0x5a) [0x400efa] Ubuntu 8.04.3 LTS nvidia GeForce GTX 280 all my hardware in the specs.txt attachment |
10-25-2009, 11:24 AM | #15 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Hardware: AMD Athlon 64 X2 Dual Core 5200+, Nvidia 9600 GT, RAM 2 Gio
Software: Ubuntu 9.04 (jaunty) 64bits, Linux 2.6.28.16, NVIDIA-Linux-x86_64-185.18.36 If I try to play with normal settings, it always crashes just after selecting my char. But it works under safe-mode. A bug I have noticed :
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Nel's VidZ |
10-25-2009, 01:06 PM | #16 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I've done alot of testing of the engine during this testing phase.
These are the bugs I've found so far:
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http://home.znur.re/screenshot%20201...2011_39_37.jpg |
10-25-2009, 07:44 PM | #17 |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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Apart from the problems already mentioned ive found none.
Interesting point though, if i play in windows with direct3d, i let a lower fps when i max things out than i do in opengl. If i force safe mode for both, i get a higher fps on direct3d than opengl Under linux, im noticing the same things as znurre
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10-25-2009, 08:10 PM | #18 |
Pledge
Join Date: Apr 2009
Location: Germany
Posts: 16
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I have no TestServer Folder all is in the LiveServer folder and I can't change the language.
First picture: Level Up Second picture: Press V and click on a mob Third picture: I removed the torch to use a weapon, then I logged off. Now the quest is over and at the login I have the torch in the character's hands. In attacking mode my character does nothing. He stands and makes damage. |
10-26-2009, 11:30 AM | #19 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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I get exactly the same crash as Nel_ when enabling Terrain Details
Debian/unstable amd64 Linux 2.6.32-rc5 ATi Radeon 2600 HD with AMD Catalyst drivers 9.10
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
10-26-2009, 12:53 PM | #20 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Visual Bugs
From some testing today 26/10/09 I found these visual graphic bugs:
Arcane Devotion: Arcane Projection: Mind Push: Static Field: <-- The same chunkyness and thinkness of the graphics are the same on Energy Barrier, however I'm unsure if these are just new looks, or a bug. Metabolic Control: Wind Wall: System Specs: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz, 539 Mhz, 2 Core(s), 2 Logical Processor(s), nVidia Geforce 8600 GT graphics card, 2.00 GB RAM, Windows Vista 32 bit.
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RA / Hor... Haven? |
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