11-09-2011, 06:58 AM | #11 |
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Join Date: Mar 2011
Posts: 35
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if i had a nickel every time i read a post like this, i would have 37 cents. and when you realize that the math there didn't really make sense, maybe you will have a chance of realizing that your post doesn't either. however much it seems like it, NGD is not an evil entity that is out to piss you off (although i can argue quite a bit to the opposite, subjectively of course).
either you are lower level and you are getting resisted a lot because of the level difference, or you don't notice some of the things you are resisting. it may not seem like it, but you notice it much less when you are resisting than vice versa. |
11-09-2011, 07:26 AM | #12 | ||
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Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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11-09-2011, 09:05 AM | #13 | |
Baron
Join Date: May 2009
Posts: 747
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I seriously think making the formulas for resist calculations public would dispel a lot of the concerns over these issues. Resists will always have a random factor, and will always screw someone over sometimes, but at least for me it would help knowing what my "spell resistance" and "spell focus" stats are, how they're derived, and how they are modified and rolled against enemy spell resistance and spell focus to determine the resists that are going to screw me over. |
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11-09-2011, 09:16 AM | #14 |
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Join Date: Jan 2010
Location: Belgium
Posts: 561
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U might consider it's something about those spells rather then ignis and goat players haxxing.
Before the update ambush 4 and ds 4 where the levels that where resisted nearly everytime. But it seems all levels resist as much atm.
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SHAKE IT LIKE A POLAR BEAR NINJA |
11-09-2011, 12:43 PM | #15 | |
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Location: Trinidad and Tobago
Posts: 1,194
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Why hidden? Will exposing it lead to questions and commentary that NGD is either unprepared for or unable to answer? At this moment, it is a fundamental part of game play . Items, spells and attributes in game affect resistance and spell focus thereby affecting your effectiveness in battle and for this reason alone you should be able to know these stats to knowledgeably modify your setup. |
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11-09-2011, 01:19 PM | #16 | |
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Location: England
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11-09-2011, 02:19 PM | #17 | |
Initiate
Join Date: Oct 2009
Location: Retired
Posts: 203
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the resist rate is a pain for all. And...i'm not intrested to know the formula of resist...it would be better REDUCE this rate,because it's pretty hight. If a player cannot play,win/lose counting on his skills,because the resist rate disturb the gameplay that much...what is the sense of have skills,be highter lvl etc? Too often there is no difference if you are a smart one or a newby...if your enemy resist you are death. Bad ping...lowers lvl....this is the first game that use "bad ping" and "lower lvl" players as excuse to the resist/evade rate. If a player know better than me how to play his class,he must win...and not get fu*k*d because i resist all his MAIN SKILLS. This problem is old....yes....that doesn't mean it must be part of the game forever if works ruining the experience of everyone. |
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11-09-2011, 03:02 PM | #18 |
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Join Date: Jun 2009
Location: France
Posts: 1,024
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Resists/evades are part of the game, but current rate is quite high, true (for any realm).
Also beacons increasing resist rate should have a visible animation, current state make them far much powerful.
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Annavilya / War-Luck (Haven)
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11-09-2011, 04:54 PM | #19 |
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Luck is a bitch ain't it?
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Psy Dizzy thumbs, itchy fingers
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11-09-2011, 05:48 PM | #20 | |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Resists are a pain but I wouldn't want them removed, some of the best rpg's I've played used dungeons and dragons rules where every hit is decided on the role of a dice. They would be better with more variation though, a simple 'yes or no' with a small variable in damage lacks depth.
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Last edited by standistortion; 11-09-2011 at 05:59 PM. |
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