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General discussion Topics related to various aspects of Champions of Regnum |
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09-02-2014, 07:19 PM | #11 | |
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Join Date: Jan 2009
Location: New York
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Quote:
So relic carriers and allies near the relic would be stronger, and a realm would only need one relic to make a gate vulnerable to attack? That means everyone would be constantly walking on egg shells because of the possibility of invasion all the time. In my personal opinion, that doesn't benefit anyone. I honestly think the invasion system is fine, maybe could use a few minor tweaks, but I'm happy with the way it is. I think relics SHOULD be able to be taken back from enemy castles and such, so that it keeps the momentum swinging in different directions. The only real complaint that I have about invasions that I actually would love to see something done about, is realms being invaded by like 25-30+ players, when they only have like 8 or less defending. But then again, every realm has it's up and down time, so they all benefit from it at times, and other times not so much. I guess it really can't be helped, unless there was a way to figure out what time periods each realm is often the most vulnerable, and make those realms more attractive for people in time zones that can play the most during those hours. But that's probably not going to happen. In conclusion, the game is fine the way it is. I would rather see it stay the same, instead of fixing things that aren't broken.
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09-03-2014, 03:47 AM | #12 |
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Join Date: Feb 2009
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The changes sound so far so good. I add my voice to the claim of making the doors have an explicit health bar, and to add a map-visible timer for relics.
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09-03-2014, 10:55 AM | #13 |
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Join Date: Sep 2007
Location: United Kingdom
Posts: 322
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Sounds good.
Give random loots for killing enemy players too, and war would be constant in my opinion.
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09-03-2014, 12:15 PM | #14 |
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Join Date: Aug 2014
Posts: 22
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Really glad you start working at this problems !
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09-03-2014, 12:32 PM | #15 | |
Master
Join Date: May 2010
Location: England
Posts: 455
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OT: I like the proposals Adrian, glad to see you're making an effort. The invasion system has always been a game of numbers. I have doubts whether the proposed system will change that, but we'll have to see how the variables work I guess! Especially like the idea of making invasions more dangerous rather than mount a pony and ride to home castle. Also +1 for health bars for doors/gates. While we're on the topic of forts, level 1-2 doors need more health and guards need to able to attack archers ranging doors. It's not acceptable that a single barb or a couple of archers can take down the door of a fortification/castle. |
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09-03-2014, 03:10 PM | #16 | |
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Join Date: May 2013
Location: Australia
Posts: 302
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maybe place GC's by gems and gate flags for low population realms is another option.
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09-03-2014, 03:28 PM | #17 |
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Join Date: Apr 2013
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I imagine it would be difficult for them to accurately calculate the population of realms. For example, you don't want to count low level users as they most likely won't partake in war, and even some level 45s would happily grind instead of helping their realms (which is fine). I can't see basing logic on population would ever be a simple, or good solution.
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09-03-2014, 04:08 PM | #18 | ||
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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OT: ADRIAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I LUVE YA! Quote:
Don't know if the "capture more forts at once thing" will work again, remember you placed save altars near to all forts and one near to the gate as well back then... I'd like to see invasions where NOT the numbers are that matter but the tactics, I know it may be a dream only but if so, I will keep dreaming Anyway, looking forward to the changes as always, let them come, the more frequently the better!! PS: .I. [ -.- ] .I. <---- Multis |
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09-03-2014, 07:26 PM | #19 |
Secondary account
Join Date: Jan 2009
Posts: 142
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Sounds good! Specially the part about multirealmers! I hope this measure contributes to realm balance.
Congratulations NGD, you are on the right track. |
09-03-2014, 10:58 PM | #20 |
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Join Date: Apr 2013
Location: California, USA
Posts: 17
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I am confused on a lot of that but I am intrigued.
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Tags |
development, invasions |
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