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General discussion Topics related to various aspects of Champions of Regnum |
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11-18-2007, 09:59 PM | #11 |
Master
Join Date: Jun 2007
Location: Poland/Spain; Madrid
Posts: 487
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A kewl idea would a an aura, that prevents getting more than 10% of hp dmg in one hit, for you and allies nearby.
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The Melbourne Shuffler! |
11-18-2007, 10:07 PM | #12 | |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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that was the reason they made the resists happen alot more they r trying to not let any one class dominate
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CRYTOPS Kritipz Flame of Vahalla UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
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11-18-2007, 10:08 PM | #13 | |
Master
Join Date: Jun 2007
Location: Poland/Spain; Madrid
Posts: 487
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Quote:
And dont forget that would be just a arua with range 10, duration sth like 30 and 500 mana cost
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11-19-2007, 09:40 AM | #14 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Protector isn't useless.. It won't make RP eager people earn much RP, but calling it useless is wrong.
Imagine this: Syrtis have captured Trelle. One knight cast Protector and Army of One and tells a barb to give him onlslaught. Then he can rush into the enemy without getting too damaged and they won't notice at first that he is using Protector. Everyone will try to damage him, and focus will get lost from the rest of the group and then our warlocks can enter the field, cast terror, knight disable Protector and start to attack people. Another scenario: 1vs1 pvp, knight gets damaged a lot, enables protector to sit down and rest. * Can also be used to succefully reach conjurers inside a bunch of enemies. * Can be used to retreat from a rush without dying. Conclusion: Protector isn't bad, there is just no big use for it. But IF you use it right it is good.
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Winning a fight is not what makes you a good player, it's how you do it.
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11-19-2007, 09:46 AM | #15 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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11-19-2007, 09:51 AM | #16 | |
Initiate
Join Date: Apr 2007
Location: Paris, France
Posts: 208
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In battles protector has a visual effect that makes it easy to see and then allow not to attack knight with it (not even talking that knight is the most stupid class to target in fort battle) |
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11-19-2007, 09:59 AM | #17 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Yes.. I know the animation.
But still, I have seen so many Alsirians attacking knights using protector, so it gotta work for Syrtis too. And, I know it's a 50% chance but that's why you combine it with Army of One, and in the rush scenario the point isn't for the knight to reach it's target, it's to drag the attention from his mates. People are so RP hungry, they'll simply think "ohh a single player rushing to us, let's kill him" and unleash all their skills at once. If the knight is lucky he survive, he might not but if he don't he have still done a favour to his realm.
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Winning a fight is not what makes you a good player, it's how you do it.
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11-19-2007, 10:15 AM | #18 | |
Initiate
Join Date: Apr 2007
Location: Paris, France
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11-19-2007, 10:27 AM | #19 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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11-19-2007, 11:20 AM | #20 | |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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Quote:
no that isnt the point if im not mistaking the point was to fix some spells chars seem to think dont work right not add spell that given them almost invinceable status
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CRYTOPS Kritipz Flame of Vahalla UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
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