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General discussion Topics related to various aspects of Champions of Regnum |
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06-13-2013, 09:20 PM | #11 |
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Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
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Let's face irrefutable facts, this is a business: a small business. Due to various ongoing, limiting contraints, circumstances & economic realities, NGD's business model is NOT about improving the gameplay/functionality of CoR, focusing on or retaining it's long-term, low-or-no-spending OLD players or keeping them satisfied. It looks as if it NEVER will be. So, just face that.
NGD's business model IS about improving the LOOK of the game, attracting NEW players who'll come, spend $5, $10, $20, $40 or even more money over a few short weeks or months .... then, once they stop spending due to disenchantment from their eventual recognition of 'the-CoR-reality' .... they usually leave. This frees up the limited server & routing resources available to NGD & makes 'room' for NEWER, new people ... SPENDING people. High traffic, high turnover is THE plan.... This is what NGD has intended (or just accepted) for some time now, to get what money they can over the scant few remaining years of this game's viability. Both from diehards who just won't leave (& thus who need NO real incentive or enticement at all to stay ... like dogs on leashes), & definitely from those NEW players also, who regularly come, then go, like the tides ... & FAR more of these come & spend their cha-ching on NGD if game revenues & company resources are spent on advertising & dolling the game up with 'eyecandy', NOT bug-&-glitch-fixes. The plan is all about NEW player flow, come, spend, leave, again & again, over & over, rinse & repeat. Get it? If NGD really wanted more to stay & play, netcode-engine-gameplay-&-balance-fixes would be the priority, but they aren't because NGD essentially doesn't. Period. Look at the collective threads on a variety of subjects for years now & all this IS all there, essentially staring out at any willing to just open their eyes & see it. Yes, they did fleece the OLD herd with new gears & a higher lvl cap when noobs weren't footing the bills & they might yet again .... but that isn't really change & such a move would assuredly break the existing game formulas/mechanics. NGD has honestly said recently, albeit in a round-about way, that they just CAN'T do all (or even most of) the NEEDED fixes we're been asking about for months & even years & yet, they further made it CRYSTAL-clear they will NOT allow community coders or any other 'outsiders' to help them get it done either. Thus, what u c, as it is, IS what u get ... is what we ALL get. It IS what it is, do NOT expect ANY different or ANY more, or your expectations will be setting you up for CERTAIN disappointment, becuz' u r just foolin' yo'self .... if u like it as it is, play & enjoy it. If not tho, like I said, expect NOTHING substantively different. Last edited by Lebeau; 06-15-2013 at 07:00 PM. Reason: ...your paragraphs, sirrah... ..i., ;} |
06-13-2013, 10:24 PM | #12 | |||||
Master
Join Date: May 2010
Location: England
Posts: 455
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No issues with this, haven't tried the new login system.
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With regards to the actual pace of war, granted the limited number of players on haven does play a part. Quote:
Point 2: What? While I appreciate your sarcasm with regards to expert consultants, it takes no expert to realise that game play bugs are bad for the image of any game especially considering they hinder game play. Point 3: Yes. A better game = better income. So if this is their sole source of income, then really, NGD should put a bit more focus on doing what's necessary to keep the game alive. If the fact that the 10 year old code holding them back is a major issue, they should be working on either rewriting it or attempt to decipher the 10 year old mess. Point 4: Don't get why that's relevant. Are you telling me that because the country is not renowned for its programmers, then it must mean we should have lower expectations of anything written by Argentinian programmers? Point 5: I'm sure they are, but they fail to address the fundamental issues which are holding them back. Until they can, this game does not have a bright future. Don't get me wrong. I like that they introduced an auction house. I like that knights got a an absolute block spell, buggy as it may be. I like that arcane devotion is now instant cast. I'm sure there's many other things NGD have done which I have been happy about. Quote:
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06-13-2013, 10:37 PM | #13 | |
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Join Date: Aug 2007
Location: An Island Far away
Posts: 58
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Focus on game mechanics, NOT game beautification. Fix bugs and issues. Dont attempt to change the game dynamic entirely from what it was, which by the way was working VERY well, just to address peoples issues. Introduce small facets to the game in an attempt to correct whats wrong with it. Create balance by adding sublcasses, rather than nerfing and re-nerfing the existing classes. Stop event-based updates based on holidays that do nothing for morale and only show the eventual greed of those who participate in it. (Purple Fever, nuff said). Stop all this glitzy nonsense. Id rather have the above kind of fixes than ever I would for Tenax/Alasthor/Vesper to have a new shiny home. Its not even a home I would go and look at. Doesnt benefit me.
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06-14-2013, 07:48 AM | #14 | ||||||||
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Join Date: Jun 2013
Posts: 144
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I feel there is nothing wrong in the WM expansion if it also has the primary purpose of generating income. Unless every piece of work is directed towards this objective, Regnum may not survive. (NGD doesn't have an open chequebook and timebale like Blizzard does). I believe Regnum has, presently, probably the best PvP balance in the industry (but it can and needs to be improved). I've tried Silkroad Online, Bloodline Champions and looked at Tera, Rift, Aika and Aion - Regnum is the only pvp i know of where u can drop in for 20 minutes fight and feel and see every bit of your character contributiing, and those of your opponents as well. The other mmos feel sort of like a mashy smooth mixed paste of mushy ugh. (perhaps due to lack of clarity, precision, logic, graduation and disclosure of abilities). Quote:
I would like it to be more intense and continuous but overall this is the position we need to improve upon. I suspect we can't go back to the previous times because the industry playerbase for RvR was entirely different then. There are a lot more mmos with aspirations to faction pvp now than there was when Regnum started. (ok sometimes its a lot slower than 15-20 mins, but i tend to feel off-peak periods shouldnt be counted..... ) Quote:
note: it is possible that the Regnum playerbase is 30-50 year olds and that NGD can instead focus on catering to them only. In which case, the revenue base demographic has to be adjusted for financial projections, and project expenditure adjusted accordingly. No point spending megabucks on the forums demands if it turns out that only attracting the 15-20s will yield enough sales to cover costs. Quote:
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For veterans who feel the "fun is over" i feel that mmos are like theme parks. And sooner or later you may get tired of all the rides. In which case itis perfectly ok to go out and enjoy other rides or parks. |
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06-14-2013, 03:02 PM | #15 | |
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Join Date: Jan 2009
Posts: 395
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About Warmaster ..was nice idea ...but practice fall in extreme ,that kills the casual player. WM resists and enchantments fall in hand of half server population and other half population got disappointed about how long need to spend in game after fast nerf of quest to take wm coins. Wtv,as casual player ,got bored of game after i've seen how long need to spend in game to be able to get a wm or lvl 60 armor.I've just quit because i was not able to compete or proper play the game without equipment. Yes it's about game mechanics,i don't think any of old players just quit because of visual improvements ,but always because of bad implementation of game mechanics. Yes game expansions boosted NGD profit ,but also lost base of players,and not because of NGD's profit ,just because gameplay fall in extremes for casual players or bad changes for addicted players.
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06-14-2013, 10:37 PM | #16 |
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Join Date: Mar 2013
Posts: 270
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Many of the younger players were demanding better graphics, hence the recent update for character models.
However, updates to the gui, as has been suggested, is part of what these younger players are talking about when they say 'gfx' or 'looks.' More mouse-over popups, a better chat box, etc. Putting time into bringing dragon loot back is needed. Putting time into a Hall of Infamy was not needed. Putting time into years old bug fixes is also needed. Putting time into instanced PvP when the entire game is RvR and PvP is not needed. Adding more levels is a waste until the above mentioned stuff is fixed. It is about priorities and 'keeping up with the Joneses' cannot be part of the priorities when the Joneses have deep pockets and NGD does not. However, a bug-fix dedicated team is needed in any MMORPG. |
06-14-2013, 11:45 PM | #17 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I'll say this.
In my opinion NGD made many right moves. Theoretically. What caused problems is not the ideas themselves ( the principle) but : A: the timing. B: the scalability to diverse servers C: the deployment D: Initial quality control and then ongoing review after a short period say 3 -5 months. Take TDM. It is a good idea. I agree that instances is one way forward. However, you can't fill certain servers and it is absolutely crucial to have these servers at least 80% filled regularly before you do a TDM type thing. To do otherwise simply cannibalises your existing , not enough base. In such a case, the best thing to do is have only PvE instances to start. Some of these can be premium ones which have an option to be bought into via Warmaster coins . Let's use Warmasters. This was a good idea. Raise revenue and add some content. Let's not fool ourselves, that is what it was all about. Anything else is a steaming pile. It broke balance in so many way it ain't funny. However, from an economical position, I would say it was about one year too late. In addition the initial deployment was ehrm, underwhelming. NGD was convinced that it was brilliant so they (via Zombrex) did the "coming soon" marketing gimmick. It was underwhelming but at least it filled the coffers. Mission success. Then, a review (despite prophecies and much protestation) took over a year to come. Now, for the rest I agree with Awrath in the main so I rather not go over that ground. I prefer not to be a rationalizer or apologist for NGD. They are in business and face the same constraints that every entrepreneur (myself included ) face. That list you made fotomay would never be an excuse in my business and it shouldn't be in theirs. Either you are in or you are not. While I do care about the fortunes of the company and my comments may sound callous, let us get it straight what this is about. This is for profit, not a charity. In finality, your commentary makes many assumptions and suppositions I tend not to agree with. Many of these "veterans" as you call them are actually professionals in the tech industry and others that bear relevance. The resident intellectual resource in this community is higher than average (although it may not seem so at times). Ironic is it fotomay that you caution us yet you readily make an affront to Argentina, its geopolitics, its location and the ability of the programmers of this game in their professionalism, programming capability, and their ability to stay relevant in their industry without any concrete evidence for this. Interesting. |
06-15-2013, 03:49 AM | #18 | |
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Join Date: Jun 2013
Posts: 144
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im actually opposed to any permanent drop boss loot. my belief is that all boss items should be time limited (maybe 1 week).
in its ultimate incarnation, i believe RvR pvp should be based on all players selecting from the same inventory of equipment (which is statistically the same as random loot, provided the random number generators are working). otherwise than that im happy for dragon and its loot to be brought back. i feel the Hall of infamy is a good move. NGD needs more features which make it unique amongst mmos and must also promote these features. (NGD must get the Hall of Fame right, then trumpet to the whole industry that it is the first to have a good ingame Hall.) Im not sure but i dont think other mmos have a Hall of Fame feature which dynamically updates yet - but surely WoW must have one? definitely. i wish evey bug could be economically ironed out: occasional holes in terrain mesh, stuck in position holes, movement controls stuck bug, inconsistences in behaviour of lamai builds vs other human shaped builds, inconsistencies in behaviour of invasion mechanics including apparent inability of devs to state clearly what they intended -- all marks of an unpolished mmo. Quote:
i agree. no level additions at all ever would be my default position. (there are some limited exceptions). Last edited by fotomay; 06-15-2013 at 04:00 AM. |
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06-15-2013, 04:18 AM | #19 | |
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Join Date: Jun 2013
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(note differences can be strengths and not just shortcomings). and it is true, i dont have concrete evidence for it. so i could be totally wrong. |
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06-15-2013, 04:32 AM | #20 | |
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