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Old 09-09-2016, 09:01 AM   #11
Aely
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I agree on the weight, it's a little heavy especially for mages and archers.

Small difficulty, the characters inventories start to be crowded, we should perhaps add one or two tabs to maniacs storage like me: D or to organize them by type (all frames, rings, amulets, clothing ... the craft items, together ... but not by date of loot or acquisition) of all that we accumulate to the years and we keep on us because weight allows. (Also should review the weight of certain objects, breastplates 30 kg is very heavy when we grind and the loots are added for tasks, but it's not the good post ^^)

I would like that materials could be tradable and also used some of the materials ppl found in the life of every day when ppl lvl up a character (not related to lvl) or when killing the usual boss: dragons, wz bosses).

For me, crafting system like this one is a good idea !! It must be simple.

Oups, i was not brief and specific, sorry <3

Thx for your job guys

Last edited by Aely; 09-09-2016 at 01:35 PM.
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Old 09-09-2016, 10:01 AM   #12
Herakles
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Quote:
Originally Posted by Aely View Post
I agree on the weight, it's a little heavy especially for mages and archers.

Small difficulty, the characters inventories start to be crowded, we should perhaps add one or two tabs to maniacs storage like me: D or to organize them by type (all frames, rings, amulets, clothing ... the craft items, together ... but not by date of loot or acquisition) of all that we accumulate to the years and we keep on us because weight allows. (Also should review the weight of certain objects, breastplates 30 kg is very heavy when we grind and the loots are added for tasks, but it's not the good post ^^)

I have also appreciated that materials could be tradable and also used some of the materials ppl found in the life of every day when ppl lvl up a character (not related to lvl) or when killing the usual boss: dragons, wz bosses).

For me, crafting system like this one is a good idea !! It must be simple.

Oups, i was not brief and specific, sorry <3

Thx for your job guys
Yes good points, weight is really a restriction especially for non warrior classes. Extra tabs to store the stuff would be great too
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Old 09-09-2016, 02:21 PM   #13
Ludwig-von-Mises-I
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Quote:
Originally Posted by Herakles View Post
Yes good points, weight is really a restriction especially for non warrior classes. Extra tabs to store the stuff would be great too
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Originally Posted by ShAtto View Post
- la montura wm tambien podria tener un inventario independiente, para no sobrecargarse tan rapido.
This is related to the weight issue. I was looking at the spanish forum under title amun crafting and ShAtto mentioned something about making warmaster mounts have their own extra storing tab. But for myself i'm thinking why not make all mounts have this ability and increase how much you can carry by what kind of mount you have?
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Old 09-09-2016, 04:01 PM   #14
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We've updated Amun with the following fixes/changes:

- Raised quantity of objects of all material spawners
- Experimental bronze ingot crafting now does not give XP to avoid exploit
- Crafting UI for checking the progress of Crafts, located in the game HUD
- Material weight reduced 30%
- Fixed incorrect amount of materials needed in some recipes
- Fixed errors when finishing, canceling and obtaining items from crafting
- Zones of the materials painted in the map when you have the quest assigned
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Old 09-09-2016, 04:07 PM   #15
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Any chance of items higher than level 27 being added to amun? I want to see more
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Old 09-09-2016, 04:29 PM   #16
Kimahri_Ronso
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Ummm... Without testing anything about crafting.
Just had the time to try to test it out, my main and first question is, why is Lulia located at gok? We have WM quests at mont and now we have to ride to gok from central save if we wanna craft something?

Hope it's not the case
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Old 09-09-2016, 04:40 PM   #17
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Quote:
Originally Posted by Kimahri_Ronso View Post
Ummm... Without testing anything about crafting.
Just had the time to try to test it out, my main and first question is, why is Lulia located at gok? We have WM quests at mont and now we have to ride to gok from central save if we wanna craft something?
There is a Craftsmaster at Montsognir. I'm sure they will add more Craftmasters once they include the missing levels 30-60 to the craftingsystem.

My opinions on the new changes:
  • The "Experimental bronze ignot" is useless right? Why can't we start of with a real bronze ignot?
  • Since the new "Crafting" HUD-Tab is bigger and freely moveable the icon should be moved to the left of the Skillbar (why can't we move the Character, Inventory tab etc...)
  • You still can't open the crafting menue and your inventory at the same time.
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Last edited by Artemo; 09-09-2016 at 05:18 PM.
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Old 09-09-2016, 04:48 PM   #18
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Quote:
Originally Posted by Hollow-Ichigo View Post
Any chance of items higher than level 27 being added to amun? I want to see more
Would like to see higher items. We already level 4 in crafting. :P



I also have a question for the Devs. Will it be possible to craft more than one item at a time? I know at lvl 3 you can only queue another item.
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Old 09-09-2016, 05:14 PM   #19
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Second question, why didn't you start with level 60 items and then heading backwards?

LV60 are bored (Haven), they had something to do at last, low level are busy with questing and grinding, besides, why would they craft items they won't use on higher level?

IMHO, crafting should be available only above lv45.

The interface is nice, so liking it all in all, only don't like that you might waste time again for creating items for low levels, items no one will use once they 5 level higher, sorry, didn't mean any offence. Just my personal opinion .
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Old 09-09-2016, 05:55 PM   #20
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[Q] Will mages get more than one staff on max crafting level? I know that they can use only one type of weapon but it might be a bit annoying if warriors will craft 10 weapons, archers 2 and mage only one.

I'm glad that we can craft weapons for each level. I hope it won't stop on 50lvl.
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