02-05-2011, 12:52 AM | #11 | |
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
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02-05-2011, 01:02 AM | #12 |
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I started in fullscreen then alt+enter to get into window mode.
Hardware Overview: Code:
Model Name: iMac Model Identifier: iMac7,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 4 MB Memory: 3 GB Bus Speed: 800 MHz Boot ROM Version: IM71.007A.B03 SMC Version (system): 1.21f4 Code:
Chipset Model: ATI,RadeonHD2600 Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 256 MB Vendor: ATI (0x1002) Device ID: 0x9583 Revision ID: 0x0000 ROM Revision: 113-B2250F-212 EFI Driver Version: 01.00.212 Displays: iMac: Resolution: 1920 x 1200 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes Cinema HD: Resolution: 1920 x 1200 Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Rotation: Supported Code:
[04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(532)] OpenGL vendor: ATI Technologies Inc. [04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL renderer: ATI Radeon HD 2600 PRO OpenGL Engine [04/02/2011 19:38:50] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL version: 2.1 ATI-1.6.26 [04/02/2011 19:38:50] [RenderizerGL][renderizer_gl_extensions_loader.cpp(296)] Detected 43 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod [04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data0.sdb(383.51 MB), fragmentation: 0.10% [04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data1.sdb(1540.27 MB), fragmentation: 1.67% [04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data2.sdb(86.90 MB), fragmentation: 0.00% [04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data3.sdb(5.58 MB), fragmentation: 0.24% [04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data4.sdb(73.94 MB), fragmentation: 9.60% [04/02/2011 19:38:50] [SDB_File][sdb_file.cpp(1230)] SDB: ../RegnumOnline.app/Contents/Resources/data5.sdb(13.19 MB), fragmentation: 24.27% [04/02/2011 19:38:50] [ResourceManager][resource_manager.cpp(301)] disk retriever is ready [04/02/2011 19:38:50] [ResourceManager][resource_manager.cpp(301)] http retriever is ready [04/02/2011 19:38:51] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 19541 resources available [04/02/2011 19:38:51] [TextManager][text_manager.cpp(163)] Text Manager ready [04/02/2011 19:39:03] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.37 MB), fragmentation: 0.00% [04/02/2011 19:39:03] [SDB File][sdb_file.cpp(987)] Optimizing space in characters.sdb [04/02/2011 19:39:03] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.37 MB), fragmentation: 0.00% [04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago [04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago [04/02/2011 19:39:04] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago [04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago [04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago [04/02/2011 19:39:32] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano hombre mago [04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago [04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago [04/02/2011 19:39:41] [Surface::set_material][mesh_surface.cpp(487)] Resetting renderable Pc syrtis humano mujer mago [04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level. [04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level. ... [04/02/2011 19:39:42] [logger.cpp(73)] Attempt to retrieve missing 'Int' variable: real_level.
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02-05-2011, 01:05 AM | #13 |
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Oh, another HD2600 :-/
We'll wait to see what HidraA has to say about it.
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
02-05-2011, 01:24 AM | #14 |
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This is the whole crash dump (it was too long to post here)
http://pastebin.com/Aez7HRs6 So far turning off sound I haven't crashed yet, but we will see.
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02-05-2011, 05:13 AM | #15 |
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WOOT!! bout time now i can steal my sister mac so i can play regnum and do a history paper at the same time! :P
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02-05-2011, 09:26 AM | #16 |
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This is unquestioned message of the year to me!
Great, grand, splendid and more! You have made me not to whine this year^^. |
02-05-2011, 12:27 PM | #17 | |
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Rhaegar - Barbarian ________________ Daenarys - Conjurer The White Company
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02-05-2011, 01:16 PM | #18 |
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So my crash problem seems to be a sound issue. I turned off sound and music and played for about an hour without a crash. I then turn sound back on killed a few mobs, it was going okay but when I got in range of someone on a horse I crashed.
I was playing in window mode.
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02-05-2011, 03:42 PM | #19 |
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Sorry for my slow feedback ..i work in same time like Surak
Using Nvidia card and IMac. Snow Leopard 10.6.3 Hmm i made lots of tests : I had no crashes doring gameplay but performance between menu and game play are like 1/4. For example: if in menu i had 160 fps in gameplay i had 35-40 fps. Anyway works good on shader 2.0 and fixed pipelines..around 35-60 fps ,its a decent play. I had no crashes yet. Also eat lots of cpu usage...i don't saw in any another aplication ,even Final Cut or Autodesk Maya to eat so much...but maybe this its good think. All my tests of performance you can find here : (All tests were made without weapons trails and beams) http://fulga.cablevision.ro/ro_on_mac/ Videos from this link i recomand you to use right-click and ->save as...seems quick time plugins don't resize correctly video size. I will update this link once at 24 hours with new tests and logs ...i have no time this week to play much...you can veryfie in each day for feedback.. For people that want to record videos on RO and desktop i recommand ScreenFlow Last edited by HidraA; 02-05-2011 at 06:41 PM. |
02-05-2011, 11:32 PM | #20 |
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Ahh, yes. Mac GL drivers are very picky.. Much more picky than Linux or Windows drivers..
Here is a nice resource that shows the supported features of each card an OS revision. http://developer.apple.com/graphicsi.../capabilities/ |
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