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Old 01-13-2019, 03:31 AM   #11
Adrian
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Thank you for the feedback. I'll be replying when more people post

Here are screenshots from today's test:







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Old 01-13-2019, 03:37 AM   #12
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Nice FoV you got there
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Old 01-13-2019, 05:09 AM   #13
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Guess Amun is only up when you're up. You can't leave it up overnight. Your night is my day so.
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Old 01-13-2019, 08:45 AM   #14
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Quote:
Originally Posted by Loque View Post
Guess Amun is only up when you're up. You can't leave it up overnight. Your night is my day so.
Yepp, Maybe next Time include the Timezones of the other Servers Countries, so that you don't open a test at 1 am. We waited several hours to test yesterday and nothing happened. We are a little disappointed.
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Old 01-13-2019, 12:10 PM   #15
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I didn't participate in testing because I was already sleeping but I have some suggestions/questions based on your guide/description:
  • would be nice to see some cooldown after capturing the tower. For example if Syrtis capture tower X then barricade grants invulnerability for 120 seconds
  • does the hunter take part in the domination process while camoed/stalkered?
  • does the Killer Instinct (marksman WM spell) work while standing on tower?
  • in my opinion the barricade should be immune to ranged attacks
  • what gonna happen if the enemy realm kill all guards, destroy the barricade but do not capture the tower and leave it like this; do the guards respawn and barricade repairs itself?

Good job
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Old 01-13-2019, 01:51 PM   #16
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Also about PN bridge. Is it possible to fix the hills on the back side of the fort. Players were getting stuck jumping trying to climb over. Terrain is a little rough. Some tree's removed from that fort area would also be nice. It should be more open like PP bridge.

What happens when 3 way at tower? I noticed when Ignis killed goats from behind and took over the capture point. The bar wasn't filling up so that we could cap.

I was expecting a buff or something for taking over the fort capture. Not needed but I guess could be added later.
I assume Barricades will be a bit stronger in live versions?

Others have mainly stated other feedback already so no need to repeat.


Looking forward for these towers to come in live servers. (Now that we have this type of capture. Maybe look into "move the cart" type TDM. Not important would be fun though.)
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Old 01-13-2019, 03:50 PM   #17
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Quote:
Originally Posted by Pery3000 View Post
Really liking this so far. Quests gonna be counted at these towers?
Yeah!...?

i.e.: will the bridge zones & towers count as being a "fortification", so that we get 20/20 wmc quest credit while fighting there?....

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Old 01-16-2019, 04:01 AM   #18
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Quote:
Originally Posted by Pery3000 View Post
I was expecting a buff or something for taking over the fort capture. Not needed but I guess could be added later.
I was expecting one, also. What kind of buff should it be, do you think?
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Old 01-16-2019, 01:19 PM   #19
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Quote:
Originally Posted by Roseythorns View Post
I was expecting one, also. What kind of buff should it be, do you think?
Something similar to relic but not as OP & only stays if In range of Tower. I do think you should be rewarded with taking these towers but that’s not important right now. A simple +10% Main Attribute wouldn’t be too bad. I don’t want it to be broken.
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Old 01-18-2019, 03:50 PM   #20
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Hey, we wanted to let you know that we still keep on working on the towers and changes to them and that possibly tomorrow we will open Amun again for testing. We revamped how the towers let the allies know there are enemies around improving the precision of the detection of them.

Tomorrow we will post more about this!
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