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General discussion Topics related to various aspects of Champions of Regnum |
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11-28-2013, 12:02 PM | #11 |
Master
Join Date: Dec 2011
Posts: 479
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This is just embarrassing for NGD and the players who got stuck with way to much item advantage.
Please do something to fix it "soon", its really not fun for anyone. |
11-28-2013, 01:10 PM | #12 |
Initiate
Join Date: Jan 2008
Posts: 114
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Ensuring your armour has positive resists against pierce/slashing will make a good difference when getting hit by archers. You can also get armour bonus/protection on breastplate and helm, which is a good option to boost your defence (provided your resists are good).
This, combined with piercing enhancements will make it slightly absurd if you're getting hit by a hunter with sub-standard gear. The ability to buff at the right times (acrobatic + evasive tactics) also helps a great deal. As for dealing damage, you will have a tough time of it if you're not using a decent setup (include the passive "speciailist" at longbow 15) and don't have at least a semi-decent bow. If you don't have a great bow, use sudden strike on your opponent; hell, use it anyway. There will always be a disparity between those who have boss jewels and those who don't, but Dumberests claim of "80 while they hit 450" is absurd. You should never be hitting 80 normal hits (normal hits assuming without cold blood) on a buffed hunter, nevermind 450s. Grab a pet if you like to play from camo 1 v 1, it's genuine advice to make the process easier until you want to go petless.
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Monday - Midget
Sex Machine |
11-28-2013, 01:40 PM | #13 |
Initiate
Join Date: Dec 2010
Location: Sweden
Posts: 105
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Elemental dmg overload...
Everyone and there granny have good resists against pierce, try get more blunt or elemental dmg. Avoid arrows with pierce, use slash ones if u can.
Boss items are mostly lot of elemental dmg so this is one reason they tend to hurt a lot. Imho hunters do have the best output from (dmg) bossgear. Marks at a solid second place.
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- Aniara, Lock wm - Tendercare, Conju wm - Mr Noon, Barb wm - Easter Bunny, Mark wm - Red Riding Hood, Hunter wm - Brand Af Gokstad, Knight wm - Alsius Ministry for Foreign Affairs
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11-28-2013, 02:12 PM | #14 |
Initiate
Join Date: Jan 2008
Posts: 114
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This is why all my added damage is ice + blunt. =D pewpew
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Monday - Midget
Sex Machine |
11-29-2013, 11:41 AM | #15 |
Pledge
Join Date: May 2013
Posts: 41
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http://i.imgur.com/NyoLTWY.jpg
I really agree with the OP. Lets call my gear decent, then there are people hitting 10x my damage. after SS my buffs didnt even have impact any longer. |
11-29-2013, 11:52 AM | #16 | |
Apprentice
Join Date: May 2013
Posts: 88
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Quote:
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Warjuice
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11-29-2013, 01:45 PM | #17 |
Apprentice
Join Date: Jan 2012
Location: India
Posts: 78
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Mehh..
Imho : Get a fat troll, bestrail waith 3 & skin of beast 4 or 5 & that's it !!
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Hunter AJ Fighters of Syrtis :] |
12-01-2013, 11:42 PM | #18 |
Apprentice
Join Date: Nov 2008
Posts: 50
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I think NGD should get rid of lvl's altogether since I have no business being a lvl 60 WM with my gear having me compete as a lvl 40.
I'm convinced its not my Dmg now but the opponent's ability to mitigate it with whatever the hell they are doing that makes this huge disparity. We could have automatic gear at certain lvls that keep the basic player competitive with the final being lvl 60 I did have a buff from an earlier fight stick for like 30 min till I noticed and relogged. I realized after a wm barb hit me for 200 while I was kicked... I thought how the hell did I pull that off..I'm used to seeing way more that that. The buff was from a castle defense we did 30 min prior and I was solo hunting from then on...The barb prolly thinking damn that dude has op gear till the next time we meet !! =] It was a knight buff 80% protection...maybe this is common and being used by many and I'm just not in on the secret. |
12-02-2013, 08:50 AM | #19 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
Hunters with or without such ammy/rings have the most obvious disparity. In a dirt fight/coldblood attack sequence, under the present system, a hunter with ammy/rings does an additional 307 points of damage per normal attack over someone lacking ammy/rings. A marksman with, using rech arrow, deadeye & dirt fight, does an additional 236 per attack above what those without can hit & a barb with, using over strength, bers & fulm, hits an additional 254 of extra damage over what those without can hit. Add to these figures the multiplying effect of also being buffed with bless weap, OwtH & LotP & the glaring disparity widens to 354, 283 & 301 per normal attack (assuming such buffs affect jewelry-added damage/I have not tested to confirm). Truly, we also need a new %-based proportional armor/soak system ppl have only been asking about now for YEARS Last edited by Lebeau; 12-02-2013 at 09:00 AM. |
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