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Old 09-19-2009, 12:10 AM   #11
Znurre
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Auto swing will not work within 2 seconds after pulling out your weapon, even for warriors.
If you do not leave battle stance it works as expected (instant all the time).
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Old 09-19-2009, 12:13 AM   #12
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Quote:
Originally Posted by Kailer View Post
Notice: Due to the new combat/animation system, archer and mage spells must have a minimum 0.5 sec. casting time.
If the spell must have a minimum of .5 seconds casting time, then what happens when a .5 second cast time spell is cast while arcane devotion is active, or while the caster is wearing cast speed boosting items?
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Old 09-19-2009, 12:23 AM   #13
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New global cooldown is really nice. But there is weak point.

If I want to fully buff up, I cast:
berserk, thirst of blood, frenzy etc...
each time global cooldown does not allow to cast those spells immediately, even though those are not attacks.

As a results when I am fully buffed I have much less time left on my first buff then it was before, when I could cast them without cooldown.

Maybe buffs should not be affected by this global cooldown ?
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Old 09-19-2009, 12:26 AM   #14
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This new default spellbar made me think.. are there any plants for letting new chars choose their starting weapon?
Also i think that new chars should start with a small pool of points(not extra, from the current pool), they cant have new spells until lvl 5, having a extra spell or two wont hurt anyone.

Also, warriors start killing not really faster, this wont cause good impression in new players, that will likely expect the warrior to be the most damaging starting class, and will end up a bit disappointed, i suggest making them start with a shield too (so they dont look silly with that hand free) and making their starting weapons hit harder the firsts 10 lvls, around 10 points more of damage should be ok.
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Old 09-19-2009, 12:27 AM   #15
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So far, i LOVE the new gcd for mages, i am so much more responsive, but maybe a bit op (i hate to say it). I suppose that this is compensation for being dead meat in close combat that i should be able to do more from range. I am also using some decent CS items. I will test again with them off.

All spells, even Arc Dev, heals, etc will put you in combat mode....


Testing.......
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Old 09-19-2009, 12:39 AM   #16
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Quote:
We believe that the majority of the bugs posted in the previous threads were fixed.
Can someone check if that includes TFB?
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Old 09-19-2009, 12:44 AM   #17
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Make it so that if you had autorun active when you casted a spell, you start running again after the spell has been casted.
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Old 09-19-2009, 12:49 AM   #18
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Quote:
Originally Posted by tharla View Post
make it so that if you had autorun active when you casted a spell, you start running again after the spell has been casted.
+1

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Old 09-19-2009, 12:57 AM   #19
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Update is great to play so far from my perspective.

0.5s casts feel instant

(chilko,the explaination in post1 sounded like it was a technical thing with cast animation which prevented you to make some casts instant - thats why i jumped on it)

Got already positive feedback from support conjurers that it is much better.


While PvPing we stumbled over this
Old Bug:
Freeze effects that get applied on you while moving/turning dont reset your movement - you go on moving that way after the effect wears off, no matter if you still have that keys pressed or not. It makes it very hard especially for melee to get a good move out of freeze. Would be great if it could be fixed.
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Old 09-19-2009, 01:01 AM   #20
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When I run pressing W, cast berserk.. berserk is not activated but my mana is eaten by the spell.

(few seconds later) Can't reproduce it now.
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