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Old 02-23-2011, 12:49 AM   #11
ayexeyen_
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I was discussing with many friends about this update, honestly speaking this update is just smokescreen.
First Regnum need a better balance of the populations, the war summary prove that, then maybe a little more balance of the classes that are better than before but still not perfect.

Anyway what Regnum, and especially the premium community, didn't need is a penalization.
Yes, because you did penalize the premium users that bought their equip at the "maximum" (50) level. They will need to buy a new equip again, and because the leveling process after the 50 is really slow many will buy lucky boxes between a level and another (making your wallets happy I suppose...).

You erased the experience of the players giving ONE SINGLE 200% scroll to the people that had more than 8kk xp (until 30kk), that is nothing compared to the effort.

The people that already had enough xp, they should be 60.

And please, don't say that the "xp" are a collateral effect after the level 50, you did also a rank and you didn't deactivate the xp scrolls (but instead you did deactivate the master scroll after the level 30).

The experience scroll now are also useless with the present mechanism, in fact they are activated with the pvp fight, and the fights can last for really long burning all the time of a scroll.

About the maximum level, the grinding in the war zone is incredible difficult because the enemies can disturb your grinding session, moreover, the pvp fight doesn't pay enough.

Now, let's speak about the "warmaster".
50 kill for 1000 war-coins (WC), and to get a simple horse you need 300k WC.
--->IF I am right<---(and maybe I am not, this is what I read in the forum) this mean 15000 kill. Are you serious?
If "warmaster" mean play this game 8 to 14 (or more) hours for each day I don't want to be a warmaster!



It would be really useful if you give the level 60 to the people that already had enought experience, and for the others some inner place to grind would be good.
You need absolutely to change the xp scrolls, as they are now they are useless. If the warmaster content is really so expensive you should decrease the price.
Anyway I really don't like the idea to buy again a complete new set of objects to be competitive... that's really bad...


P.S.
With the experience for the war you made more hard the balance. Now the most populated realms will have a double advantage... good job...
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Old 02-23-2011, 01:21 AM   #12
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Quote:
Originally Posted by ayexeyen_ View Post
I was discussing with many friends about this update, honestly speaking this update is just smokescreen.
First Regnum need a better balance of the populations, the war summary prove that, then maybe a little more balance of the classes that are better than before but still not perfect.

Anyway what Regnum, and especially the premium community, didn't need is a penalization.
Yes, because you did penalize the premium users that bought their equip at the "maximum" (50) level. They will need to buy a new equip again, and because the leveling process after the 50 is really slow many will buy lucky boxes between a level and another (making your wallets happy I suppose...).

You erased the experience of the players giving ONE SINGLE 200% scroll to the people that had more than 8kk xp (until 30kk), that is nothing compared to the effort.

The people that already had enough xp, they should be 60.

And please, don't say that the "xp" are a collateral effect after the level 50, you did also a rank and you didn't deactivate the xp scrolls (but instead you did deactivate the master scroll after the level 30).

The experience scroll now are also useless with the present mechanism, in fact they are activated with the pvp fight, and the fights can last for really long burning all the time of a scroll.

About the maximum level, the grinding in the war zone is incredible difficult because the enemies can disturb your grinding session, moreover, the pvp fight doesn't pay enough.

Now, let's speak about the "warmaster".
50 kill for 1000 war-coins (WC), and to get a simple horse you need 300k WC.
--->IF I am right<---(and maybe I am not, this is what I read in the forum) this mean 15000 kill. Are you serious?
If "warmaster" mean play this game 8 to 14 (or more) hours for each day I don't want to be a warmaster!



It would be really useful if you give the level 60 to the people that already had enought experience, and for the others some inner place to grind would be good.
You need absolutely to change the xp scrolls, as they are now they are useless. If the warmaster content is really so expensive you should decrease the price.
Anyway I really don't like the idea to buy again a complete new set of objects to be competitive... that's really bad...


P.S.
With the experience for the war you made more hard the balance. Now the most populated realms will have a double advantage... good job...
That's why you simply respond by not buying/donating. They will hear that more than anything you say on here. I for one will not buy atm. I have no reason to donate 1 single cent, my gameplay has been fouled and I am currently not having any fun in game. I only hear bitching which only puts me in a fouler mood. I think it's simply time for a break, maybe a permanent one.
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Old 02-23-2011, 01:24 AM   #13
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I just wanted to link to the other threads that were also related to this thread so no one misses out on any info ^^

WarMasters Initial Atmospherics/Reviews: Horus

Regnum Online: Warmasters
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Old 02-23-2011, 01:57 AM   #14
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Grinding is boring.
Going to Fisgael to get daily quests is boring.
Leaders don't share XP as it should, they aren't worth to kill (old issue).
When one goes down near pp2 in falls direction, he has to do a long path to come back (via market), this is boring.
Quests don't scale well for Horus low population.

People want war, you gave them more grind ....

You succeed in one thing: i will not buy xims anymore.
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Old 02-23-2011, 02:53 AM   #15
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Quote:
Originally Posted by Zas_ View Post
Grinding is boring.
Going to Fisgael to get daily quests is boring.
Leaders don't share XP as it should, they aren't worth to kill (old issue).
When one goes down near pp2 in falls direction, he has to do a long path to come back (via market), this is boring.
Quests don't scale well for Horus low population.

People want war, you gave them more grind ....

You succeed in one thing: i will not buy xims anymore.
For me you just pointed out one of the biggest mistakes NGD is doing with this game, try to make Horus and RA communnity seems like equals.

Horus and Ra community are 2 very different populations, many ideas that do look great on RA, just dont work so great at horus.
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Old 02-23-2011, 04:15 AM   #16
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1) i don't like the actual xp curve: 3.3kk 1-50, THEN 7.6kk from 50 to 60.
i'd prefer something like 4-5kk from 1 to 50 and also 4-5kk from 50 to 60.

2) i don't like the fort invulnerability for a realm that has no gems

3) levels above 50=better weapons & better damages. this will be painful for lock because their damage is a fixed amount and it will be reduced day by day untill they will be almost useless against full warmasters armors while warriors and archers will gain better weapons to better face new armors

4) i think exp given by players is REALLY low. actually you simply CAN'T grind warring because from level 50 to 60, warring only, would take something like 1 year (at least 8 hours per day).
i think a good amount of xp given for killing alone a level 60 player would be something like 2000/2200, and at least 1600/1700 for a level 50.
this small change would encourage players to fight more in RvR instead of infinite grinding

5) i don't like actual spawning rate. i think it should depend on number of online players to balance different servers with a single code
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Old 02-23-2011, 08:01 AM   #17
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The grind is too difficult for the 10 million xp target at level 60, and I am saying this as someone who almost always has a constant grind partner, permanent party and uses boosters. Even with such advantages, it would take months to reach such a level. However, the problem is not the amount of experience required, but the extremely poor grind system in Regnum. Let's be honest, it may look like there are mobs everywhere at first sight, but it takes you ages to find mobs of your own level, then those mobs will be sparse and after you kill them, they take a very long time to come back.

In the past, group grinding was to an advantage to players. Now, multiple players levelling in an area is just a burden, experience rewards seem to be random and maldistributed, today in a grind party of 8 at Imperia beach I wasn't even getting experience but about one in every five mobs. And if I wanted to level solo or with a partner (or two), the problems of finding mobs and running long distances (in booster time) between them still exist.

I really don't understand why we have level 20 mobs in the warzone while high level 40+ players, the patrons and defenders of the warzone, are not given more spots to grind. Quite frankly, I get tired of seeing Unchallenging mobs everywhere I go while I struggle just to find something to kill at my level. This combined with the other issues with the grind system are what make the final target at level 60 extremely difficult, exhausting and mind-numbingly boring, even for premium users. Dear NGD, if you do nothing else this quarter, please give high level players many more grind areas and a higher respawn rate. Remove those low level grinding areas from the warzone, turn the warzone back into what it used to be in the early days of RA - a dangerous place full of wonders and, most importantly, benefits rather than burdens. Let's get people levelling and warring all over the warzone.

Lastly, when you add the new forts, keep the old fort model and use it as "outposts" near bridges and other critical areas, to not only give grinders a refuse to run to when they are in danger of being zerged, but to allow more fortifications to capture for strategic purposes.
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Old 02-23-2011, 08:45 AM   #18
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Well, grinding is grinding, boring, taking much time etc. etc.

But
Quote:
Originally Posted by Kitsunie View Post
Lastly, when you add the new forts, keep the old fort model and use it as "outposts" near bridges and other critical areas, to not only give grinders a refuse to run to when they are in danger of being zerged, but to allow more fortifications to capture for strategic purposes.
THIS is a great idea though, if you get zerged, even a fort/"outpost" like this wont be enough.
Anyways, +1.
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Old 02-23-2011, 09:08 AM   #19
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Please,

Remove all high level mobs from inner realms and put them in the warzone.
Remove all sub 30 mobs from warzone and put them inside the realms. (This would free up a lot of space for more high level mobs, a.k.a more area's to encounter grinding groups, more fun...)
Give a bigger incentive for people to grind in bigger parties.

Thank you,

Lien
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Old 02-23-2011, 09:26 AM   #20
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Well, it is since the beginning of RO that people says grinding is too boring, stupid and so on, NGD also said they wanted with this expansion to focus on war... and what did u give us MORE GRIND!!!

Second: killing 50 peeps in ra is a thing, but try doing it on Horus... it will take like 6/8 hours of playing... do u think it is possible?
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