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General discussion Topics related to various aspects of Champions of Regnum |
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01-13-2019, 03:31 AM | #11 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Thank you for the feedback. I'll be replying when more people post
Here are screenshots from today's test:
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01-13-2019, 03:37 AM | #12 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Nice FoV you got there
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01-13-2019, 05:09 AM | #13 |
Master
Join Date: Jun 2011
Posts: 347
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Guess Amun is only up when you're up. You can't leave it up overnight. Your night is my day so.
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01-13-2019, 08:45 AM | #14 |
Pledge
Join Date: May 2014
Posts: 5
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Yepp, Maybe next Time include the Timezones of the other Servers Countries, so that you don't open a test at 1 am. We waited several hours to test yesterday and nothing happened. We are a little disappointed.
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01-13-2019, 12:10 PM | #15 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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I didn't participate in testing because I was already sleeping but I have some suggestions/questions based on your guide/description:
Good job
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
01-13-2019, 01:51 PM | #16 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Also about PN bridge. Is it possible to fix the hills on the back side of the fort. Players were getting stuck jumping trying to climb over. Terrain is a little rough. Some tree's removed from that fort area would also be nice. It should be more open like PP bridge.
What happens when 3 way at tower? I noticed when Ignis killed goats from behind and took over the capture point. The bar wasn't filling up so that we could cap. I was expecting a buff or something for taking over the fort capture. Not needed but I guess could be added later. I assume Barricades will be a bit stronger in live versions? Others have mainly stated other feedback already so no need to repeat. Looking forward for these towers to come in live servers. (Now that we have this type of capture. Maybe look into "move the cart" type TDM. Not important would be fun though.)
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
01-13-2019, 03:50 PM | #17 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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01-16-2019, 04:01 AM | #18 |
Pledge
Join Date: Apr 2016
Posts: 32
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01-16-2019, 01:19 PM | #19 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Something similar to relic but not as OP & only stays if In range of Tower. I do think you should be rewarded with taking these towers but that’s not important right now. A simple +10% Main Attribute wouldn’t be too bad. I don’t want it to be broken.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
01-18-2019, 03:50 PM | #20 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hey, we wanted to let you know that we still keep on working on the towers and changes to them and that possibly tomorrow we will open Amun again for testing. We revamped how the towers let the allies know there are enemies around improving the precision of the detection of them.
Tomorrow we will post more about this!
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Tags |
amun, development, towers, vigilance |
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