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11-09-2009, 10:12 PM | #11 | |
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11-09-2009, 10:16 PM | #12 |
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With your run our "advantage", distance, is decreased faster than casting time of some spells.
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11-10-2009, 03:26 AM | #13 |
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So you'd prefer for warriors to just be completely bum****ed? Because, y'know, running (whether to or from) is our only mode of play.
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
11-10-2009, 03:55 AM | #14 |
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I think class design and balance was shaped around fort battles by NGD. I do not think that they consider open field fights. I also do not think any consideration was made for 1 vs 1 fights. Balance seems to have been created with multiple different classes in a single party vs a team of similar structure and numbers. This would explain a lot of the changes made by NGD in the last few updates.
Given that, it makes sense how archers can be faster than warriors. Warriors will need the help of their own allied archers and mages to slow down and soften enemy units before they charge in.
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11-10-2009, 10:54 AM | #15 |
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Excuse me?
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11-10-2009, 05:00 PM | #16 |
Baron
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I do apologize, next time I'm just use my range 30 attacks on you.
Except, wait, I Don't Have Any. What you said is irrelevant. Of course your advantage decreases fast. It has to, or the only thing a warrior can fight is another warrior. What's the point if a warrior has not the chance to reach you before you send them to the ground (again)? We should just hang up our weapons and armour, and let you kill us. You can interrupt our casting of CC effects just fine, so why should we be disallowed from interrupting yours?
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
11-10-2009, 07:47 PM | #17 | |
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Warriors do not need more speed or other classes to loose speed. You are not sprinters, especially not with such armor and uber heavy weapons. What you need (maybe!) is sort of "leap", that you can "jump" on your enemy (you instantly pass some meters, exactly like Leap of Priestess of the Moon's tiger-like hero in DoTA (forgot name in DoTA)). In other games, warriors have such thing, or spell to drag his opponents closer to him (which is not impossible in Regnum, since lag does that already). And I still think, base speed 20% boost, screwed up some things.
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11-10-2009, 10:03 PM | #18 | |
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11-10-2009, 10:23 PM | #19 | |
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If you played maybe Shaiya, check how barb-like class enters in fight. I fricking adored it, target, when in range,jump, unload damage, pull back. About RvR in RO, there is difference btw RvR definition and NGD's implementation. They had such issue since i started playing, back when archer were very dangerous. And as you can see, back then we had Archer era, where we suddenly got too many archers in game. Then came warlock time and everyone started mages. Warriors still didnt get such era. Why? Because simply still warriors didnt gain that lvl of power in game, to be noticed and wanted. And do not expect to be, as long as there are phantom swings and position lag. So, IMO, it is more priority to fix major warrior problems, than mask it with more speed.
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11-10-2009, 10:41 PM | #20 | |
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