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Old 10-17-2012, 08:43 PM   #11
surak
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Thanks.

I hate GLSL sometimes... I can't see the error in the shader sources, I'll have to fetch some intel card and do some experiments -.-
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Old 10-17-2012, 11:09 PM   #12
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Thanks for the response surak, here's mine if it adds any addtional help at all.

error_log.txt: http://pastebin.com/0Lh9inuE
log.txt: http://pastebin.com/NZwxNHYn

Good luck!
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Old 10-20-2012, 12:16 PM   #13
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Please do so.

I have Intel i7 with Sandy bridge
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL version string: 3.0 Mesa 8.0.4
OpenGL shading language version string: 1.30

And earlier RO worked fine, now I am forced into safe mode because of extremely low FPS in normal mode.

In the past I used to get ~45 fps in normal mode, now its around ~9-14, and everything is jumping. In safe mode it works okeish, but I miss all the visual feedback , buffs etc.

Surak it's best if you install Debian, since Ubuntu just takes recent mesa from Debian and does rebuild. Then you would have the latest official proper build of drivers.


Actually I can also confirm problems with linking shader, and errors, please check game.log

All problems
  • Low 9-11 fps in normal mode, graphical artefacts, shader linking error
  • In safe mode full screen / window mode crashed game very often
  • Taking screenshot of insulting player not possible, screenshot is black or game crashes

Please surak, get Intel CPU.
Attached Files
File Type: log game.log (340.5 KB, 6 views)

Last edited by Mashu; 10-20-2012 at 07:41 PM.
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Old 10-25-2012, 05:32 PM   #14
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Any news on this?
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Old 10-25-2012, 09:10 PM   #15
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would be great to get back fixed pipeline because it was the best for some intel cards
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Old 10-28-2012, 11:08 AM   #16
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Yes, I am also looking forward to fixing this, and also normal mode which worked fine with 40-45fps.

At least I could see paintings of armors, and animation effects of weapons, etc.. nice stuff... but now everything is ugly in safe mode.
Please fix GLSL, I paid for painting my armor, I want to see it
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Old 11-03-2012, 02:33 AM   #17
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Default I'm also getting this with opensource Radeon Driver (r600g)

May be an error in Mesa3D's shader compiler, of course. If so, it's present since at least Mesa 8.0.2 (version in ubuntu 12.04) until git as of yesterday.

I'd attach my log file, but it's more or less identical to Awrath's (Edit: apparently I did attach it. The difference is there's a whole lot of warnings about being unable to use an unlinked shader which are symptoms rather than being useful info about the cause)
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File Type: zip logs.zip (59.0 KB, 18 views)
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Old 12-26-2012, 03:52 PM   #18
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Question Same here...

I have the same problem with Regnum on Acer S3 (i7, Intel 4000, 4GB RAM) it happens under Ubuntu 12.04 (with both stock MESA and MESA 9.0/9.1-GIT from PPAs) and Ubuntu 12.10. Force Safe Mode seems to make things OK but the game is ugly as hell and I don't want to play it like that... Is there a solution?
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File Type: jpg Snímek obrazovky pořízený 2012-12-24 14:37:20 A.jpg (153.1 KB, 26 views)
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Old 12-26-2012, 07:50 PM   #19
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Confirmed behaviour on Intel HD3000 Sandybridge i5-2430.
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Old 01-01-2013, 09:16 PM   #20
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Bump.

Looks like many people are affected by this.
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