|
|
General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: What do you Want in Regnum Online? | |||
Bugs/Glitches | 13 | 11.50% | |
More Warzone Attractions | 18 | 15.93% | |
Crafting/Professions | 7 | 6.19% | |
Fort/Castle Revamp | 6 | 5.31% | |
Better Leveling/Questing System | 7 | 6.19% | |
Dungeons & More Detailed PvE Content | 7 | 6.19% | |
More Mini/Epic Bosses | 1 | 0.88% | |
Realm Balance | 9 | 7.96% | |
Class Balance/Evades & Resists | 10 | 8.85% | |
All of the Above | 30 | 26.55% | |
Something Else (post what you would like) | 5 | 4.42% | |
Voters: 113. You may not vote on this poll |
|
Thread Tools | Display Modes |
02-21-2010, 03:06 PM | #11 |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
|
That...
... and fix the damn resist and evade rate. |
02-21-2010, 03:31 PM | #12 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
|
- New/More war zones. I'm tired of the same landscapes.
- Undo all Conju nerves - Confuse removal - Old Combat System (yes I'm playing mage and I say this) - Set mobs/pet resist/evade rate = 0% - Remove Giant Trolls/Giant Tol-Tars/Yetis - Give all quest items (rings, ammys etc...) to all realms - Close registrations for Syrtis realm - Remove Terror's reset knock effect - Bring back old horse cast time - Fix memory leaks and weekly lag - Remove Cast Speed/Attack Speed item/passive bonuses (bye bye SM bitches and OP warlocks) - Remove invasions - Set (super)bosses respawm time random
__________________
Last edited by Shining-Scias; 02-21-2010 at 03:51 PM. |
02-21-2010, 08:55 PM | #13 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
|
Me Personally id like to see a better Warzone. Theres so much Empty space in the wz with random low lvl mobs just taking up space.
Id like to see 1-2 Fortified Villages for Each Realm in the wz with new quests put the merchants in those villages. Fort Revamp.. i want Forts to actually be forts! larger and more detailed having murder holes.. ( I don't think Doors should be accessable for Defending Players.. since theres 20 people attacking the door..) id like to have the ability to jump or climb off the walls to attack. would make the fort defence alot more dynamic
__________________
Ramsli Klutu
|
02-21-2010, 10:20 PM | #14 |
Initiate
Join Date: Oct 2009
Posts: 113
|
I'd like to see the forts and castles be fortifications instead buttons to be pressed on the way to an invasion.
Move the forts so they actually cover the bridges, move the castles to cover the Realm gate (better yet, delete the castles and create useful gate defenses). Allow players to upgrade defenses by working ... want a new door? bring 100 boards and 10 iron ingots to the fort and get a new door. Want an iron door? bring 200 ingots. Add resources like these to the game and give people a low xp for gathering (look, the low levels have something to DO!). As it stands now the forts are a WEAKNESS to be protected and not a defensive asset.
__________________
Saltor 50 Barb - S'alt 50 Hunter Horus/Alsius - Ascendancy |
02-21-2010, 10:32 PM | #15 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
|
+1 to everything Klutu, Znurre, Umaril and several others have said.
No need to be redundant with things they already covered so well. Oh yeah, speaking of new WZ objectives and things to do...this would be nice
__________________
Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
02-22-2010, 01:49 AM | #16 |
Count
Join Date: Aug 2007
Posts: 1,224
|
I think making WZ more attractive is the best thing that can be done.
While I have fun in wars, I won´t care about class balance, drops, etc. Having fun above all!
__________________
Orky - Ambulancia La Legión
|
02-22-2010, 06:20 AM | #17 |
Initiate
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
|
i think that before anything can be added to the game, certain things needs to be fixed. ie glitches, balance etc. Once all of those have been resolved these changes can take place. Things like spicing up the wz to make people wana stay. i think the levelling system and mobs are fine the way they are aside from the resist rates. it would be nice if the realms armours had their own skins, we have 3 realms living in 3 completely different climates so why shouldnt they wear different gear. its hard to tell who's who in a mass war situation.
NGD's prihority should be bug fixes and balance. after that warzone improvements |
02-22-2010, 02:27 PM | #18 |
Initiate
Join Date: Jul 2009
Location: Right behind you
Posts: 153
|
I voted for 'something else' since you didn't list my preference.
I'd love to see all the whiny players leave, you know the ones that want something changed, nerfed, or reverted because they cant kill it. Knights block, locks area, hunters gank, fort doors are hard, defenders have the advantage, the sky is blue and you just need to learn to play. If I can't have that, I would say there are some functional issues (crashes, lags) that need to be addressed. |
02-22-2010, 04:39 PM | #19 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
|
i would like to see MOST of these things. bosses i dont care that much about but things like bug fixes, realm balance, wz attractions etc. are all things i think regnum needs. i could care less about the new character models. they might look nice but a game with amazing graphics is still shit if the game play is shit.
|
02-22-2010, 04:55 PM | #20 |
Initiate
Join Date: Jan 2009
Location: donde nadie me encuentre
Posts: 122
|
It would be interesting to have dungeons and that things. I like the WZ just as it is now (probably because I haven't been there for too long), so more dungeons and maybe more bosses that require strategy!
__________________
...Shinken-barbarian-ignis ...Gaia is in my mind, and God is in my heart+ |
Tags |
balance, community, new content, regnum, update |
|
|